diff --git a/Memory.xml b/Memory.xml
index 6bd926e99..7126413b5 100644
--- a/Memory.xml
+++ b/Memory.xml
@@ -872,9 +872,72 @@
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@@ -1160,6 +1223,56 @@
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+ the skill that will be increased at the end of the mood (or not)
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+ seems to be indexes in the list of possible colors defined in the raws for each group
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+ Incrementaly assigned
+ seems to be just like the old occupations
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+ like mood materials, 0=bars, 4=stone, 5=wood, 57=cloth, 54=leather ...
+ subsubtype ?
+ subtype ?
+ index of material (for example, 2 is for silver)
+ set only for shell / bone mood requirements ?
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@@ -1283,6 +1396,15 @@
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@@ -1470,6 +1592,18 @@
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@@ -1665,6 +1799,49 @@
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+ is it a vector?
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@@ -1839,6 +2016,28 @@
maybe
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+ THIS IS TOTAL BS
+ DT: 0x3C4, I don't believe that's OK'
+ DT calls it 'states' it seems
+ maybe
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@@ -2064,7 +2263,21 @@
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@@ -2209,6 +2422,57 @@
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+ CHMOD
+ It's good
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+ chmod
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+ VERIFY
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+ CHMOD
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+ MAYBE, DT SAYS SO
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@@ -2750,6 +3074,21 @@
Maybe, possibly.
+ Address name="vector" value="0x0940b174"
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