From bc08ba6a3b8e464d68d5915a98046e24fe02d5d8 Mon Sep 17 00:00:00 2001 From: lethosor Date: Thu, 21 Jun 2018 22:33:21 -0400 Subject: [PATCH] Update changelog for r2 --- docs/changelog.txt | 36 +++++++++++++++++++++++++++++++----- 1 file changed, 31 insertions(+), 5 deletions(-) diff --git a/docs/changelog.txt b/docs/changelog.txt index 41259ad4c..6cc39da65 100644 --- a/docs/changelog.txt +++ b/docs/changelog.txt @@ -37,40 +37,59 @@ changelog.txt uses a syntax similar to RST, with a few special sequences: ================================================================================ # Future +# 0.44.10-r2 + ## New Plugins - `cxxrandom`: exposes some features of the C++11 random number library to Lua +## New Scripts +- `gui/stamper`: allows manipulation of designations by transforms such as translations, reflections, rotations, and inversion +- `add-recipe`: adds unknown crafting recipes to the player's civ + ## Fixes - Fixed many tools incorrectly using the ``dead`` unit flag (they should generally check ``flags2.killed`` instead) - Fixed many tools passing incorrect arguments to printf-style functions, including a few possible crashes (`changelayer`, `follow`, `forceequip`, `generated-creature-renamer`) - Fixed ``-g`` flag (GDB) in Linux ``dfhack`` script (particularly on x64) +- Fixed several bugs in Lua scripts found by static analysis (df-luacheck) - `autochop`, `autodump`, `autogems`, `automelt`, `autotrade`, `buildingplan`, `dwarfmonitor`, `fix-unit-occupancy`, `fortplan`, `stockflow`: fix issues with periodic tasks not working for some time after save/load cycles - `autogems`, `fix-unit-occupancy`: stopped running when a fort isn't loaded (e.g. while embarking) -- `buildingplan`, `fortplan`: stop running before a world has fully loaded +- `buildingplan`, `fortplan`: stopped running before a world has fully loaded - `autogems`: - stop running repeatedly when paused - fixed crash when furnaces are linked to same stockpiles as jeweler's workshops - `ban-cooking`: fixed errors introduced by kitchen structure changes in 0.44.10-r1 - `remove-stress`: fixed an error when running on soul-less units (e.g. with ``-all``) - `revflood`: stopped revealing tiles adjacent to tiles above open space inappropriately -- `dig`: Fix "Inappropriate dig square" announcements if digging job has been posted -- `stockpiles`: ``loadstock`` sets usable and unusable weapon and armor settings -- `stocks`: Remove carried items from stockpile where they were picked up -- `deramp`: Fix deramp to find designations that already have jobs posted +- `dig`: fixed "Inappropriate dig square" announcements if digging job has been posted +- `stockpiles`: ``loadstock`` now sets usable and unusable weapon and armor settings +- `stocks`: stopped listing carried items under stockpiles where they were picked up from +- `deramp`: fixed deramp to find designations that already have jobs posted +- `fixnaked`: fixed errors due to emotion changes in 0.44 +- `autounsuspend`: now skips planned buildings ## Misc Improvements - Added script name to messages produced by ``qerror()`` in Lua scripts - Fixed an issue in around 30 scripts that could prevent edits to the files (adding valid arguments) from taking effect - Linux: Added several new options to ``dfhack`` script: ``--remotegdb``, ``--gdbserver``, ``--strace`` +- `bodyswap`: improved error handling - `buildingplan`: added max quality setting - `caravan`: documented (new in 0.44.10-alpha1) +- `deathcause`: added "slaughtered" to descriptions - `fix/retrieve-units`: now re-adds units to active list to counteract `fix/dead-units` +- `item-descriptions`: fixed several grammatical errors +- `modtools/create-unit`: + - added quantity argument + - now selects a caste at random if none is specified - `mousequery`: - migrated several features from TWBT's fork - added ability to drag with left/right buttons - added depth display for TWBT (when multilevel is enabled) - made shift+click jump to lower levels visible with TWBT - `title-version`: added version to options screen too +- `embark-assistant`: + - changed region interaction matching to search for evil rain, syndrome rain, and reanimation rather than interaction presence (misleadingly called evil weather), reanimation, and thralling + - gave syndrome rain and reanimation wider ranges of criterion values +- `fix/dead-units`: added a delay of around 1 month before removing units ## API - New functions (also exposed to Lua): @@ -85,11 +104,18 @@ changelog.txt uses a syntax similar to RST, with a few special sequences: ## Structures - ``unit_flags1``: renamed ``dead`` to ``inactive`` to better reflect its use +- ``item_body_component``: fixed location of ``corpse_flags`` +- ``job_type``: added ``is_designation`` attribute +- ``unit_thought_type``: added ``SawDeadBody`` (new in 0.44.10) +- ``unit_personality``: fixed location of ``current_focus`` and ``undistracted_focus`` +- ``incident_sub6_performance``: identified some fields +- ``job_handler``: fixed static array layout ## Internals - Added fallback for YouCompleteMe database lookup failures (e.g. for newly-created files) - jsoncpp: fixed constructor with ``long`` on Linux - Improved efficiency and error handling in ``stl_vsprintf`` and related functions +- Added build option to generate symbols for large generated files containing df-structures metadata # 0.44.10-r1