diff --git a/data/Memory.xml b/data/Memory.xml index 9c5bd6e48..87b296382 100644 --- a/data/Memory.xml +++ b/data/Memory.xml @@ -1722,6 +1722,7 @@ map_data_1b60_offset 0x1B9c f0459165a426a9f2dd8d957e9fa7f01d 0x4C4C32E7 +
0x18313D0
.-"""-. ' \ diff --git a/library/modules/Position.cpp b/library/modules/Position.cpp index 93d8452a4..f8c136079 100644 --- a/library/modules/Position.cpp +++ b/library/modules/Position.cpp @@ -177,7 +177,8 @@ bool Position::getScreenTiles (int32_t width, int32_t height, t_screen screen[]) if(!d->StartedScreen) return false; uint32_t screen_addr; - d->owner->read (d->screen_tiles_ptr_offset, sizeof(uint32_t), (uint8_t *) screen_addr); + d->owner->readDWord(d->screen_tiles_ptr_offset,(uint32_t &) screen_addr); + //d->owner->read (d->screen_tiles_ptr_offset, sizeof(uint32_t), (uint8_t *) screen_addr); uint8_t* tiles = new uint8_t[width*height*4/* + 80 + width*height*4*/]; @@ -187,12 +188,12 @@ bool Position::getScreenTiles (int32_t width, int32_t height, t_screen screen[]) { for(int32_t ix=0; ix +#include +#include +#include +#include +#include +#include +#include + +#define DFHACK_WANT_MISCUTILS +#define DFHACK_WANT_TILETYPES +#include +#include "dfhack/modules/WindowIO.h" + +using namespace DFHack; +//bool waitTillCursorState(DFHack::Context *DF, bool On); +//bool waitTillCursorPositionState(DFHack::Context *DF, int32_t x,int32_t y, int32_t z); + +//change this if you are having problems getting correct results, lower if you would like to go faster +//const int WAIT_AMT = 25; + +void sort(uint32_t &a,uint32_t &b) +{ + if(a > b){ + uint32_t c = b; + b = a; + a = c; + } +} +void sort(int32_t &a,int32_t &b) +{ + if(a > b){ + int16_t c = b; + b = a; + a = c; + } +} +void printVecOfVec(ostream &out, vector > >vec,char sep){ + for(int k=0;k buildCommands; + buildCommands["building_stockpilest"]=""; + buildCommands["building_zonest"]=""; + buildCommands["building_construction_blueprintst"]=""; + buildCommands["building_wagonst"]=""; + buildCommands["building_armor_standst"]="a"; + buildCommands["building_bedst"]="b"; + buildCommands["building_seatst"]="c"; + buildCommands["building_burial_receptaclest"]="n"; + buildCommands["building_doorst"]="d"; + buildCommands["building_floodgatest"]="x"; + buildCommands["building_floor_hatchst"]="H"; + buildCommands["building_wall_gratest"]="W"; + buildCommands["building_floor_gratest"]="G"; + buildCommands["building_vertical_barsst"]="B"; + buildCommands["building_floor_barsst"]="alt-b"; + buildCommands["building_cabinetst"]="f"; + buildCommands["building_containerst"]="h"; + buildCommands["building_shopst"]=""; + buildCommands["building_workshopst"]=""; + buildCommands["building_alchemists_laboratoryst"]="wa"; + buildCommands["building_carpenters_workshopst"]="wc"; + buildCommands["building_farmers_workshopst"]="ww"; + buildCommands["building_masons_workshopst"]="wm"; + buildCommands["building_craftdwarfs_workshopst"]="wr"; + buildCommands["building_jewelers_workshopst"]="wj"; + buildCommands["building_metalsmiths_workshopst"]="wf"; + buildCommands["building_magma_forgest"]=""; + buildCommands["building_bowyers_workshopst"]="wb"; + buildCommands["building_mechanics_workshopst"]="wt"; + buildCommands["building_siege_workshopst"]="ws"; + buildCommands["building_butchers_shopst"]="wU"; + buildCommands["building_leather_worksst"]="we"; + buildCommands["building