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@ -106,7 +106,7 @@ module DFHack
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# return a map block by tile coordinates
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# you can also use find_map_block(cursor) or anything that respond to x/y/z
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def find_map_block(x=cursor, y=nil, z=nil)
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def map_block_at(x, y=nil, z=nil)
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x = x.pos if x.respond_to?(:pos)
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x, y, z = x.x, x.y, x.z if x.respond_to?(:x)
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if x >= 0 and x < world.map.x_count and y >= 0 and y < world.map.y_count and z >= 0 and z < world.map.z_count
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@ -114,6 +114,22 @@ module DFHack
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end
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end
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def map_designation_at(x, y=nil, z=nil)
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x = x.pos if x.respond_to?(:pos)
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x, y, z = x.x, x.y, x.z if x.respond_to?(:x)
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if b = map_block_at(x, y, z)
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b.designation[x%16][y%16]
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end
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end
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def map_occupancy_at(x, y=nil, z=nil)
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x = x.pos if x.respond_to?(:pos)
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x, y, z = x.x, x.y, x.z if x.respond_to?(:x)
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if b = map_block_at(x, y, z)
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b.occupancy[x%16][y%16]
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end
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end
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# yields every map block
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def each_map_block
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(0...world.map.x_count_block).each { |xb|
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@ -139,6 +155,18 @@ module DFHack
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}
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end
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# return true if the argument is under the cursor
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def at_cursor?(obj)
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same_pos?(obj, cursor)
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end
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# returns true if both arguments are at the same x/y/z
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def same_pos?(pos1, pos2)
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pos1 = pos1.pos if pos1.respond_to?(:pos)
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pos2 = pos2.pos if pos2.respond_to?(:pos)
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pos1.x == pos2.x and pos1.y == pos2.y and pos1.z == pos2.z
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end
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# center the DF screen on something
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# updates the cursor position if visible
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def center_viewscreen(x, y=nil, z=nil)
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@ -220,8 +248,8 @@ module DFHack
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puts "selected unit id: #{u.id}"
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end
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if b = find_map_block
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b.designation[cursor.x%16][cursor.y%16].dig = TileDigDesignation::Default
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if b = map_block_at(cursor)
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map_designation_at(cursor).dig = TileDigDesignation::Default
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b.flags.designated = true
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puts "dug cursor tile"
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end
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