|
|
|
@ -685,10 +685,6 @@ OVERLAY_WIDGETS = {
|
|
|
|
|
inspector=InspectorOverlay,
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
local dialogs = require('gui.dialogs')
|
|
|
|
|
local guidm = require('gui.dwarfmode')
|
|
|
|
|
|
|
|
|
|
-- returns whether the items matched by the specified filter can have a quality
|
|
|
|
|
-- rating. This also conveniently indicates whether an item can be decorated.
|
|
|
|
|
-- does not need the core suspended
|
|
|
|
@ -704,130 +700,4 @@ function item_can_be_improved(btype, subtype, custom, reverse_idx)
|
|
|
|
|
filter.item_type ~= df.item_type.BOULDER
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
--
|
|
|
|
|
-- GlobalSettings dialog
|
|
|
|
|
--
|
|
|
|
|
|
|
|
|
|
local GlobalSettings = defclass(GlobalSettings, dialogs.MessageBox)
|
|
|
|
|
GlobalSettings.focus_path = 'buildingplan_globalsettings'
|
|
|
|
|
|
|
|
|
|
GlobalSettings.ATTRS{
|
|
|
|
|
settings = {}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function GlobalSettings:onDismiss()
|
|
|
|
|
for k,v in pairs(self.settings) do
|
|
|
|
|
-- call back into C++ to save changes
|
|
|
|
|
setSetting(k, v)
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- does not need the core suspended.
|
|
|
|
|
function show_global_settings_dialog(settings)
|
|
|
|
|
GlobalSettings{
|
|
|
|
|
frame_title='Buildingplan Global Settings',
|
|
|
|
|
settings=settings,
|
|
|
|
|
}:show()
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function GlobalSettings:toggle_setting(name)
|
|
|
|
|
self.settings[name] = not self.settings[name]
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function GlobalSettings:get_setting_string(name)
|
|
|
|
|
if self.settings[name] then return 'On' end
|
|
|
|
|
return 'Off'
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function GlobalSettings:get_setting_pen(name)
|
|
|
|
|
if self.settings[name] then return COLOR_LIGHTGREEN end
|
|
|
|
|
return COLOR_LIGHTRED
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function GlobalSettings:is_setting_enabled(name)
|
|
|
|
|
return self.settings[name]
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function GlobalSettings:make_setting_label_token(text, key, name, width)
|
|
|
|
|
return {text=text, key=key, key_sep=': ', key_pen=COLOR_LIGHTGREEN,
|
|
|
|
|
on_activate=self:callback('toggle_setting', name), width=width}
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function GlobalSettings:make_setting_value_token(name)
|
|
|
|
|
return {text=self:callback('get_setting_string', name),
|
|
|
|
|
enabled=self:callback('is_setting_enabled', name),
|
|
|
|
|
pen=self:callback('get_setting_pen', name),
|
|
|
|
|
dpen=COLOR_GRAY}
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- mockup:
|
|
|
|
|
--[[
|
|
|
|
|
Buildingplan Global Settings
|
|
|
|
|
|
|
|
|
|
e: Enable all: Off
|
|
|
|
|
Enables buildingplan for all building types. Use this to avoid having to
|
|
|
|
|
manually enable buildingplan for each building type that you want to plan.
|
|
|
|
|
Note that DFHack quickfort will use buildingplan to manage buildings
|
|
|
|
|
regardless of whether buildingplan is "enabled" for the building type.
|
|
|
|
|
|
|
|
|
|
Allowed types for generic, fire-safe, and magma-safe building material:
|
|
|
|
|
b: Blocks: On
|
|
|
|
|
s: Boulders: On
|
|
|
|
|
w: Wood: On
|
|
|
|
|
r: Bars: Off
|
|
|
|
|
Changes to these settings will be applied to newly-planned buildings.
|
|
|
|
|
|
|
|
|
|
A: Apply building material filter settings to existing planned buildings
|
|
|
|
|
Use this if your planned buildings can't be completed because the settings
|
|
|
|
|
above were too restrictive when the buildings were originally planned.
|
|
|
|
|
|
|
|
|
|
M: Edit list of materials to avoid
|
|
|
|
|
potash
|
|
|
|
|
pearlash
|
|
|
|
|
ash
|
|
|
|
|
coal
|
|
|
|
|
Buildingplan will avoid using these material types when a planned building's
|
|
|
|
|
material filter is set to 'any'. They can stil be matched when they are
|
|
|
|
|
explicitly allowed by a planned building's material filter. Changes to this
|
|
|
|
|
list take effect for existing buildings immediately.
|
|
|
|
|
|
|
|
|
|
g: Allow bags: Off
|
|
|
|
|
This allows bags to be placed where a 'coffer' is planned.
|
|
|
|
|
|
|
|
|
|
f: Legacy Quickfort Mode: Off
|
|
|
|
|
Compatibility mode for the legacy Python-based Quickfort application. This
|
|
|
|
|
setting is not needed for DFHack quickfort.
|
|
|
|
|
--]]
|
|
|
|
|
function GlobalSettings:init()
|
|
|
|
|
|
|
|
|
|
self.subviews.label:setText{
|
|
|
|
|
self:make_setting_label_token('Enable all', 'CUSTOM_E', 'all_enabled', 12),
|
|
|
|
|
self:make_setting_value_token('all_enabled'), '\n',
|
|
|
|
|
' Enables buildingplan for all building types. Use this to avoid having\n',
|
|
|
|
|
' to manually enable buildingplan for each building type that you want\n',
|
|
|
|
|
' to plan. Note that DFHack quickfort will use buildingplan to manage\n',
|
|
|
|
|
' buildings regardless of whether buildingplan is "enabled" for the\n',
|
|
|
|
|
' building type.\n',
|
|
|
|
|
'\n',
|
|
|
|
|
'Allowed types for generic, fire-safe, and magma-safe building material:\n',
|
|
|
|
|
self:make_setting_label_token('Blocks', 'CUSTOM_B', 'blocks', 10),
|
|
|
|
|
self:make_setting_value_token('blocks'), '\n',
|
|
|
|
|
self:make_setting_label_token('Boulders', 'CUSTOM_S', 'boulders', 10),
|
|
|
|
|
self:make_setting_value_token('boulders'), '\n',
|
|
|
|
|
self:make_setting_label_token('Wood', 'CUSTOM_W', 'logs', 10),
|
|
|
|
|
self:make_setting_value_token('logs'), '\n',
|
|
|
|
|
self:make_setting_label_token('Bars', 'CUSTOM_R', 'bars', 10),
|
|
|
|
|
self:make_setting_value_token('bars'), '\n',
|
|
|
|
|
' Changes to these settings will be applied to newly-planned buildings.\n',
|
|
|
|
|
' If no types are enabled above, then any building material is allowed.\n',
|
|
|
|
|
'\n',
|
|
|
|
|
self:make_setting_label_token('Legacy Quickfort Mode', 'CUSTOM_F',
|
|
|
|
|
'quickfort_mode', 23),
|
|
|
|
|
self:make_setting_value_token('quickfort_mode'), '\n',
|
|
|
|
|
' Compatibility mode for the legacy Python-based Quickfort application.\n',
|
|
|
|
|
' This setting is not needed for DFHack quickfort.'
|
|
|
|
|
}
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
return _ENV
|
|
|
|
|