From a436db541da200eab85598b5cfff6adfa0e0ac3f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Petr=20Mr=C3=A1zek?= Date: Tue, 8 Feb 2011 14:33:58 +0100 Subject: [PATCH] CRLF hell --- .gitignore | 2 +- build/build-MinGW32-debug.bat | 8 +- build/build-MinGW32-release-trace.bat | 10 +- build/build-MinGW32-release.bat | 8 +- build/generate-MSVC-2005.bat | 6 +- build/generate-MSVC-2008.bat | 6 +- build/generate-MSVC-2010.bat | 6 +- tools/playground/hellhole.cpp | 2566 ++++++++++++------------- tools/supported/probe.cpp | 336 ++-- 9 files changed, 1474 insertions(+), 1474 deletions(-) diff --git a/.gitignore b/.gitignore index 3d1c650da..1a06c65bc 100644 --- a/.gitignore +++ b/.gitignore @@ -29,5 +29,5 @@ dfhack/python/pydfhack/_pydfhack.so dfhack/python/PyDFHack.egg-info dfhack/python/build dfhack/python/dist - + /cmakeall.bat \ No newline at end of file diff --git a/build/build-MinGW32-debug.bat b/build/build-MinGW32-debug.bat index e60ca7211..ee622d5ff 100644 --- a/build/build-MinGW32-debug.bat +++ b/build/build-MinGW32-debug.bat @@ -1,5 +1,5 @@ -mkdir build-real -cd build-real -cmake ..\.. -G"MinGW Makefiles" -DCMAKE_BUILD_TYPE:string=Debug -mingw32-make +mkdir build-real +cd build-real +cmake ..\.. -G"MinGW Makefiles" -DCMAKE_BUILD_TYPE:string=Debug +mingw32-make pause \ No newline at end of file diff --git a/build/build-MinGW32-release-trace.bat b/build/build-MinGW32-release-trace.bat index ca7df86d3..f75da5ff8 100644 --- a/build/build-MinGW32-release-trace.bat +++ b/build/build-MinGW32-release-trace.bat @@ -1,6 +1,6 @@ -mkdir build-real -cd build-real -cmake ..\.. -G"MinGW Makefiles" -DCMAKE_BUILD_TYPE:string=Release --trace > trace-stdout.txt 2> trace-stderr.txt -mingw32-make 2> log.txt -pause +mkdir build-real +cd build-real +cmake ..\.. -G"MinGW Makefiles" -DCMAKE_BUILD_TYPE:string=Release --trace > trace-stdout.txt 2> trace-stderr.txt +mingw32-make 2> log.txt +pause dir file.xxx \ No newline at end of file diff --git a/build/build-MinGW32-release.bat b/build/build-MinGW32-release.bat index 18e5bcab4..dd0dc6b88 100644 --- a/build/build-MinGW32-release.bat +++ b/build/build-MinGW32-release.bat @@ -1,5 +1,5 @@ -mkdir build-real -cd build-real -cmake ..\.. -G"MinGW Makefiles" -DCMAKE_BUILD_TYPE:string=Release -mingw32-make 2> log.txt +mkdir build-real +cd build-real +cmake ..\.. -G"MinGW Makefiles" -DCMAKE_BUILD_TYPE:string=Release +mingw32-make 2> log.txt pause \ No newline at end of file diff --git a/build/generate-MSVC-2005.bat b/build/generate-MSVC-2005.bat index a187b4663..35451e362 100644 --- a/build/generate-MSVC-2005.bat +++ b/build/generate-MSVC-2005.bat @@ -1,4 +1,4 @@ -mkdir build-real -cd build-real -cmake ..\.. -G"Visual Studio 8 2005" +mkdir build-real +cd build-real +cmake ..\.. -G"Visual Studio 8 2005" pause \ No newline at end of file diff --git a/build/generate-MSVC-2008.bat b/build/generate-MSVC-2008.bat index 79e95a8c5..8d39368b5 100644 --- a/build/generate-MSVC-2008.bat +++ b/build/generate-MSVC-2008.bat @@ -1,4 +1,4 @@ -mkdir build-real -cd build-real -cmake ..\.. -G"Visual Studio 9 2008" +mkdir build-real +cd build-real +cmake ..\.. -G"Visual Studio 9 2008" pause \ No newline at end of file diff --git a/build/generate-MSVC-2010.bat b/build/generate-MSVC-2010.bat index 50828f7ea..588051bc6 100644 --- a/build/generate-MSVC-2010.bat +++ b/build/generate-MSVC-2010.bat @@ -1,4 +1,4 @@ -mkdir build-real -cd build-real -cmake ..\.. -G"Visual Studio 10" +mkdir build-real +cd build-real +cmake ..\.. -G"Visual Studio 10" pause \ No newline at end of file diff --git a/tools/playground/hellhole.cpp b/tools/playground/hellhole.cpp index cc12554be..340d5169e 100644 --- a/tools/playground/hellhole.cpp +++ b/tools/playground/hellhole.cpp @@ -1,1283 +1,1283 @@ -// Burn a hole straight to hell! - -#include -#include - -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -using namespace std; - -#include -#include -#include -using namespace DFHack; - - -#ifdef LINUX_BUILD -#include -void waitmsec (int delay) -{ - usleep(delay); -} -#else -#include -void waitmsec (int delay) -{ - Sleep(delay); -} -#endif - -#define minmax(MinV,V,MaxV) (max((MinV),min((MaxV),(V)))) - -//User interaction enums. -//Pit