Format future news

develop
PeridexisErrant 2015-10-24 22:57:08 +11:00
parent a3803d340e
commit c113d9b579
2 changed files with 131 additions and 137 deletions

@ -31,158 +31,145 @@ DFHack Future
=============
Internals
=========
::
A method for caching screen output is now available to Lua (and C++)
Developer plugins can be ignored on startup by setting the DFHACK_NO_DEV_PLUGINS environment variable
The console on Linux and OS X now recognizes keyboard input between prompts
JSON libraries available (C++ and Lua)
More DFHack build information used in plugin version checks and available to plugins and lua scripts
Fixed a rare overflow issue that could cause crashes on Linux and OS X
Stopped DF window from receiving input when unfocused on OS X
Fixed issues with keybindings involving Ctrl-A and Ctrl-Z, as well as Alt-E/U/N on OS X
Multiple contexts can now be specified when adding keybindings
Keybindings can now use F10-F12 and 0-9
Plugin system is no longer restricted to plugins that exist on startup
dfhack.init file locations significantly generalized
---------
- A method for caching screen output is now available to Lua (and C++)
- Developer plugins can be ignored on startup by setting the DFHACK_NO_DEV_PLUGINS environment variable
- The console on Linux and OS X now recognizes keyboard input between prompts
- JSON libraries available (C++ and Lua)
- More DFHack build information used in plugin version checks and available to plugins and lua scripts
- Fixed a rare overflow issue that could cause crashes on Linux and OS X
- Stopped DF window from receiving input when unfocused on OS X
- Fixed issues with keybindings involving Ctrl-A and Ctrl-Z, as well as Alt-E/U/N on OS X
- Multiple contexts can now be specified when adding keybindings
- Keybindings can now use F10-F12 and 0-9
- Plugin system is no longer restricted to plugins that exist on startup
- :file:`dfhack.init` file locations significantly generalized
Lua
===
::
Scripts can be enabled with the built-in enable/disable commands
A new function, reqscript(), is available as a safer alternative to script_environment()
Lua viewscreens can choose not to intercept the OPTIONS keybinding
---
- Scripts can be enabled with the built-in enable/disable commands
- A new function, reqscript(), is available as a safer alternative to script_environment()
- Lua viewscreens can choose not to intercept the OPTIONS keybinding
New internal commands
=====================
::
kill-lua: Interrupt running Lua scripts
type: Show where a command is implemented
---------------------
- kill-lua: Interrupt running Lua scripts
- type: Show where a command is implemented
New plugins
===========
::
confirm: Adds confirmation dialogs for several potentially dangerous actions
fix-unit-occupancy: Fixes issues with unit occupancy, such as faulty "unit blocking tile" messages (bug 3499)
title-version (formerly vshook): Display DFHack version on title screen
-----------
- `confirm`: Adds confirmation dialogs for several potentially dangerous actions
- `fix-unit-occupancy`: Fixes issues with unit occupancy, such as faulty "unit blocking tile" messages (:bug:`3499`)
- title-version (formerly vshook): Display DFHack version on title screen
New scripts
===========
::
burial: sets all unowned coffins to allow burial ("-pets" to allow pets too)
fix-ster: changes fertility/sterility of animals or dwarves
view-item-info: adds information and customisable descriptions to item viewscreens
warn-starving: check for starving, thirsty, or very drowsy units and pause with warning if any are found
modtools/create-unit: create new units from nothing
modtools/equip-item: a script to equip items on units
points: set number of points available at embark screen
Vjek's script collection:
- armoks-blessing: Adjust all attributes, personality, age and skills of all dwarves in play
- brainwash: brainwash a dwarf (modifying their personality)
- elevate-mental: elevate all the mental attributes of a unit
- elevate-physical: elevate all the physical attributes of a unit
- make-legendary: modify skill(s) of a single unit
- pref-adjust: Adjust all preferences of all dwarves in play
- rejuvenate: make any "old" dwarf 20 years old
-----------
- `burial`: sets all unowned coffins to allow burial ("-pets" to allow pets too)
- `fix-ster`: changes fertility/sterility of animals or dwarves
- `view-item-info`: adds information and customisable descriptions to item viewscreens
- `warn-starving`: check for starving, thirsty, or very drowsy units and pause with warning if any are found
- `modtools/create-unit`: create new units from nothing
- `modtools/equip-item`: a script to equip items on units
- `points`: set number of points available at embark screen