_tanners_shopst"]="wn"; + buildCommands["building_clothiers_shopst"]="wk"; + buildCommands["building_fisheryst"]="wh"; + buildCommands["building_stillst"]="wl"; + buildCommands["building_loomst"]="wo"; + buildCommands["building_quernst"]="wq"; + buildCommands["building_kennelsst"]="k"; + buildCommands["building_kitchenst"]="wz"; + buildCommands["building_asheryst"]="wy"; + buildCommands["building_dyers_shopst"]="wd"; + buildCommands["building_millstonest"]="wM"; + buildCommands["building_farm_plotst"]="p"; + buildCommands["building_weapon_rackst"]="r"; + buildCommands["building_statuest"]="s"; + buildCommands["building_tablest"]="t"; + buildCommands["building_paved_roadst"]="o"; + buildCommands["building_bridgest"]="g"; + buildCommands["building_wellst"]="l"; + buildCommands["building_siege enginest"]="i"; + buildCommands["building_catapultst"]="ic"; + buildCommands["building_ballistast"]="ib"; + buildCommands["building_furnacest"]=""; + buildCommands["building_wood_furnacest"]="ew"; + buildCommands["building_smelterst"]="es"; + buildCommands["building_glass_furnacest"]="ek"; + buildCommands["building_kilnst"]="ek"; + buildCommands["building_magma_smelterst"]="es"; + buildCommands["building_magma_glass_furnacest"]="ek"; + buildCommands["building_magma_kilnst"]="ek"; + buildCommands["building_glass_windowst"]="y"; + buildCommands["building_gem_windowst"]="Y"; + buildCommands["building_tradedepotst"]="D"; + buildCommands["building_mechanismst"]=""; + buildCommands["building_leverst"]="Tl"; + buildCommands["building_pressure_platest"]="Tp"; + buildCommands["building_cage_trapst"]="Tc"; + buildCommands["building_stonefall_trapst"]="Ts"; + buildCommands["building_weapon_trapst"]="Tw"; + buildCommands["building_spikest"]=""; + buildCommands["building_animal_trapst"]="m"; + buildCommands["building_screw_pumpst"]="Ms"; + buildCommands["building_water_wheelst"]="Mw"; + buildCommands["building_windmillst"]="Mm"; + buildCommands["building_gear_assemblyst"]="Mg"; + buildCommands["building_horizontal_axlest"]="Mh"; + buildCommands["building_vertical_axlest"]="Mv"; + buildCommands["building_supportst"]="S"; + buildCommands["building_cagest"]="j"; + buildCommands["building_archery_targetst"]="A"; + buildCommands["building_restraintst"]="v"; + + DFHack::ContextManager DFMgr("Memory.xml"); + DFHack::Context *DF = DFMgr.getSingleContext(); + + try + { + DF->Attach(); + } + catch (std::exception& e) + { + std::cerr << e.what() << std::endl; + #ifndef LINUX_BUILD + cin.ignore(); + #endif + return 1; + } + + DFHack::Position *Pos = DF->getPosition(); + DFHack::memory_info* mem = DF->getMemoryInfo(); + DFHack::Process * p = DF->getProcess(); + uint32_t designations = mem->getOffset("map_data_designation"); + uint32_t block_feature1 = mem->getOffset("map_data_feature_local"); + uint32_t block_feature2 = mem->getOffset("map_data_feature_global"); + uint32_t region_x_offset = mem->getAddress("region_x"); + uint32_t region_y_offset = mem->getAddress("region_y"); + uint32_t region_z_offset = mem->getAddress("region_z"); + uint32_t feature1_start_ptr = mem->getAddress("local_feature_start_ptr"); + int32_t regionX, regionY, regionZ; + + // read position of the region inside DF world + p->readDWord (region_x_offset, (uint32_t &)regionX); + p->readDWord (region_y_offset, (uint32_t &)regionY); + p->readDWord (region_z_offset, (uint32_t &)regionZ); + while(1){ + int32_t cx1,cy1,cz1; + cx1 = -30000; + while(cx1 == -30000){ + DF->ForceResume(); + cout << "Set cursor at first position, then press any key"; + cin.ignore(); + DF->Suspend(); + Pos->getCursorCoords(cx1,cy1,cz1); + } + + uint32_t tx1,ty1,tz1; + tx1 = cx1/16; + ty1 = cy1/16; + tz1 = cz1; + + int32_t cx2,cy2,cz2; + cx2 = -30000; + while(cx2 == -30000){ + DF->Resume(); + cout << "Set cursor at second position, then press any key"; + cin.ignore(); + DF->Suspend(); + Pos->getCursorCoords(cx2,cy2,cz2); + } + uint32_t tx2,ty2,tz2; + tx2 = cx2/16; + ty2 = cy2/16; + tz2 = cz2; + sort(tx1,tx2); + sort(ty1,ty2); + sort(tz1,tz2); + sort(cx1,cx2); + sort(cy1,cy2); + sort(cz1,cz2); + + vector > >dig(cz2-cz1+1,vector >(cy2-cy1+1,vector(cx2-cx1+1))); + vector > >build(cz2-cz1+1,vector >(cy2-cy1+1,vector(cx2-cx1+1))); + mapblock40d block; + DFHack::Maps *Maps = DF->getMaps(); + Maps->Start(); + for(uint32_t y = ty1;y<=ty2;y++) + { + for(uint32_t x = tx1;x<=tx2;x++) + { + for(uint32_t z = tz1;z<=tz2;z++) + { + if(Maps->isValidBlock(x,y,z)) + { + if(Maps->ReadBlock40d(x,y,z,&block)) + { + int ystart,yend,xstart,xend; + ystart=xstart=0; + yend=xend=15; + if(y == ty2) + { + yend = cy2 % 16; + } + if(y == ty1) + { + ystart = cy1 % 16; + } + if(x == tx2) + { + xend = cx2 % 16; + } + if(x == tx1) + { + xstart = cx1 % 16; + } + int zidx = z-tz1; + for(int yy = ystart; yy <= yend;yy++) + { + int yidx = yy+(16*(y-ty1)-(cy1%16)); + for(int xx = xstart; xx <= xend;xx++) + { + int xidx = xx+(16*(x-tx1)-(cx1%16)); + if(DFHack::isOpenTerrain(block.tiletypes[xx][yy]) || DFHack::isFloorTerrain(block.tiletypes[xx][yy])) {dig[zidx][yidx][xidx] = "d";} + else if(DFHack::STAIR_DOWN == DFHack::tileTypeTable[block.tiletypes[xx][yy]].c){ dig [zidx][yidx][xidx] = "j"; build [zidx][yidx][xidx] = "Cd";} + else if(DFHack::STAIR_UP == DFHack::tileTypeTable[block.tiletypes[xx][yy]].c){ dig [zidx][yidx][xidx] = "u"; build [zidx][yidx][xidx] = "Cu";} + else if(DFHack::STAIR_UPDOWN == DFHack::tileTypeTable[block.tiletypes[xx][yy]].c){ dig [zidx][yidx][xidx] = "i"; build [zidx][yidx][xidx] = "Cx";} + else if(DFHack::isRampTerrain(block.tiletypes[xx][yy])){dig [zidx][yidx][xidx] = "r";build [zidx][yidx][xidx] = "Cr";} + else if(DFHack::isWallTerrain(block.tiletypes[xx][yy])){build [zidx][yidx][xidx] = "Cw";} + } + yidx++; + } + } + } + } + } + } + DFHack::Buildings * Bld = DF->getBuildings(); + std::map custom_workshop_types; + uint32_t numBuildings; + if(Bld->Start(numBuildings)) + { + Bld->ReadCustomWorkshopTypes(custom_workshop_types); + for(uint32_t i = 0; i < numBuildings; i++) + { + DFHack::t_building temp; + Bld->Read(i, temp); + if(temp.type != 0xFFFFFFFF) // check if type isn't invalid + { + std::string typestr; + mem->resolveClassIDToClassname(temp.type, typestr); + if(temp.z == cz1 && cx1 <= temp.x1 && cx2 >= temp.x2 && cy1 <= temp.y1 && cy2 >= temp.y2) + { + string currStr = build[temp.z-cz1][temp.y1-cy1][temp.x1-cx1]; + stringstream stream; + string newStr = buildCommands[typestr]; + if(temp.x1 != temp.x2) + { + stream << "(" << temp.x2-temp.x1+1 << "x" << temp.y2-temp.y1+1 << ")"; + newStr += stream.str(); + } + build[temp.z-cz1][temp.y1-cy1][temp.x1-cx1] = newStr + currStr; + } + } + } + } +// for testing purposes + //ofstream outfile("test.txt"); +// printVecOfVec(outfile, dig,'\t'); +// outfile << endl; +// printVecOfVec(outfile, build,'\t'); +// outfile << endl; +// outfile.close(); + + int32_t cx3,cy3,cz3,cx4,cy4,cz4; + uint32_t tx3,ty3,tz3,tx4,ty4,tz4; + char result; + while(1){ + cx3 = -30000; + while(cx3 == -30000){ + DF->Resume(); + cout << "Set cursor at new position, then press any key:"; + result = cin.get(); + DF->Suspend(); + Pos->getCursorCoords(cx3,cy3,cz3); + } + if(result == 'q'){ + break; + } + cx4 = cx3+cx2-cx1; + cy4 = cy3+cy2-cy1; + cz4 = cz3+cz2-cz1; + tx3=cx3/16; + ty3=cy3/16; + tz3=cz3; + tx4=cx4/16; + ty4=cy4/16; + tz4=cz4; + DFHack::WindowIO * Win = DF->getWindowIO(); + designations40d designationBlock; + for(uint32_t y = ty3;y<=ty4;y++) + { + for(uint32_t x = tx3;x<=tx4;x++) + { + for(uint32_t z = tz3;z<=tz4;z++) + { + Maps->Start(); + Maps->ReadBlock40d(x,y,z,&block); + Maps->ReadDesignations(x,y,z,&designationBlock); + int ystart,yend,xstart,xend; + ystart=xstart=0; + yend=xend=15; + if(y == ty4){ + yend = cy4 % 16; + } + if(y == ty3){ + ystart = cy3 % 16; + } + if(x == tx4){ + xend = cx4 % 16; + } + if(x == tx3){ + xstart = cx3 % 16; + } + int zidx = z-tz3; + for(int yy = ystart; yy <= yend;yy++){ + int yidx = yy+(16*(y-ty3)-(cy3%16)); + for(int xx = xstart; xx <= xend;xx++){ + int xidx = xx+(16*(x-tx3)-(cx3%16)); + if(dig[zidx][yidx][xidx] != ""){ + char test = dig[zidx][yidx][xidx].c_str()[0]; + switch (test){ + case 'd': + designationBlock[xx][yy].bits.dig = DFHack::designation_default; + break; + case 'i': + designationBlock[xx][yy].bits.dig = DFHack::designation_ud_stair; + break; + case 'u': + designationBlock[xx][yy].bits.dig = DFHack::designation_u_stair; + break; + case 'j': + designationBlock[xx][yy].bits.dig = DFHack::designation_d_stair; + break; + case 'r': + designationBlock[xx][yy].bits.dig = DFHack::designation_ramp; + break; + } + + } + } + yidx++; + } + Maps->Start(); + Maps->WriteDesignations(x,y,z,&designationBlock); + } + } + } + } + } + DF->Detach(); + #ifndef LINUX_BUILD + std::cout << "Done. Press any key to continue" << std::endl; + cin.ignore(); + #endif + return 0; +} +/* +bool waitTillCursorState(DFHack::Context *DF, bool On) +{ + DFHack::WindowIO * w = DF->getWindowIO(); + DFHack::Position * p = DF->getPosition(); + int32_t x,y,z; + int tryCount = 0; + DF->Suspend(); + bool cursorResult = p->getCursorCoords(x,y,z); + while(tryCount < 50 && On && !cursorResult || !On && cursorResult) + { + DF->Resume(); + w->TypeSpecial(DFHack::WAIT,1,WAIT_AMT); + tryCount++; + DF->Suspend(); + cursorResult = p->getCursorCoords(x,y,z); + } + if(tryCount >= 50) + { + cerr << "Something went wrong, cursor at x: " << x << " y: " << y << " z: " << z << endl; + return false; + } + DF->Resume(); + return true; +} +bool waitTillCursorPositionState(DFHack::Context *DF, int32_t x,int32_t y, int32_t z) +{ + DFHack::WindowIO * w = DF->getWindowIO(); + DFHack::Position * p = DF->getPosition(); + int32_t x2,y2,z2; + int tryCount = 0; + DF->Suspend(); + bool cursorResult = p->getCursorCoords(x2,y2,z2); + while(tryCount < 50 && (x != x2 || y != y2 || z != z2)) + { + DF->Resume(); + w->TypeSpecial(DFHack::WAIT,1,WAIT_AMT); + tryCount++; + DF->Suspend(); + cursorResult = p->getCursorCoords(x2,y2,z2); + } + if(tryCount >= 50) + { + cerr << "Something went wrong, cursor at x: " << x2 << " y: " << y2 << " z: " << z2 << endl; + return false; + } + DF->Resume(); + return true; +}*/ \ No newline at end of file