Type (these only have meaning within hellhole, btw) -#define PITTYPEMACRO \ - X(pitTypeChasm,"Bottomless Chasm" ) \ - X(pitTypeEerie,"Bottomless Eerie Pit" ) \ - X(pitTypeFloor,"Pit with floor" ) \ - X(pitTypeSolid,"Solid Pillar" ) \ - X(pitTypeOasis,"Oasis Pit (ends at magma, no hell access)" ) \ - X(pitTypeOPool,"Oasis Pool, with partial aquifer (default 5 z-levels)" ) \ - X(pitTypeMagma,"Magma Pit (similar to volcano, no hell access)" ) \ - X(pitTypeMPool,"Magma Pool (default 5 z-levels)" ) -//end PITTYPEMACRO - -#define X(name,desc) name, -enum e_pitType -{ - pitTypeInvalid=-1, - PITTYPEMACRO - pitTypeCount, -}; -#undef X - - -#define X(name,desc) desc, -const char * pitTypeDesc[pitTypeCount+1] = -{ - PITTYPEMACRO - "" -}; -#undef X - - - - -int getyesno( const char * msg , int default_value ) -{ - const int bufferlen=4; - static char buf[bufferlen]; - memset(buf,0,bufferlen); - while (-1) - { - if (msg) printf("\n%s (default=%s)\n:" , msg , (default_value?"yes":"no") ); - fflush(stdin); - fgets(buf,bufferlen,stdin); - switch (buf[0]) - { - case 0: - case 0x0d: - case 0x0a: - return default_value; - case 'y': - case 'Y': - case 'T': - case 't': - case '1': - return -1; - case 'n': - case 'N': - case 'F': - case 'f': - case '0': - return 0; - } - } - return 0; -} - -int getint( const char * msg , int min, int max, int default_value ) { - const int bufferlen=16; - static char buf[bufferlen]; - int n=0; - memset(buf,0,bufferlen); - while (-1) - { - if (msg) printf("\n%s (default=%d)\n:" , msg , default_value); - fflush(stdin); - fgets(buf,bufferlen,stdin); - if ( !buf[0] || 0x0a==buf[0] || 0x0d==buf[0] ) - { - return default_value; - } - if ( sscanf(buf,"%d", &n) ) - { - if (n>=min && n<=max ) - { - return n; - } - } - } -} - -int getint( const char * msg , int min, int max ) -{ - const int bufferlen=16; - static char buf[bufferlen]; - int n=0; - memset(buf,0,bufferlen); - while (-1) - { - if (msg) - { - printf("\n%s \n:" , msg ); - } - fflush(stdin); - fgets(buf,bufferlen,stdin); - - if ( !buf[0] || 0x0a==buf[0] || 0x0d==buf[0] ) - { - continue; - } - if ( sscanf(buf,"%d", &n) ) - { - if (n>=min && n<=max ) - { - return n; - } - } - } -} - - - -//Interactive, get pit type from user -e_pitType selectPitType() -{ - while ( -1 ) - { - printf("Enter the type of hole to dig:\n" ); - for (int n=0;n=0, replace with v. -//Returns number of neighbors found. -int checkneighbors(unsigned char pattern[16][16], int x, int y, unsigned char n , char v ) -{ - int r=0; - if ( x>0 && y>0 && n==pattern[x-1][y-1] ) - { - ++r; - if (v>-1) pattern[x][y]=v; - } - if ( x>0 && n==pattern[x-1][y ] ) - { - ++r; - if (v>-1) pattern[x][y]=v; - } - if ( y>0 && n==pattern[x ][y-1] ) - { - ++r; - if (v>-1) pattern[x][y]=v; - } - if ( x<15 && n==pattern[x+1][y ] ) - { - ++r; - if (v>-1) pattern[x][y]=v; - } - if ( x<15 && y>0 && n==pattern[x+1][y-1] ) - { - ++r; - if (v>-1) pattern[x][y]=v; - } - if ( x<15 && y<15 && n==pattern[x+1][y+1] ) - { - ++r; - if (v>-1) pattern[x][y]=v; - } - if ( y<15 && n==pattern[x ][y+1] ) - { - ++r; - if (v>-1) pattern[x][y]=v; - } - if ( x>0 && y<15 && n==pattern[x-1][y+1] ) - { - ++r; - if (v>-1) pattern[x][y]=v; - } - return r; -} -//convenience -int checkneighbors(unsigned char pattern[16][16], int x, int y, unsigned char n ) -{ - return checkneighbors(pattern,x,y,n,-1); -} - -void settileat(unsigned char pattern[16][16], const unsigned char needle, const unsigned char v, const int index ) -{ - int ok=0; - int safety=256*256; - int y,x,i=0; - //Scan for sequential index - while ( !ok && --safety ) - { - for (y=0 ; !ok && y<16 ; ++y ) - { - for (x=0 ; !ok && x<16 ; ++x ) - { - if ( needle==pattern[x][y] ) - { - ++i; - if ( index==i ) - { - //Got it! - pattern[x][y]=v; - ok=-1; - } - } - } - } - } -} - - -//FIXME: good candidate for adding to dfhack. Maybe the Maps should have those cached so they can be queried? -//Is a given feature present at the given tile? -int isfeature( - vector global_features, - std::map > local_features, - const mapblock40d &block, const planecoord &pc, const int x, const int y, const e_feature Feat -) -{ - //const TileRow * tp; - //tp = getTileTypeP(block.tiletypes[x][y]); - const