Merge pull request #2382 from cppcooper/patch-2

Updates spectate plugin
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Myk 2022-11-22 10:35:58 -08:00 committed by GitHub
commit ae1c7ff831
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3 changed files with 358 additions and 245 deletions

@ -68,8 +68,10 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
- `orders`: replace shell craft orders with orders for shell leggings. they have a slightly higher trade price, and "shleggings" is hilarious.
- `spectate`: new ``auto-unpause`` option for auto-dismissal of announcement pause events (e.g. sieges).
- `spectate`: new ``auto-disengage`` option for auto-disengagement of plugin through player interaction whilst unpaused.
- `spectate`: new ``focus-jobs`` option for following a dwarf after their job has finished (when disabled).
- `spectate`: new ``tick-threshold``, option for specifying the change interval (maximum follow time when focus-jobs is enabled)
- `spectate`: new ``animals``, option for sometimes following animals
- `spectate`: new ``hostiles``, option for sometimes following hostiles
- `spectate`: new ``visiting``, option for sometimes following visiting merchants, diplomats or plain visitors
- `spectate`: added persistent configuration of the plugin settings
- `gui/cp437-table`: new global keybinding for the clickable on-screen keyboard for players with keyboard layouts that prevent them from using certain keys: Ctrl-Shift-K
- `quickfort-library-guide`: dreamfort blueprint improvements: added a quantum stockpile for training bolts

@ -38,11 +38,12 @@ Examples
Features
--------
:focus-jobs: Toggle whether the plugin should always be following a job. (default: disabled)
:auto-unpause: Toggle auto-dismissal of game pause events. (default: disabled)
:auto-disengage: Toggle auto-disengagement of plugin through player intervention while unpaused. (default: disabled)
:animals: Toggle whether to sometimes follow animals. (default: disabled)
:hostiles: Toggle whether to sometimes follow hostiles (eg. undead, titan, invader, etc.) (default: disabled)
:visiting: Toggle whether to sometimes follow visiting units (eg. diplomat)
Settings
--------
:tick-threshold: Set the plugin's tick interval for changing the followed dwarf.
Acts as a maximum follow time when used with focus-jobs enabled. (default: 50)
:tick-threshold: Set the plugin's tick interval for changing the followed dwarf. (default: 1000)

@ -1,16 +1,19 @@
//
// Created by josh on 7/28/21.
// Last updated: 11//10/22
//
#include "pause.h"
#include "Core.h"
#include <modules/Gui.h>
#include <Console.h>
#include <Debug.h>
#include <Core.h>
#include <Export.h>
#include <PluginManager.h>
#include <modules/World.h>
#include <modules/EventManager.h>
#include <modules/World.h>
#include <modules/Maps.h>
#include <modules/Gui.h>
#include <modules/Job.h>
#include <modules/Units.h>
#include <df/job.h>
@ -19,11 +22,17 @@
#include <df/global_objects.h>
#include <df/world.h>
#include <df/viewscreen.h>
#include <df/creature_raw.h>
#include <map>
#include <set>
#include <array>
#include <random>
#include <cinttypes>
#include <functional>
// Debugging
namespace DFHack {
DBG_DECLARE(spectate, plugin, DebugCategory::LINFO);
}
DFHACK_PLUGIN("spectate");
DFHACK_PLUGIN_IS_ENABLED(enabled);
@ -36,51 +45,336 @@ using namespace DFHack;
using namespace Pausing;
using namespace df::enums;
void onTick(color_ostream& out, void* tick);
void onJobStart(color_ostream &out, void* job);
void onJobCompletion(color_ostream &out, void* job);
struct Configuration {
bool unpause = false;
bool disengage = false;
bool animals = false;
bool hostiles = true;
bool visitors = false;
int32_t tick_threshold = 1000;
} config;
uint64_t tick_threshold = 1000;
bool focus_jobs_enabled = false;
bool disengage_enabled = false;
bool unpause_enabled = false;
Pausing::AnnouncementLock* pause_lock = nullptr;
bool lock_collision = false;