- `armoks-blessing`: Adjust all attributes, personality, age and skills of all dwarves in play
- `brainwash`: brainwash a dwarf (modifying their personality)
- `elevate-mental`: elevate all the mental attributes of a unit
- `elevate-physical`: elevate all the physical attributes of a unit
- `make-legendary`: modify skill(s) of a single unit
- `pref-adjust`: Adjust all preferences of all dwarves in play
- `rejuvenate`: make any "old" dwarf 20 years old
New tweaks
==========
::
embark-profile-name: Allows the use of lowercase letters when saving embark profiles
kitchen-keys: Fixes DF kitchen meal keybindings
kitchen-prefs-color: Changes color of enabled items to green in kitchen preferences
kitchen-prefs-empty: Fixes a layout issue with empty kitchen tabs
----------
- embark-profile-name: Allows the use of lowercase letters when saving embark profiles
- kitchen-keys: Fixes DF kitchen meal keybindings
- kitchen-prefs-color: Changes color of enabled items to green in kitchen preferences
- kitchen-prefs-empty: Fixes a layout issue with empty kitchen tabs
Fixes
=====
::
Plugins with vmethod hooks can now be reloaded on OS X
Lua's os.system() now works on OS X
Fixed default arguments in Lua gametype detection functions
Circular lua dependencies (reqscript/script_environment) fixed
Prevented crash in Items::createItem()
buildingplan: Now supports hatch covers
gui/create-item:
- fixed assigning quality to items
- made "esc" work properly
gui/gm-editor handles lua tables properly
help: now recognizes built-in commands, like "help"
manipulator: fixed crash when selecting custom professions when none are found
remotefortressreader: fixed crash when attempting to send map info when no map was loaded
search:
- fixed crash in unit list after cancelling a job
- fixed crash when disabling stockpile category after searching in a subcategory
stockpiles: now checks/sanitizes filenames when saving
stocks: fixed a crash when right-clicking
steam-engine:
- fixed a crash on arena load
- number keys (e.g. 2/8) take priority over cursor keys when applicable
tweak fps-min fixed
tweak farm-plot-select: Stopped controls from appearing when plots weren't fully built
workflow: Fixed some issues with stuck jobs
- Note: Existing stuck jobs must be cancelled and re-added
zone: Fixed a crash when using "zone set" (and a few other potential crashes)
-----
- Plugins with vmethod hooks can now be reloaded on OS X
- Lua's ``os.system()`` now works on OS X
- Fixed default arguments in Lua gametype detection functions
- Circular lua dependencies (reqscript/script_environment) fixed
- Prevented crash in ``Items::createItem()``
- `buildingplan`: Now supports hatch covers
- `gui/create-item`: fixed assigning quality to items, made :kbd:`Esc` work properly
- `gui/gm-editor`: handles lua tables properly
- help: now recognizes built-in commands, like "help"
- `manipulator`: fixed crash when selecting custom professions when none are found
- `remotefortressreader`: fixed crash when attempting to send map info when no map was loaded
- `search`: fixed crash in unit list after cancelling a job; fixed crash when disabling stockpile category after searching in a subcategory
- `stockpiles`: now checks/sanitizes filenames when saving
- `stocks`: fixed a crash when right-clicking
- `steam-engine`: fixed a crash on arena load; number keys (e.g. 2/8) take priority over cursor keys when applicable
- tweak fps-min fixed
- tweak farm-plot-select: Stopped controls from appearing when plots weren't fully built
- `workflow`: Fixed some issues with stuck jobs. Existing stuck jobs must be cancelled and re-added
- `zone`: Fixed a crash when using ``zone set`` (and a few other potential crashes)
Misc Improvements
=================
::
DFHack documentation:
- massively reorganised, into files of more readable size
- added many missing entries
- indexes, internal links, offline search all documents
- includes documentation of linked projects (df-structures, 3rdparty scripts)
- better HTML generation with Sphinx
- documentation for scripts now located in source files
autolabor:
- Stopped modification of labors that shouldn't be modified for brokers/diplomats
- Prioritize skilled dwarves more efficiently
- Prevent dwarves from running away with tools from previous jobs
dwarfmonitor:
- widgets' positions, formats, etc. are now customizable (see Readme)
- weather display now separated from the date display
- New mouse cursor widget
dfstatus: Can enable/disable individual categories and customize metal bar list
full-heal: "-r" option removes corpses
gui/gm-editor
- Pointers can now be displaced
- Added some useful aliases: "item" for the selected item, "screen" for the current screen, etc.