t_designation * d; - d = &block.designation[x][y]; - - if ( block.local_feature > -1 && d->bits.feature_local ) { - if ( Feat==local_features[pc][block.local_feature]->type ) return Feat; - } - if ( block.global_feature > -1 && d->bits.feature_global ) { - if ( Feat==global_features[block.global_feature].type ) return Feat; - } - - return 0; -} - -// FIXME: use block cache, break into manageable bits -int main (void) -{ - srand ( (unsigned int)time(NULL) ); - - //Message of intent - cout << - "DF Hole" << endl << - "This tool will instantly dig a chasm, pit, pipe, etc through hell, wherever your cursor is." << endl << - "This can not be undone! End program now if you don't want hellish fun." << endl - ; - - //User selection of settings should have it own routine, a structure for settings, I know - //sloppy mess, but this is just a demo utility. - - //Pit Types. - e_pitType pittype = selectPitType(); - - //Here are all the settings. - //Default values are set here. - int pitdepth=0; - int roof=-1; - int holeradius=6; - int wallthickness=1; - int wallpillar=1; - int holepillar=1; - int exposehell = 0; - int fillmagma=0; - int fillwater=0; - int stopatmagma=0; - int exposemagma=0; - int aquify=0; - - //The Tile Type to use for the walls lining the hole - //263 is semi-molten rock, 331 is obsidian - uint32_t whell=263, wmolten=263, wmagma=331, wcave=331; - //The Tile Type to use for the hole's floor at bottom of the map - //35 is chasm, 42 is eerie pit , 340 is obsidian floor, 344 is featstone floor, 264 is 'magma flow' floor - uint32_t floor=35, cap=340; - int floorvar=0; - - - //Modify default settings based on pit type. - switch ( pittype ) - { - case pitTypeChasm: - floor=35; - break; - case pitTypeEerie: - floor=42; - break; - case pitTypeFloor: - floor=344; - floorvar=3; - break; - case pitTypeSolid: - holeradius=0; - wallthickness=7; - wallpillar=4; - break; - case pitTypeOasis: - stopatmagma=-1; - fillwater=-1; - holeradius=5; - wallthickness=2; - //aquify=-1; - floor=340; - floorvar=3; - break; - case pitTypeOPool: - pitdepth=5; - fillwater=-1; - holeradius=5; - wallthickness=2; - //aquify=-1; - floor=340; - floorvar=3; - break; - case pitTypeMagma: - stopatmagma=-1; - exposemagma=-1; - wallthickness=2; - fillmagma=-1; - floor=264; - break; - case pitTypeMPool: - pitdepth=5; - wallthickness=2; - fillmagma=-1; - floor=340; - floorvar=3; - break; - } - - - //Should tiles be revealed? - int reveal=0; - - - int accept = getyesno("Use default settings?",1); - - while ( !accept ) - { - //Pit Depth - pitdepth = getint( "Enter max depth (0 for bottom of map)", 0, INT_MAX, pitdepth ); - - //Hole Size - holeradius = getint( "Enter hole radius, 0 to 16", 0, 16, holeradius ); - - //Wall thickness - wallthickness = getint( "Enter wall thickness, 0 to 16", 0, 16, wallthickness ); - - //Obsidian Pillars - holepillar = getint( "Number of Obsidian Pillars in hole, 0 to 255", 0, 255, holepillar ); - wallpillar = getint( "Number of Obsidian Pillars in wall, 0 to 255", 0, 255, wallpillar ); - - //Open Hell? - exposehell=getyesno("Expose the pit to hell (no walls in hell)?",exposehell); - - //Stop when magma sea is hit? - stopatmagma=getyesno("Stop at magma sea?",stopatmagma); - exposemagma=getyesno("Expose magma sea (no walls in magma)?",exposemagma); - - //Fill? - fillmagma=getyesno("Fill with magma?",fillmagma); - if (fillmagma) aquify=fillwater=0; - fillwater=getyesno("Fill with water?",fillwater); - //aquify=getyesno("Aquifer?",aquify); - - - /////////////////////////////////////////////////////////////////////////////////////////////// - //Print settings. - //If a settings struct existed, this could be in a routine - printf("Using Settings:\n"); - printf("Pit Type......: %d = %s\n", pittype, pitTypeDesc[pittype]); - printf("Depth.........: %d\n", pitdepth); - printf("Hole Radius...: %d\n", holeradius); - printf("Wall Thickness: %d\n", wallthickness); - printf("Pillars, Hole.: %d\n", holepillar); - printf("Pillars, Wall.: %d\n", wallpillar); - printf("Expose Hell...: %c\n", (exposehell?'Y':'N') ); - printf("Stop at Magma.: %c\n", (stopatmagma?'Y':'N') ); - printf("Expose Magma..: %c\n", (exposemagma?'Y':'N') ); - printf("Magma Fill....: %c\n", (fillmagma?'Y':'N') ); - printf("Water Fill....: %c\n", (fillwater?'Y':'N') ); - printf("Aquifer.......: %c\n", (aquify?'Y':'N') ); - - accept = getyesno("Accept these settings?",1); - } - - - int64_t n; - uint32_t x_max,y_max,z_max; - - - //Pattern to dig - unsigned char pattern[16][16]; - - - for (int regen=1;regen; ) - { - regen=0; - - memset(pattern,0,sizeof(pattern)); - - //Calculate a randomized circle. - //These values found through experimentation. - int x=0, y=0, n=0; - - //Two concentric irregular circles - //Outer circle, solid. - if ( wallthickness ) - { - drawcircle(holeradius+wallthickness, pattern, 2); - } - //Inner circle, hole. - if ( holeradius ) - { - drawcircle(holeradius, pattern, 1); - } - - - //Post-process to be certain the wall totally encloses hole. - if (wallthickness) - { - for (y=0;y<16;++y) - { - for (x=0;x<16;++x) - { - if ( 1==pattern[x][y] ) - { - //No hole at edges. - if ( x<1 || x>14 || y<1 || y>14 ) - { - pattern[x][y]=2; - } - } - else if ( 0==pattern[x][y] ) - { - //check neighbors - checkneighbors( pattern , x,y, 1, 2); - } - } - } - } - - //Makes sure that somewhere random gets a vertical pillar of rock which is safe - //to dig stairs down, to permit access to anywhere within the pit from the top. - for (n=holepillar; n ; --n) - { - settileat( pattern , 1 , 3 , rand()&255 ); - } - for (n=wallpillar; n ; --n) - { - settileat( pattern , 2 , 3 , rand()&255 ); - } - - //Note: - //At this point, the pattern holds: - //0 for all tiles which will be ignored. - //1 for all tiles set to empty pit space. - //2 for all normal walls. - //3 for the straight obsidian top-to-bottom wall. - //4 is randomized between wall or floor (!not implemented!) - - printf("\nPattern:\n"); - const char patternkey[] = ".cW!?567890123"; - - //Print the pattern - for (y=0;y<16;++y) - { - for (x=0;x<16;++x) - { - cout << patternkey[ pattern[x][y] ]; - } - cout << endl; - } - cout << endl; - - regen = !getyesno("Acceptable Pattern?",1); - } - - //Post-process settings to fix problems here - if (pitdepth<1) - { - pitdepth=INT_MAX; - } - - - /////////////////////////////////////////////////////////////////////////////////////////////// - - - cerr << "Loading memory map..." << endl; - - //Connect to DF! - DFHack::ContextManager DFMgr("Memory.xml"); - DFHack::Context *DF = DFMgr.getSingleContext(); - - - - //Init - cerr << "Attaching to DF..." << endl; - try - { - DF->Attach(); - } - catch (exception& e) - { - cerr << e.what() << endl; - #ifndef LINUX_BUILD - cin.ignore(); - #endif - return 1; - } - - // init the map - DFHack::Maps *Mapz = DF->getMaps(); - if (!Mapz->Start()) - { - cerr << "Can't init map. Exiting." << endl; - #ifndef LINUX_BUILD - cin.ignore(); - #endif - return 1; - } - - Mapz->getSize(x_max,y_max,z_max); - - - //Get cursor - int32_t cursorX, cursorY, cursorZ; - DFHack::Position *Pos = DF->getPosition(); - Pos->getCursorCoords(cursorX,cursorY,cursorZ); - if (-30000==cursorX) - { - cout << "No cursor position found. Exiting." << endl; - #ifndef LINUX_BUILD - cin.ignore(); - #endif - return 1; - } - - //Block coordinates - int32_t bx=cursorX/16, by=cursorY/16, bz=cursorZ; - //Tile coordinates within block - int32_t tx=cursorX%16, ty=cursorY%16, tz=cursorZ; - - /* - //Access the DF interface to pause the game. - //Copied from the reveal tool. - DFHack::Gui *Gui =DF->getGui(); - cout << "Pausing..." << endl; - Gui->SetPauseState(true); - DF->Resume(); - waitmsec(1000); - DF->Suspend(); - */ - - //Verify that every z-level at this location exists. - for (int32_t Z = 0; Z<= bz ;Z++) - { - if ( ! Mapz->isValidBlock(bx,by,Z) ) - { - cout << "This block does't exist! Exiting." << endl; - #ifndef LINUX_BUILD - cin.ignore(); - #endif - return 1; - } - } - - //Get all the map features. - vector global_features; - if (!Mapz->ReadGlobalFeatures(global_features)) - { - cout << "Couldn't load global features! Probably a version problem." << endl; - #ifndef LINUX_BUILD - cin.ignore(); - #endif - return 1; - } - - std::map > local_features; - if (!Mapz->ReadLocalFeatures(local_features)) - { - cout << "Couldn't load local features! Probably a version