bool announcements_disabled = false;
bool following_dwarf = false;
df::unit* our_dorf = nullptr;
df::job* job_watched = nullptr;
int32_t timestamp = -1;
std::set<int32_t> job_tracker;
std::map<uint16_t,int16_t> freq;
std::default_random_engine RNG;
void enable_auto_unpause(color_ostream &out, bool state);
#define base 0.99
static const std::string CONFIG_KEY = std::string(plugin_name) + "/config";
enum ConfigData {
UNPAUSE,
DISENGAGE,
JOB_FOCUS,
TICK_THRESHOLD
TICK_THRESHOLD,
ANIMALS,
HOSTILES,
VISITORS
};
static PersistentDataItem config;
inline void saveConfig() {
if (config.isValid()) {
config.ival(UNPAUSE) = unpause_enabled;
config.ival(DISENGAGE) = disengage_enabled;
config.ival(JOB_FOCUS) = focus_jobs_enabled;
config.ival(TICK_THRESHOLD) = tick_threshold;
}
}
static PersistentDataItem pconfig;
DFhackCExport command_result plugin_enable(color_ostream &out, bool enable);
command_result spectate (color_ostream &out, std::vector <std::string> & parameters);
#define COORDARGS(id) id.x, id.y, id.z
namespace SP {
bool following_dwarf = false;
df::unit* our_dorf = nullptr;
int32_t timestamp = -1;
std::default_random_engine RNG;
void DebugUnitVector(std::vector<df::unit*> units) {
if (debug_plugin.isEnabled(DFHack::DebugCategory::LDEBUG)) {
for (auto unit: units) {
DEBUG(plugin).print("[id: %d]\n animal: %d\n hostile: %d\n visiting: %d\n",
unit->id,
Units::isAnimal(unit),
Units::isDanger(unit),
Units::isVisiting(unit));
}
}
}
void PrintStatus(color_ostream &out) {
out.print("Spectate is %s\n", enabled ? "ENABLED." : "DISABLED.");
out.print(" FEATURES:\n");
out.print(" %-20s\t%s\n", "auto-unpause: ", config.unpause ? "on." : "off.");
out.print(" %-20s\t%s\n", "auto-disengage: ", config.disengage ? "on." : "off.");
out.print(" %-20s\t%s\n", "animals: ", config.animals ? "on." : "off.");
out.print(" %-20s\t%s\n", "hostiles: ", config.hostiles ? "on." : "off.");
out.print(" %-20s\t%s\n", "visiting: ", config.visitors ? "on." : "off.");
out.print(" SETTINGS:\n");
out.print(" %-20s\t%" PRIi32 "\n", "tick-threshold: ", config.tick_threshold);
if (following_dwarf)
out.print(" %-21s\t%s[id: %d]\n","FOLLOWING:", our_dorf ? our_dorf->name.first_name.c_str() : "nullptr", df::global::ui->follow_unit);
}
void SetUnpauseState(bool state) {
// we don't need to do any of this yet if the plugin isn't enabled
if (enabled) {
// todo: R.E. UNDEAD_ATTACK event [still pausing regardless of announcement settings]
// lock_collision == true means: enable_auto_unpause() was already invoked and didn't complete
// The onupdate function above ensure the procedure properly completes, thus we only care about
// state reversal here ergo `enabled != state`
if (lock_collision && config.unpause != state) {
WARN(plugin).print("Spectate auto-unpause: Not enabled yet, there was a lock collision. When the other lock holder releases, auto-unpause will engage on its own.\n");
// if unpaused_enabled is true, then a lock collision means: we couldn't save/disable the pause settings,
// therefore nothing to revert and the lock won't even be engaged (nothing to unlock)
lock_collision = false;
config.unpause = state;
if (config.unpause) {
// a collision means we couldn't restore the pause settings, therefore we only need re-engage the lock
pause_lock->lock();
}
return;
}
// update the announcement settings if we can
if (state) {
if (World::SaveAnnouncementSettings()) {
World::DisableAnnouncementPausing();
announcements_disabled = true;
pause_lock->lock();
} else {
WARN(plugin).print("Spectate auto-unpause: Could not fully enable. There was a lock collision, when the other lock holder releases, auto-unpause will engage on its own.\n");
lock_collision = true;
}
} else {
pause_lock->unlock();
if (announcements_disabled) {
if (!World::RestoreAnnouncementSettings()) {
// this in theory shouldn't happen, if others use the lock like we do in spectate
