From bb919e8462066a9b7867f35bab413069302590a3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Petr=20Mr=C3=A1zek?= Date: Sat, 24 Sep 2011 19:19:33 +0200 Subject: [PATCH] Putting the memory.xml stuff back. --- Memory.xml | 341 ++++++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 340 insertions(+), 1 deletion(-) diff --git a/Memory.xml b/Memory.xml index 6bd926e99..7126413b5 100644 --- a/Memory.xml +++ b/Memory.xml @@ -872,9 +872,72 @@
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + + + + + +
@@ -1160,6 +1223,56 @@
+ + + + + + + + + + + + + + + + + + + + + the skill that will be increased at the end of the mood (or not) + + seems to be indexes in the list of possible colors defined in the raws for each group + + + + + + + + + + + + + + + + + Incrementaly assigned + seems to be just like the old occupations + + + like mood materials, 0=bars, 4=stone, 5=wood, 57=cloth, 54=leather ... + subsubtype ? + subtype ? + index of material (for example, 2 is for silver) + set only for shell / bone mood requirements ? + +
@@ -1283,6 +1396,15 @@
+ + + + + + + + +
@@ -1470,6 +1592,18 @@
+ + + + + + + + + + + + @@ -1665,6 +1799,49 @@
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + is it a vector? + + + + + + @@ -1839,6 +2016,28 @@
maybe
+ + + + + + + + + THIS IS TOTAL BS + DT: 0x3C4, I don't believe that's OK' + DT calls it 'states' it seems + maybe + + + + + + + + + +
@@ -2064,7 +2263,21 @@
-
+
+ + + + + + + + + + + + + +
@@ -2209,6 +2422,57 @@
+ + + + + + + + + + + + + + CHMOD + It's good + + + chmod + + + + + + + + + + + +
@@ -2289,6 +2553,24 @@ + + + VERIFY + + + + + + + + + + + CHMOD + + + + @@ -2638,6 +2920,48 @@
+ + + + + + + + + + + + + + + + + + + + + + + + MAYBE, DT SAYS SO + + + + + +
@@ -2750,6 +3074,21 @@ Maybe, possibly.
+ Address name="vector" value="0x0940b174" + + + + + + + + + + + + + +