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@ -11,8 +11,11 @@ local _ENV = mkmodule('plugins.building-hacks')
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fix_impassible -- make impassible tiles impassible to liquids too
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consume -- how much machine power is needed to work
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produce -- how much machine power is produced
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gears -- a table or {x=?,y=?} of connection points for machines
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needs_power -- needs power to be able to add jobs
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action -- a table of number (how much ticks to skip) and a function which gets called on shop update
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canBeRoomSubset -- room is considered in to be part of the building defined by chairs etc...
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auto_gears -- find the gears automatically and animate them
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gears -- a table or {x=?,y=?} of connection points for machines
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animate -- a table of
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frames -- a table of
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tables of 4 numbers (tile,fore,back,bright) OR
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@ -76,36 +79,100 @@ local function processFrames(shop_def,frames)
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end
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return frames
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end
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local function findGears( shop_def ) --finds positions of all gears and inverted gears
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local w,h=shop_def.dim_x,shop_def.dim_y
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local stage=shop_def.build_stages
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local ret={}
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for x=0,w-1 do
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for y=0,h-1 do
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local tile=shop_def.tile[stage][x][y]
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if tile==42 then --gear icon
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table.insert(ret,{x=x,y=y,invert=false})
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elseif tile==15 then --inverted gear icon
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table.insert(ret,{x=x,y=y,invert=true})
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end
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end
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end
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return ret
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end
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local function lookup_color( shop_def,x,y,stage )--TODO: background and bright?
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return shop_def.tile_color[stage][x][y]
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end
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local function processFramesAuto( shop_def ,gears) --adds frames for all gear icons and inverted gear icons
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local w,h=shop_def.dim_x,shop_def.dim_y
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local frames={{},{}} --two frames only
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local stage=shop_def.build_stages
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for i,v in ipairs(gears) do
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local tile,tile_inv
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if v.inverted then
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tile=42
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tile_inv=15
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else
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tile=15
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tile_inv=42
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end
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table.insert(frames[1],{x=v.x,y=v.y,tile,lookup_color(shop_def,v.x,v.y),0,0})
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table.insert(frames[2],{x=v.x,y=v.y,tile_inv,lookup_color(shop_def,v.x,v.y),0,0})
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end
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for frame_id,frame in ipairs(frames) do
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frames[frame_id]=generateFrame(frame,w,h)
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end
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return frames
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end
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function registerBuilding(args)
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local shop_def=findCustomWorkshop(args.name)
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local shop_id=shop_def.id
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--misc
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local fix_impassible
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if args.fix_impassible then
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fix_impassible=1
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else
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fix_impassible=0
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end
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local roomSubset=args.canBeRoomSubset or -1
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--power
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local consume=args.consume or 0
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local produce=args.produce or 0
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local needs_power=args.needs_power or 1
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local gears=args.gears or {}
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local action=args.action --could be nil
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local auto_gears=args.auto_gears or false
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local updateSkip=0
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local action=args.action --could be nil
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if action~=nil then
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updateSkip=action[1]
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registerUpdateAction(shop_id,action[2])
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end
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--animations and connections next:
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local gears
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local frameLength
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local animate=args.animate
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local frameLength=1
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local frames
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if animate~=nil then
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frameLength=animate.frameLength
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if animate.isMechanical then
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frameLength=-1
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if not auto_gears then
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gears=args.gears or {}
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frameLength=1
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local frames
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if animate~=nil then
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frameLength=animate.frameLength
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if animate.isMechanical then
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frameLength=-1
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end
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frames=processFrames(shop_def,animate.frames)
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end
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frames=processFrames(shop_def,animate.frames)
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else
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frameLength=-1
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if animate~=nil then
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frameLength=animate.frameLength or frameLength
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if animate.isMechanical then
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frameLength=-1
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end
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end
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gears=findGears(shop_def)
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frames=processFramesAuto(shop_def,gears)
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end
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local roomSubset=args.canBeRoomSubset or -1
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addBuilding(shop_id,fix_impassible,consume,produce,needs_power,gears,updateSkip,frames,frameLength,roomSubset)
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end
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