WARN(plugin).print("Spectate auto-unpause: Could not fully disable. There was a lock collision, when the other lock holder releases, auto-unpause will disengage on its own.\n");
lock_collision = true;
} else {
announcements_disabled = false;
}
}
}
if (lock_collision) {
ERR(plugin).print("Spectate auto-unpause: Could not fully enable. There was a lock collision, when the other lock holder releases, auto-unpause will engage on its own.\n");
WARN(plugin).print(
" auto-unpause: must wait for another Pausing::AnnouncementLock to be lifted.\n"
" The action you were attempting will complete when the following lock or locks lift.\n");
pause_lock->reportLocks(Core::getInstance().getConsole());
}
}
config.unpause = state;
}
void SaveSettings() {
if (pconfig.isValid()) {
pconfig.ival(UNPAUSE) = config.unpause;
pconfig.ival(DISENGAGE) = config.disengage;
pconfig.ival(TICK_THRESHOLD) = config.tick_threshold;
pconfig.ival(ANIMALS) = config.animals;
pconfig.ival(HOSTILES) = config.hostiles;
pconfig.ival(VISITORS) = config.visitors;
}
}
void LoadSettings() {
pconfig = World::GetPersistentData(CONFIG_KEY);
if (!pconfig.isValid()) {
pconfig = World::AddPersistentData(CONFIG_KEY);
SaveSettings();
} else {
config.unpause = pconfig.ival(UNPAUSE);
config.disengage = pconfig.ival(DISENGAGE);
config.tick_threshold = pconfig.ival(TICK_THRESHOLD);
config.animals = pconfig.ival(ANIMALS);
config.hostiles = pconfig.ival(HOSTILES);
config.visitors = pconfig.ival(VISITORS);
pause_lock->unlock();
SetUnpauseState(config.unpause);
}
}
bool FollowADwarf() {
if (enabled && !World::ReadPauseState()) {
df::coord viewMin = Gui::getViewportPos();
df::coord viewMax{viewMin};
const auto &dims = Gui::getDwarfmodeViewDims().map().second;
viewMax.x += dims.x - 1;
viewMax.y += dims.y - 1;
viewMax.z = viewMin.z;
std::vector<df::unit*> units;
static auto add_if = [&](std::function<bool(df::unit*)> check) {
for (auto unit : world->units.active) {
if (check(unit)) {
units.push_back(unit);
}
}
};
static auto valid = [](df::unit* unit) {
if (Units::isAnimal(unit)) {
return config.animals;
}
if (Units::isVisiting(unit)) {
return config.visitors;
}
if (Units::isDanger(unit)) {
return config.hostiles;
}
return true;
};
static auto calc_extra_weight = [](size_t idx, double r1, double r2) {
switch(idx) {
case 0:
return r2;
case 1:
return (r2-r1)/1.3;
case 2:
return (r2-r1)/2;
default:
return 0.0;
}
};
/// Collecting our choice pool
///////////////////////////////
std::array<int32_t, 10> ranges{};
std::array<bool, 5> range_exists{};
static auto build_range = [&](size_t idx){
size_t first = idx * 2;
size_t second = idx * 2 + 1;
size_t previous = first - 1;
// first we get the end of the range
ranges[second] = units.size() - 1;
// then we calculate whether the range exists, and set the first index appropriately
if (idx == 0) {
range_exists[idx] = ranges[second] >= 0;
ranges[first] = 0;
} else {
range_exists[idx] = ranges[second] > ranges[previous];
ranges[first] = ranges[previous] + (range_exists[idx] ? 1 : 0);
}
};
/// RANGE 0 (in view + working)
// grab valid working units
add_if([&](df::unit* unit) {
return valid(unit) &&
Units::isUnitInBox(unit, COORDARGS(viewMin), COORDARGS(viewMax)) &&
Units::isCitizen(unit, true) &&
unit->job.current_job;
});
build_range(0);
/// RANGE 1 (in view)
add_if([&](df::unit* unit) {
return valid(unit) && Units::isUnitInBox(unit, COORDARGS(viewMin), COORDARGS(viewMax));
});
build_range(1);
/// RANGE 2 (working citizens)
add_if([](df::unit* unit) {
return valid(unit) && Units::isCitizen(unit, true) && unit->job.current_job;
});
build_range(2);
/// RANGE 3 (citizens)
add_if([](df::unit* unit) {
return valid(unit) && Units::isCitizen(unit, true);
});
build_range(3);
/// RANGE 4 (any valid)
add_if(valid);
build_range(4);
// selecting from our choice pool
if (!units.empty()) {
std::array<double, 5> bw{23,17,13,7,1}; // probability weights for each range
std::vector<double> i;
std::vector<double> w;
bool at_least_one = false;