- Now avoids errors with unrecognized types
gui/hack-wish: renamed to gui/create-item
"keybinding list" accepts a context
lever:
- Lists lever names
- "lever pull" can be used to pull the currently-selected lever
memview: Fixed display issue
modtools/create-item: arguments are named more clearly, and you can specify the creator to be
the unit with id df.global.unit_next_id-1 (useful in conjunction with modtools/create-unit)
nyan: Can now be stopped with dfhack-run
plug:
- lists all plugins
- shows state and number of commands in plugins
prospect: works from within command-prompt
quicksave: Restricted to fortress mode
remotefortressreader: Exposes more information
search:
- Supports noble suggestion screen (e.g. suggesting a baron)
- Supports fortress mode loo[k] menu
- Recognizes ? and ; keys
stocks: can now match beginning and end of item names
teleport: Fixed cursor recognition
tweak:
- debug output now logged to stderr.log instead of console - makes DFHack start faster
- farm-plot-select: Fixed issues with selecting undiscovered crops
workflow: Improved handling of plant reactions
-----------------
- DFHack documentation:
- massively reorganised, into files of more readable size
- added many missing entries
- indexes, internal links, offline search all documents
- includes documentation of linked projects (df-structures, 3rdparty scripts)
- better HTML generation with Sphinx
- documentation for scripts now located in source files
- `autolabor`:
- Stopped modification of labors that shouldn't be modified for brokers/diplomats
- Prioritize skilled dwarves more efficiently
- Prevent dwarves from running away with tools from previous jobs
- `dwarfmonitor`:
- widgets' positions, formats, etc. are now customizable (see Readme)
- weather display now separated from the date display
- New mouse cursor widget
- `gui/dfstatus`: Can enable/disable individual categories and customize metal bar list
- `full-heal`: "-r" option removes corpses
- `gui/gm-editor`
- Pointers can now be displaced
- Added some useful aliases: "item" for the selected item, "screen" for the current screen, etc.
- Now avoids errors with unrecognized types
- `gui/hack-wish`: renamed to `gui/create-item`
- "keybinding list" accepts a context
- `lever`:
- Lists lever names
- "lever pull" can be used to pull the currently-selected lever
- memview: Fixed display issue
- `modtools/create-item`: arguments are named more clearly, and you can specify the creator to be the unit with id ``df.global.unit_next_id-1`` (useful in conjunction with `modtools/create-unit`)
- nyan: Can now be stopped with dfhack-run
- plug: lists all plugins; shows state and number of commands in plugins
- `prospect`: works from within command-prompt
- `quicksave`: Restricted to fortress mode
- `remotefortressreader`: Exposes more information
- `search`:
- Supports noble suggestion screen (e.g. suggesting a baron)
- Supports fortress mode loo[k] menu
- Recognizes ? and ; keys
- `stocks`: can now match beginning and end of item names
- `teleport`: Fixed cursor recognition
- `tweak`:
- debug output now logged to stderr.log instead of console - makes DFHack start faster
- farm-plot-select: Fixed issues with selecting undiscovered crops
- `workflow`: Improved handling of plant reactions
Removed
=======
-------
- `embark-tools` nano: 1x1 embarks are now possible in vanilla 0.40.24
DFHack 0.40.24-r3

@ -215,6 +215,8 @@ This command adds the Guild Representative position to all Human civilizations,
allowing them to make trade agreements (just as they did back in 0.28.181.40d
and earlier) in case you haven't already modified your raws accordingly.
.. _fix-unit-occupancy:
fix-unit-occupancy
==================
This plugin fixes issues with unit occupancy, notably issues with phantom
@ -526,6 +528,8 @@ to always have one or two doors/beds/tables/chairs/etc available, and place
as many as you like. The plugins then take over and fulfill the orders,
with minimal space dedicated to stockpiles.
.. _confirm:
confirm
-------
Implements several confirmation dialogs for potentially destructive actions
@ -597,6 +601,7 @@ stockpile management
--------------------
.. _stocksettings:
.. _stockpiles:
import/export
~~~~~~~~~~~~~
@ -2335,7 +2340,9 @@ in the build menu.
The script follows the general look and feel of the regular pressure plate build
configuration page, but configures parameters relevant to the modded power meter building.
Steam Engine
.. _steam-engine:
steam-engine
------------
The steam-engine plugin detects custom workshops with STEAM_ENGINE in
their token, and turns them into real steam engines.