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@ -13,7 +13,7 @@ local if_burrow = df.global.game.main_interface.burrow
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local function is_choosing_area(pos)
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return if_burrow.doing_rectangle and
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selection_rect.start_x >= 0 and
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selection_rect.start_z >= 0 and
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(pos or dfhack.gui.getMousePos())
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end
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@ -23,10 +23,17 @@ local function reset_selection_rect()
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selection_rect.start_z = -30000
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end
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local function clamp(pos)
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return xyz2pos(
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math.max(0, math.min(df.global.world.map.x_count-1, pos.x)),
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math.max(0, math.min(df.global.world.map.y_count-1, pos.y)),
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math.max(0, math.min(df.global.world.map.z_count-1, pos.z)))
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end
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local function get_bounds(pos1, pos2)
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pos1 = pos1 or dfhack.gui.getMousePos()
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pos2 = pos2 or xyz2pos(selection_rect.start_x, selection_rect.start_y, selection_rect.start_z)
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local bounds = {
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pos1 = clamp(pos1 or dfhack.gui.getMousePos(true))
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pos2 = clamp(pos2 or xyz2pos(selection_rect.start_x, selection_rect.start_y, selection_rect.start_z))
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return {
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x1=math.min(pos1.x, pos2.x),
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x2=math.max(pos1.x, pos2.x),
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y1=math.min(pos1.y, pos2.y),
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@ -34,18 +41,6 @@ local function get_bounds(pos1, pos2)
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z1=math.min(pos1.z, pos2.z),
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z2=math.max(pos1.z, pos2.z),
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}
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-- clamp to map edges
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bounds = {
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x1=math.max(0, bounds.x1),
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x2=math.min(df.global.world.map.x_count-1, bounds.x2),
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y1=math.max(0, bounds.y1),
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y2=math.min(df.global.world.map.y_count-1, bounds.y2),
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z1=math.max(0, bounds.z1),
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z2=math.min(df.global.world.map.z_count-1, bounds.z2),
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}
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return bounds
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end
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local function get_cur_area_dims()
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@ -114,7 +109,7 @@ function BurrowDesignationOverlay:onInput(keys)
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-- have been initialized. instead, allow clicks to go through so that vanilla
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-- behavior is triggered before we modify the burrow further
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elseif keys._MOUSE_L then
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local pos = dfhack.gui.getMousePos()
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local pos = dfhack.gui.getMousePos(true)
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if pos then
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local now_ms = dfhack.getTickCount()
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if not same_xyz(pos, self.saved_pos) then
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