// in one word, elegance
for(size_t idx = 0; idx < range_exists.size(); ++idx) {
if (range_exists[idx]) {
at_least_one = true;
const auto &r1 = ranges[idx*2];
const auto &r2 = ranges[idx*2+1];
double extra = calc_extra_weight(idx, r1, r2);
i.push_back(r1);
w.push_back(bw[idx] + extra);
if (r1 != r2) {
i.push_back(r2);
w.push_back(bw[idx] + extra);
}
}
}
if (!at_least_one) {
return false;
}
DebugUnitVector(units);
std::piecewise_linear_distribution<> follow_any(i.begin(), i.end(), w.begin());
// if you're looking at a warning about a local address escaping, it means the unit* from units (which aren't local)
size_t idx = follow_any(RNG);
our_dorf = units[idx];
df::global::ui->follow_unit = our_dorf->id;
timestamp = df::global::world->frame_counter;
return true;
} else {
WARN(plugin).print("units vector is empty!\n");
}
}
return false;
}
void onUpdate(color_ostream &out) {
if (!World::isFortressMode() || !Maps::IsValid())
return;
// keeps announcement pause settings locked
World::Update(); // from pause.h
// Plugin Management
if (lock_collision) {
if (config.unpause) {
// player asked for auto-unpause enabled
World::SaveAnnouncementSettings();
if (World::DisableAnnouncementPausing()) {
// now that we've got what we want, we can lock it down
lock_collision = false;
}
} else {
if (World::RestoreAnnouncementSettings()) {
lock_collision = false;
}
}
}
int failsafe = 0;
while (config.unpause && !world->status.popups.empty() && ++failsafe <= 10) {
// dismiss announcement popup(s)
Gui::getCurViewscreen(true)->feed_key(interface_key::CLOSE_MEGA_ANNOUNCEMENT);
if (World::ReadPauseState()) {
// WARNING: This has a possibility of conflicting with `reveal hell` - if Hermes himself runs `reveal hell` on precisely the right moment that is
World::SetPauseState(false);
}
}
if (failsafe >= 10) {
out.printerr("spectate encountered a problem dismissing a popup!\n");
}
// plugin logic
static int32_t last_tick = -1;
int32_t tick = world->frame_counter;
if (!World::ReadPauseState() && tick - last_tick >= 1) {
last_tick = tick;
// validate follow state
if (!following_dwarf || !our_dorf || df::global::ui->follow_unit < 0 || tick - timestamp >= config.tick_threshold) {
// we're not following anyone
following_dwarf = false;
if (!config.disengage) {
// try to
following_dwarf = FollowADwarf();
} else if (!World::ReadPauseState()) {
plugin_enable(out, false);
}
}
}
}
};
DFhackCExport command_result plugin_init (color_ostream &out, std::vector <PluginCommand> &commands) {
commands.push_back(PluginCommand("spectate",
@ -97,45 +391,24 @@ DFhackCExport command_result plugin_shutdown (color_ostream &out) {
}
DFhackCExport command_result plugin_load_data (color_ostream &out) {
config = World::GetPersistentData(CONFIG_KEY);
if (!config.isValid()) {
config = World::AddPersistentData(CONFIG_KEY);
saveConfig();
} else {
unpause_enabled = config.ival(UNPAUSE);
disengage_enabled = config.ival(DISENGAGE);
focus_jobs_enabled = config.ival(JOB_FOCUS);
tick_threshold = config.ival(TICK_THRESHOLD);
pause_lock->unlock();
enable_auto_unpause(out, unpause_enabled);
}
SP::LoadSettings();
SP::following_dwarf = SP::FollowADwarf();
SP::PrintStatus(out);
return DFHack::CR_OK;
}
DFhackCExport command_result plugin_enable(color_ostream &out, bool enable) {
namespace EM = EventManager;
if (enable && !enabled) {
out.print("Spectate mode enabled!\n");
using namespace EM::EventType;
EM::EventHandler ticking(onTick, 15);
EM::EventHandler start(onJobStart, 0);
EM::EventHandler complete(onJobCompletion, 0);
EM::registerListener(EventType::TICK, ticking, plugin_self);
EM::registerListener(EventType::JOB_STARTED, start, plugin_self);
EM::registerListener(EventType::JOB_COMPLETED, complete, plugin_self);
enabled = true; // enable_auto_unpause won't do anything without this set now
enable_auto_unpause(out, unpause_enabled);
SP::SetUnpauseState(config.unpause);
} else if (!enable && enabled) {
// warp 8, engage!
