diff --git a/Readme.html b/Readme.html index 558c2a662..47f25f636 100644 --- a/Readme.html +++ b/Readme.html @@ -481,121 +481,126 @@ access DF memory and allow for easier development of new tools.
Save and load stockpile settings. See the gui/stockpiles for an in-game GUI to +this plugin.
Copies the parameters of the currently highlighted stockpile to the custom @@ -2200,11 +2207,38 @@ worlds, or when you want a map of every site when there are several hundred.
Exports a portion of your fortress into QuickFort style blueprint files.:
++blueprint <x> <y> <z> <name> [dig] [build] [place] [query] ++
Options:
+x,y,z: | Size of map area to export | +
---|---|
name: | Name of export files | +
dig: | Export dig commands to "<name>-dig.csv" | +
build: | Export build commands to "<name>-build.csv" | +
place: | Export stockpile commands to "<name>-place.csv" | +
query: | Export query commands to "<name>-query.csv" | +
If only region and name are given, all exports are performed.
+Command for general job query and manipulation.
Options:
Alter the material of the selected job.
Invoked as:
@@ -2236,7 +2270,7 @@ over the first available choice with the matching material.
Duplicate the selected job in a workshop:
Allows the fortress bookkeeper to queue jobs through the manager, based on space or items available in stockpiles.
Usage:
@@ -2272,7 +2306,7 @@ number of identical orders already in the queue. waiting for the bookkeeper.Manage control of repeat jobs.
Usage:
When the plugin is enabled, it protects all repeat jobs from removal. If they do disappear due to any cause, they are immediately re-added to their workshop and suspended.
@@ -2315,7 +2349,7 @@ the frequency of jobs being toggled. in the game UI.The contstraint spec consists of 4 parts, separated with '/' characters:
ITEM[:SUBTYPE]/[GENERIC_MAT,...]/[SPECIFIC_MAT:...]/[LOCAL,<quality>] @@ -2344,7 +2378,7 @@ be used to ignore imported items or items below a certain quality.
Keep metal bolts within 900-1000, and wood/bone within 150-200:
workflow amount AMMO:ITEM_AMMO_BOLTS/METAL 1000 100 @@ -2393,9 +2427,9 @@ workflow count CRAFTS///LOCAL,EXCEPTIONAL 100 90
Watches the numbers of seeds available and enables/disables seed and plant cooking.
Each plant type can be assigned a limit. If their number falls below that limit, the plants and seeds of that type will be excluded from cookery. @@ -2430,7 +2464,7 @@ You have to reactivate with 'seedwatch start' after you load the game.
Helps a bit with managing activity zones (pens, pastures and pits) and cages.
Options:
One convenient way to use the zone tool is to bind the command 'zone assign' to a hotkey, maybe also the command 'zone set'. Place the in-game cursor over a pen/pasture or pit, use 'zone set' to mark it. Then you can select units @@ -2534,7 +2568,7 @@ and use 'zone assign' to assign them to their new home. Allows pitting your own dwarves, by the way.
All filters can be used together with the 'assign' command.
Restrictions: It's not possible to assign units who are inside built cages or chained because in most cases that won't be desirable anyways. @@ -2552,14 +2586,14 @@ are not properly added to your own stocks; slaughtering them should work).
Most filters can be negated (e.g. 'not grazer' -> race is not a grazer).
Using the 'nick' command you can set the same nickname for multiple units. If used without 'assign', 'all' or 'count' it will rename all units in the current default target zone. Combined with 'assign', 'all' or 'count' (and further optional filters) it will rename units matching the filter conditions.
Using the 'tocages' command you can assign units to a set of cages, for example a room next to your butcher shop(s). They will be spread evenly among available cages to optimize hauling to and butchering from them. For this to work you need @@ -2570,7 +2604,7 @@ would make no sense, but can be used together with 'nick' or 'remnick' and all the usual filters.
Assigns unpastured female egg-layers to nestbox zones. Requires that you create pen/pasture zones above nestboxes. If the pen is bigger than 1x1 the nestbox must be in the top left corner. Only 1 unit will be assigned per pen, regardless @@ -2623,7 +2657,7 @@ frames between runs.
Assigns lifestock for slaughter once it reaches a specific count. Requires that you add the target race(s) to a watch list. Only tame units will be processed.
Named units will be completely ignored (to protect specific animals from @@ -2729,7 +2763,7 @@ autobutcher.bat
Makes cats just multiply. It is not a good idea to run this more than once or twice.
This is the DFusion lua plugin system by Warmist, running as a DFHack plugin. There are two parts to this plugin: an interactive script that shows a text based menu and lua modules. Some of the functionality of is intentionaly left out of the menu:
Creates a strange mood job the same way the game itself normally does it.
Options: