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@ -1,8 +1,10 @@
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-- allows to do jobs in adv. mode.
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--[==[
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version: 0.011
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version: 0.012
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changelog:
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*0.012
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- fix for some jobs not finding correct building.
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*0.011
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- fixed crash with building jobs (other jobs might have been crashing too!)
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- fixed bug with building asking twice to input items
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@ -1123,7 +1125,7 @@ function usetool:openShopWindow(building)
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local filter_pile=workshopJobs.getJobs(building:getType(),building:getSubtype(),building:getCustomType())
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if filter_pile then
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local state={unit=adv,from_pos={x=adv.pos.x,y=adv.pos.y, z=adv.pos.z,building=building}
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local state={unit=adv,from_pos={x=adv.pos.x,y=adv.pos.y, z=adv.pos.z},building=building
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,screen=self,bld=building,common=filter_pile.common}
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choices={}
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for k,v in pairs(filter_pile) do
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@ -1455,4 +1457,4 @@ end
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if not (dfhack.gui.getCurFocus()=="dungeonmode/Look" or dfhack.gui.getCurFocus()=="dungeonmode/Default") then
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qerror("This script requires an adventurer mode with (l)ook or default mode.")
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end
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usetool():show()
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usetool():show()
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