out.print("Spectate mode disabled!\n");
EM::unregisterAll(plugin_self);
// we need to retain whether auto-unpause is enabled, but we also need to disable its effect
bool temp = unpause_enabled;
enable_auto_unpause(out, false);
unpause_enabled = temp;
job_tracker.clear();
freq.clear();
bool temp = config.unpause;
SP::SetUnpauseState(false);
config.unpause = temp;
}
enabled = enable;
return DFHack::CR_OK;
@ -147,9 +420,8 @@ DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_chan
case SC_MAP_UNLOADED:
case SC_BEGIN_UNLOAD:
case SC_WORLD_UNLOADED:
our_dorf = nullptr;
job_watched = nullptr;
following_dwarf = false;
SP::our_dorf = nullptr;
SP::following_dwarf = false;
default:
break;
}
@ -158,93 +430,10 @@ DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_chan
}
DFhackCExport command_result plugin_onupdate(color_ostream &out) {
// keeps announcement pause settings locked
World::Update(); // from pause.h
if (lock_collision) {
if (unpause_enabled) {
// player asked for auto-unpause enabled
World::SaveAnnouncementSettings();
if (World::DisableAnnouncementPausing()) {
// now that we've got what we want, we can lock it down
lock_collision = false;
}
} else {
if (World::RestoreAnnouncementSettings()) {
lock_collision = false;
}
}
}
int failsafe = 0;
while (unpause_enabled && !world->status.popups.empty() && ++failsafe <= 10) {
// dismiss announcement popup(s)
Gui::getCurViewscreen(true)->feed_key(interface_key::CLOSE_MEGA_ANNOUNCEMENT);
if (World::ReadPauseState()) {
// WARNING: This has a possibility of conflicting with `reveal hell` - if Hermes himself runs `reveal hell` on precisely the right moment that is
World::SetPauseState(false);
}
}
if (failsafe >= 10) {
out.printerr("spectate encountered a problem dismissing a popup!\n");
}
if (disengage_enabled && !World::ReadPauseState()) {
if (our_dorf && our_dorf->id != df::global::ui->follow_unit) {
plugin_enable(out, false);
}
}
SP::onUpdate(out);
return DFHack::CR_OK;
}
void enable_auto_unpause(color_ostream &out, bool state) {
// we don't need to do any of this yet if the plugin isn't enabled
if (enabled) {
// todo: R.E. UNDEAD_ATTACK event [still pausing regardless of announcement settings]
// lock_collision == true means: enable_auto_unpause() was already invoked and didn't complete
// The onupdate function above ensure the procedure properly completes, thus we only care about
// state reversal here ergo `enabled != state`
if (lock_collision && unpause_enabled != state) {
out.print("handling collision\n");
// if unpaused_enabled is true, then a lock collision means: we couldn't save/disable the pause settings,
// therefore nothing to revert and the lock won't even be engaged (nothing to unlock)
lock_collision = false;
unpause_enabled = state;
if (unpause_enabled) {
// a collision means we couldn't restore the pause settings, therefore we only need re-engage the lock
pause_lock->lock();
}
return;
}
// update the announcement settings if we can
if (state) {
if (World::SaveAnnouncementSettings()) {
World::DisableAnnouncementPausing();
announcements_disabled = true;
pause_lock->lock();
} else {
out.printerr("lock collision enabling auto-unpause\n");
lock_collision = true;
}
} else {
pause_lock->unlock();
if (announcements_disabled) {
if (!World::RestoreAnnouncementSettings()) {
// this in theory shouldn't happen, if others use the lock like we do in spectate
out.printerr("lock collision disabling auto-unpause\n");
lock_collision = true;
} else {
announcements_disabled = false;
}
}
}
if (lock_collision) {
out.printerr(
"auto-unpause: must wait for another Pausing::AnnouncementLock to be lifted.\n"
"The action you were attempting will complete when the following lock or locks lift.\n");
pause_lock->reportLocks(out);
}
}
unpause_enabled = state;
}
command_result spectate (color_ostream &out, std::vector <std::string> & parameters) {
if (!parameters.empty()) {
if (parameters.size() >= 2 && parameters.size() <= 3) {
@ -260,14 +449,18 @@ command_result spectate (color_ostream &out, std::vector <std::string> & paramet
