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@ -1005,14 +1005,14 @@ Fortress mode
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``pause`` is true, also pauses the game.
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* ``dfhack.gui.pauseRecenter(pos[,pause])``
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* ``dfhack.gui.pauseRecenter(x,y,z[,pause])``
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``dfhack.gui.pauseRecenter(x,y,z[,pause])``
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Same as ``resetDwarfmodeView``, but also recenter if ``x`` isn't ``-30000``,
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and respects RECENTER_INTERFACE_SHUTDOWN_MS in DF's init.txt.
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* ``dfhack.gui.recenterViewscreen(pos[,zoom])``
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* ``dfhack.gui.recenterViewscreen(x,y,z[,zoom])``
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* ``dfhack.gui.recenterViewscreen([zoom])``
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``dfhack.gui.recenterViewscreen(x,y,z[,zoom])``
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``dfhack.gui.recenterViewscreen([zoom])``
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Recenter the view on a position using a specific zoom type. If no position is
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given, recenter on ``df.global.cursor``. Zoom types are ``df.report_zoom_type``
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@ -1090,7 +1090,7 @@ Announcements
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operations accordingly. The units are used to call ``addCombatReportAuto``.
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* ``dfhack.gui.autoDFAnnouncement(report,text[,log_failures])``
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* ``dfhack.gui.autoDFAnnouncement(type,pos,text,color[,is_bright,unit1,unit2,is_sparring,log_failures])``
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``dfhack.gui.autoDFAnnouncement(type,pos,text,color[,is_bright,unit1,unit2,is_sparring,log_failures])``
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Takes a ``df.report_init`` and a string and processes them just like DF does.
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Sometimes this means the announcement won't occur. Set ``log_failures`` to ``true`` to
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