return DFHack::CR_WRONG_USAGE;
}
if(parameters[1] == "auto-unpause"){
enable_auto_unpause(out, state);
SP::SetUnpauseState(state);
} else if (parameters[1] == "auto-disengage") {
disengage_enabled = state;
} else if (parameters[1] == "focus-jobs") {
focus_jobs_enabled = state;
config.disengage = state;
} else if (parameters[1] == "animals") {
config.animals = state;
} else if (parameters[1] == "hostiles") {
config.hostiles = state;
} else if (parameters[1] == "visiting") {
config.visitors = state;
} else if (parameters[1] == "tick-threshold" && set && parameters.size() == 3) {
try {
tick_threshold = std::abs(std::stol(parameters[2]));
config.tick_threshold = std::abs(std::stol(parameters[2]));
} catch (const std::exception &e) {
out.printerr("%s\n", e.what());
}
@ -276,91 +469,8 @@ command_result spectate (color_ostream &out, std::vector <std::string> & paramet
}
}
} else {
out.print("Spectate is %s\n", enabled ? "ENABLED." : "DISABLED.");
out.print("tick-threshold: %" PRIu64 "\n", tick_threshold);
out.print("focus-jobs: %s\n", focus_jobs_enabled ? "on." : "off.");
out.print("auto-unpause: %s\n", unpause_enabled ? "on." : "off.");
out.print("auto-disengage: %s\n", disengage_enabled ? "on." : "off.");
SP::PrintStatus(out);
}
saveConfig();
SP::SaveSettings();
return DFHack::CR_OK;
}
// every tick check whether to decide to follow a dwarf
void onTick(color_ostream& out, void* ptr) {
int32_t tick = df::global::world->frame_counter;
if (our_dorf) {
if (!Units::isAlive(our_dorf)) {
following_dwarf = false;
df::global::ui->follow_unit = -1;
}
}
if (!following_dwarf || (focus_jobs_enabled && !job_watched) || (tick - timestamp) > (int32_t) tick_threshold) {
std::vector<df::unit*> dwarves;
for (auto unit: df::global::world->units.active) {
if (!Units::isCitizen(unit)) {
continue;
}
dwarves.push_back(unit);
}
std::uniform_int_distribution<uint64_t> follow_any(0, dwarves.size() - 1);
// if you're looking at a warning about a local address escaping, it means the unit* from dwarves (which aren't local)
our_dorf = dwarves[follow_any(RNG)];
df::global::ui->follow_unit = our_dorf->id;
job_watched = our_dorf->job.current_job;
following_dwarf = true;
if (!job_watched) {
timestamp = tick;
}
}
}
// every new worked job needs to be considered
void onJobStart(color_ostream& out, void* job_ptr) {
// todo: detect mood jobs
int32_t tick = df::global::world->frame_counter;
auto job = (df::job*) job_ptr;
// don't forget about it
int zcount = ++freq[job->pos.z];
job_tracker.emplace(job->id);
// if we're not doing anything~ then let's pick something
if ((focus_jobs_enabled && !job_watched) || (tick - timestamp) > (int32_t) tick_threshold) {
following_dwarf = true;
// todo: allow the user to configure b, and also revise the math
const double b = base;
double p = b * ((double) zcount / job_tracker.size());
std::bernoulli_distribution follow_job(p);
if (!job->flags.bits.special && follow_job(RNG)) {
job_watched = job;
if (df::unit* unit = Job::getWorker(job)) {
our_dorf = unit;
df::global::ui->follow_unit = unit->id;
}
} else {
timestamp = tick;
std::vector<df::unit*> nonworkers;
for (auto unit: df::global::world->units.active) {
if (!Units::isCitizen(unit) || unit->job.current_job) {
continue;
}
nonworkers.push_back(unit);
}
std::uniform_int_distribution<> follow_drunk(0, nonworkers.size() - 1);
df::global::ui->follow_unit = nonworkers[follow_drunk(RNG)]->id;
}
}
}
// every job completed can be forgotten about
void onJobCompletion(color_ostream &out, void* job_ptr) {
auto job = (df::job*) job_ptr;
// forget about it
freq[job->pos.z]--;
freq[job->pos.z] = freq[job->pos.z] < 0 ? 0 : freq[job->pos.z];
// the job doesn't exist, so we definitely need to get rid of that
job_tracker.erase(job->id);
// the event manager clones jobs and returns those clones for completed jobs. So the pointers won't match without a refactor of EM passing clones to both events
if (job_watched && job_watched->id == job->id) {
job_watched = nullptr;
}
}