problem." << endl; - #ifndef LINUX_BUILD - cin.ignore(); - #endif - return 1; - } - - //Get info on current tile, to determine how to generate the pit - mapblock40d topblock; - Mapz->ReadBlock40d( bx, by, bz , &topblock ); - //Related block info - planecoord pc; - pc.dim.x=bx; - pc.dim.y=by; - mapblock40d block; - const TileRow * tp; - t_designation * d; - - ////////////////////////////////////// - //From top to bottom, dig this thing. - ////////////////////////////////////// - - //Top level, cap. - //Might make this an option in the future - //For now, no wall means no cap. - if (wallthickness) - { - Mapz->ReadBlock40d( bx, by, bz , &block ); - for (uint32_t x=0;x<16;++x) - { - for (uint32_t y=0;y<16;++y) - { - if ( (pattern[x][y]>1) || (roof && pattern[x][y]) ) - { - tp = getTileTypeP(block.tiletypes[x][y]); - d = &block.designation[x][y]; - //Only modify this level if it's 'empty' - if ( EMPTY != tp->c && RAMP_TOP != tp->c && STAIR_DOWN != tp->c && DFHack::TILE_STREAM_TOP != tp->s) - { - continue; - } - - //Need a floor for empty space. - if (reveal) - { - d->bits.hidden = 0; //topblock.designation[x][y].bits.hidden; - } - //Always clear the dig designation. - d->bits.dig = designation_no; - //unlock fluids, so they fall down the pit. - d->bits.flow_forbid = d->bits.liquid_static=0; - block.blockflags.bits.liquid_1 = block.blockflags.bits.liquid_2 = 1; - //Remove aquifer, to prevent bugginess - d->bits.water_table=0; - //Set the tile. - block.tiletypes[x][y] = cap + rand()%4; - } - } - } - //Write the block. - Mapz->WriteBlockFlags(bx,by,bz, block.blockflags ); - Mapz->WriteDesignations(bx,by,bz, &block.designation ); - Mapz->WriteTileTypes(bx,by,bz, &block.tiletypes ); - Mapz->WriteDirtyBit(bx,by,bz,1); - } - - /////////////////////////////////////////////////////////////////////////////////////////////// - //All levels in between. - int done=0; - uint32_t t,v; - int32_t z = bz-1; - int32_t bottom = max(0,bz-pitdepth-1); - assert( bottom>=0 && bottom<=bz ); - for ( ; !done && z>=bottom ; --z) - { - int watercount=0; - int magmacount=0; - int moltencount=0; - int rockcount=0; - int veincount=0; - int emptycount=0; - int hellcount=0; - int templecount=0; - int adamcount=0; - int featcount=0; - int tpat; - - cout << z << endl; - assert( Mapz->isValidBlock(bx,by,z) ); - if (!Mapz->ReadBlock40d( bx, by, z , &block )) - { - cout << "Bad block! " << bx << "," << by << "," << z << endl; - } - - //Pre-process this z-level, to get some tile statistics. - for (int32_t x=0;x<16;++x) - { - for (int32_t y=0;y<16;++y) - { - t=0; - tp = getTileTypeP(block.tiletypes[x][y]); - d = &block.designation[x][y]; - tpat=pattern[x][y]; - - //Tile type material categories - switch ( tp->m ) - { - case AIR: - ++emptycount; - break; - case MAGMA: - ++moltencount; - break; - case VEIN: - ++veincount; - break; - case FEATSTONE: - case HFS: - case OBSIDIAN: - //basicly, ignored. - break; - default: - if ( EMPTY == tp->c || RAMP_TOP == tp->c || STAIR_DOWN == tp->c ) - { - ++emptycount; - } - else - { - ++rockcount; - } - break; - } - - //Magma and water - if ( d->bits.flow_size ) - { - if (d->bits.liquid_type) - { - ++magmacount; - } - else - { - ++watercount; - } - } - - - //Check for Features - if ( block.local_feature > -1 || block.global_feature > -1 ) - { - //Count tiles which actually are in the feature. - //It is possible for a block to have a feature, but no tiles to be feature. - if ( d->bits.feature_global || d->bits.feature_local ) - { - //All features - ++featcount; - - if ( d->bits.feature_global && d->bits.feature_local ) - { - cout << "warn:tile is global and local at same time!" << endl; - } - - n=0; - if ( block.global_feature > -1 && d->bits.feature_global ) - { - n=global_features[block.global_feature].type; - switch ( n ) - { - case feature_Other: - //no count - break; - case feature_Adamantine_Tube: - ++adamcount; - break; - case feature_Underworld: - ++hellcount; - break; - case feature_Hell_Temple: - ++templecount; - break; - default: - //something here. for debugging, it may be interesting to know. - if (n) cout << '(' << n << ')'; - } - } - - n=0; - if ( block.local_feature > -1 && d->bits.feature_local ) - { - n=local_features[pc][block.local_feature]->type; - switch ( n ) - { - case feature_Other: - //no count - break; - case feature_Adamantine_Tube: - ++adamcount; - break; - case feature_Underworld: - ++hellcount; - break; - case feature_Hell_Temple: - ++templecount; - break; - default: - //something here. for debugging, it may be interesting to know. - if (n) cout << '[' << n << ']'; - } - } - } - } - } - } - - - //If stopping at magma, and no no non-feature stone in this layer, and magma found, then we're either at - //or below the magma sea / molten rock. - if ( stopatmagma && (moltencount || magmacount) && (!exposemagma || !rockcount) ) - { - //If not exposing magma, quit at the first sign of magma. - //If exposing magma, quite once magma is exposed. - done=-1; - } - - - ///////////////////////////////////////////////////////////////////////////////////////////////// - //Some checks, based on settings and stats collected - //First check, are we at illegal depth? - if ( !done && hellcount && stopatmagma ) - { - //Panic! - done=-1; - tpat=0; - cout << "error: illegal breach of hell!" << endl; - } - - ///////////////////////////////////////////////////////////////////////////////////////////////// - //Actually process the current z-level. - //These loops do the work. - for (int32_t x=0;!done && x<16;++x) - { - for (int32_t y=0;!done && y<16;++y) - { - t=0; - tp = getTileTypeP(block.tiletypes[x][y]); - d = &block.designation[x][y]; - tpat=pattern[x][y]; - - //Up front, remove aquifer, to prevent bugginess - //It may be added back if aquify is set. - d->bits.water_table=0; - - //Change behaviour based on settings and stats from this z-level - - //In hell? - if ( tpat && tpat!=3 && isfeature(global_features, local_features,block,pc,x,y,feature_Underworld ) ) - { - if ( exposehell ) - { - tpat=0; - } - } - - //Expose magma? - if ( tpat && tpat!=3 && exposemagma ) - { - //Leave certain tiles unchanged. - switch ( tp->m ) - { - case HFS: - case FEATSTONE: - case MAGMA: - tpat=0; - default: - break; - } - //Adamantine may be left unchanged... - if ( isfeature(global_features, local_features,block,pc,x,y,feature_Adamantine_Tube ) ) - { - tpat=0; - } - //Leave magma sea unchanged. - if ( d->bits.flow_size && d->bits.liquid_type) - { - tpat=0; - } - } - - - //For all situations... - //Special modification for walls, always for adamantine. - if ( isfeature(global_features, local_features,block,pc,x,y,feature_Adamantine_Tube ) ) - { - if ( 2==pattern[x][y] || 3==pattern[x][y] ) - { - tpat=2; - } - } - - - //Border or space? - switch (tpat) - { - case 0: - continue; - break; - case 1: - //Empty Space - t=32; - //d->bits.light = topblock.designation[x][y].bits.light; - //d->bits.skyview = topblock.designation[x][y].bits.skyview; - //d->bits.subterranean = topblock.designation[x][y].bits.subterranean; - - //Erase special markers? - //d->bits.feature_global = d->bits.feature_local = 0; - - //Water? Magma? - if (fillmagma || fillwater) - { - d->bits.flow_size=7; - d->bits.water_stagnant = false; - d->bits.water_salt = false; - if (fillmagma) - { - d->bits.liquid_type=liquid_magma; - } - else - { - d->bits.liquid_type=liquid_water; - } - } - else - { - //Otherwise, remove all liquids. - d->bits.flow_size=0; - d->bits.water_stagnant = false; - d->bits.water_salt = false; - d->bits.liquid_type = liquid_water; - } - - break; - case 2: - //Wall. - //First guess based on current material - switch ( tp->m ) - { - case OBSIDIAN: - t=wmagma; - break; - case MAGMA: - t=wmolten; - break; - case HFS: - //t=whell; - break; - case VEIN: - t=440; //Solid vein block - break; - case FEATSTONE: - t=335; //Solid feature stone block - break; - default: - t=wcave; - } - //Adamantine (a local feature) trumps veins. - { - //Local Feature? - if ( block.local_feature > -1 ) - { - switch ( n=local_features[pc][block.local_feature]->type ) - { - case feature_Underworld: - case feature_Hell_Temple: - //Only adopt these if there is no global feature present - if ( block.global_feature >-1 ) - { - break; - } - case feature_Adamantine_Tube: - //Always for adamantine, sometimes for others - //Whatever the feature is made of. "featstone wall" - d->bits.feature_global = 0; - d->bits.feature_local = 1; - t=335; - break; - } - } - //Global Feature? - else if (block.global_feature > -1 && !d->bits.feature_local ) - { - switch ( n=global_features[block.global_feature].type ) - { - case feature_Adamantine_Tube: - case feature_Underworld: - case feature_Hell_Temple: - //Whatever the feature is made of. "featstone wall" - d->bits.feature_global = 1; - t=335; - break; - } - } - } - - //Erase any liquids, as they cause problems. - d->bits.flow_size=0; - d->bits.water_stagnant = false; - d->bits.water_salt = false; - d->bits.liquid_type=liquid_water; - - //Placing an aquifer? - //(bugged, these aquifers don't generate water!) - if ( aquify ) - { - //Only normal stone types can be aquified - if ( tp->m!=MAGMA && tp->m!=FEATSTONE && tp->m!=HFS ) - { - //Only place next to the hole. - //If no hole, place in middle. - if ( checkneighbors(pattern,x,y,1) || (7==x && 7==y) ) - { - d->bits.water_table = 1; - //t=265; //soil wall - } - } - } - break; - case 3: - ////No obsidian walls on bottom of map! - //if(z<1 && (d->bits.feature_global || d->bits.feature_local) ) { - // t=335; - //} - - //Special wall, always sets to obsidian, to give a stairway - t=331; - - //Erase special markers - d->bits.feature_global = d->bits.feature_local = 0; - - //Erase any liquids, as they cause problems. - d->bits.flow_size=0; - d->bits.water_stagnant = false; - d->bits.water_salt = false; - d->bits.liquid_type=liquid_water; - break; - default: - cout << ".error,bad pattern."; - } - - //For all tiles. - if (reveal) - { - d->bits.hidden = 0; //topblock.designation[x][y].bits.hidden; - } - //Always clear the dig designation. - d->bits.dig=designation_no; - //Make it underground, because it is capped - d->bits.subterranean=1; - d->bits.light=0; - d->bits.skyview=0; - //unlock fluids, so they fall down the pit. - d->bits.flow_forbid = d->bits.liquid_static=0; - block.blockflags.bits.liquid_1 = block.blockflags.bits.liquid_2 = 1; - //Set the tile. - block.tiletypes[x][y] = t; - - } - } - - //Write the block. - Mapz->WriteBlockFlags(bx,by,z, block.blockflags ); - Mapz->WriteDesignations(bx,by,z, &block.designation ); - Mapz->WriteTileTypes(bx,by,z, &block.tiletypes ); - Mapz->WriteDirtyBit(bx,by,z,1); - - } - - //Re-process the last z-level handled above. - z++; - assert( z>=0 ); - - - /////////////////////////////////////////////////////////////////////////////////////////////// - //The bottom level is special. - if (-1) - { - if (!Mapz->ReadBlock40d( bx, by, z , &block )) - { - cout << "Bad block! " << bx << "," << by << "," << z << endl; - } - for (uint32_t x=0;x<16;++x) - { - for (uint32_t y=0;y<16;++y) - { - t=floor; - v=floorvar; - tp = getTileTypeP(block.tiletypes[x][y]); - d = &block.designation[x][y]; - - if ( exposehell ) - { - //Leave hell tiles unchanged when exposing hell. - if ( isfeature(global_features,local_features,block,pc,x,y,feature_Underworld) ) - { - continue; - } - } - - //Does expose magma need anything at this level? - if ( exposemagma && stopatmagma ) - { - continue; - } - - switch (pattern[x][y]) - { - case 0: - continue; - break; - case 1: - //Empty becomes floor. - - //Base floor type on the z-level first, features, then tile type. - if (!z) { - //Bottom of map, use the floor specified, always. - break; - } - - ////Only place floor where ground is already solid when exposing - //if( EMPTY == tp->c || RAMP_TOP == tp->c || STAIR_DOWN == tp->c ){ - // continue; - //} - - if ( d->bits.feature_global || d->bits.feature_global ) { - //Feature Floor! - t=344; - break; - } - - //Tile material check. - switch ( tp->m ) - { - case OBSIDIAN: - t=340; - v=3; - break; - case MAGMA: - v=0; - t=264; //magma flow - break; - case HFS: - //should only happen at bottom of map - break; - case VEIN: - t=441; //vein floor - v=3; - break; - case FEATSTONE: - t=344; - v=3; - break; - } - - break; - case 2: - case 3: - //Walls already drawn. - //Ignore. - continue; - break; - } - - //For all tiles. - if (reveal) d->bits.hidden = 0; //topblock.designation[x][y].bits.hidden; - //Always clear the dig designation. - d->bits.dig=designation_no; - //unlock fluids - d->bits.flow_forbid = d->bits.liquid_static=0; - block.blockflags.bits.liquid_1 = block.blockflags.bits.liquid_2 = 1; - - //Set the tile. - block.tiletypes[x][y] = t + ( v ? rand()&v : 0 ); - } - } - //Write the block. - Mapz->WriteBlockFlags(bx,by,z, block.blockflags ); - Mapz->WriteDesignations(bx,by,z, &block.designation ); - Mapz->WriteTileTypes(bx,by,z, &block.tiletypes ); - Mapz->WriteDirtyBit(bx,by,z,1); - } - - DF->Detach(); -#ifndef LINUX_BUILD - cout << "Done. Press any key to continue" << endl; - cin.ignore(); -#endif - return 0; -} +// Burn a hole straight to hell! + +#include +#include + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +using namespace std; + +#include +#include +#include +using namespace DFHack; + + +#ifdef LINUX_BUILD +#include +void waitmsec (int delay) +{ + usleep(delay); +} +#else +#include +void waitmsec (int delay) +{ + Sleep(delay); +} +#endif + +#define minmax(MinV,V,MaxV) (max((MinV),min((MaxV),(V)))) + +//User interaction enums. +//Pit Type (these only have meaning within hellhole, btw) +#define PITTYPEMACRO \ + X(pitTypeChasm,"Bottomless Chasm" ) \ + X(pitTypeEerie,"Bottomless Eerie Pit" ) \ + X(pitTypeFloor,"Pit with floor" ) \ + X(pitTypeSolid,"Solid Pillar" ) \ + X(pitTypeOasis,"Oasis Pit (ends at magma, no hell access)" ) \ + X(pitTypeOPool,"Oasis Pool, with partial aquifer (default 5 z-levels)" ) \ + X(pitTypeMagma,"Magma Pit (similar to volcano, no hell access)" ) \ + X(pitTypeMPool,"Magma Pool (default 5 z-levels)" ) +//end PITTYPEMACRO + +#define X(name,desc) name, +enum e_pitType +{ + pitTypeInvalid=-1, + PITTYPEMACRO + pitTypeCount, +}; +#undef X + + +#define X(name,desc) desc, +const char * pitTypeDesc[pitTypeCount+1] = +{ + PITTYPEMACRO + "" +}; +#undef X + + + + +int getyesno( const char * msg , int default_value ) +{ + const int bufferlen=4; + static char buf[bufferlen]; + memset(buf,0,bufferlen); + while (-1) + { + if (msg) printf("\n%s (default=%s)\n:" , msg , (default_value?"yes":"no") ); + fflush(stdin); + fgets(buf,bufferlen,stdin); + switch (buf[0]) + { + case 0: + case 0x0d: + case 0x0a: + return default_value; + case 'y': + case 'Y': + case 'T': + case 't': + case '1': + return -1; + case 'n': + case 'N': + case 'F': + case 'f': + case '0': + return 0; + } + } + return 0; +} + +int getint( const char * msg , int min, int max, int default_value ) { + const int bufferlen=16; + static char buf[bufferlen]; + int n=0; + memset(buf,0,bufferlen); + while (-1) + { + if (msg) printf("\n%s (default=%d)\n:" , msg , default_value); + fflush(stdin); + fgets(buf,bufferlen,stdin); + if ( !buf[0] || 0x0a==buf[0] || 0x0d==buf[0] ) + { + return default_value; + } + if ( sscanf(buf,"%d", &n) ) + { + if (n>=min && n<=max ) + { + return n; + } + } + } +} + +int getint( const char * msg , int min, int max ) +{ + const int bufferlen=16; + static char buf[bufferlen]; + int n=0; + memset(buf,0,bufferlen); + while (-1) + { + if (msg) + { + printf("\n%s \n:" , msg ); + } + fflush(stdin); + fgets(buf,bufferlen,stdin); + + if ( !buf[0] || 0x0a==buf[0] || 0x0d==buf[0] ) + { + continue; + } + if ( sscanf(buf,"%d", &n) ) + { + if (n>=min && n<=max ) + { + return n; + } + } + } +} + + + +//Interactive, get pit type from user +e_pitType selectPitType() +{ + while ( -1 ) + { + printf("Enter the type of hole to dig:\n" ); + for (int n=0;n=0, replace with v. +//Returns number of neighbors found. +int checkneighbors(unsigned char pattern[16][16], int x, int y, unsigned char n , char v ) +{ + int r=0; + if ( x>0 && y>0 && n==pattern[x-1][y-1] ) + { + ++r; + if (v>-1) pattern[x][y]=v; + } + if ( x>0 && n==pattern[x-1][y ] ) + { + ++r; + if (v>-1) pattern[x][y]=v; + } + if ( y>0 && n==pattern[x ][y-1] ) + { + ++r; + if (v>-1) pattern[x][y]=v; + } + if ( x<15 && n==pattern[x+1][y ] ) + { + ++r; + if (v>-1) pattern[x][y]=v; + } + if ( x<15 && y>0 && n==pattern[x+1][y-1] ) + { + ++r; + if (v>-1) pattern[x][y]=v; + } + if ( x<15 && y<15 && n==pattern[x+1][y+1] ) + { + ++r; + if (v>-1) pattern[x][y]=v; + } + if ( y<15 && n==pattern[x ][y+1] ) + { + ++r; + if (v>-1) pattern[x][y]=v; + } + if ( x>0 && y<15 && n==pattern[x-1][y+1] ) + { + ++r; + if (v>-1) pattern[x][y]=v; + } + return r; +} +//convenience +int checkneighbors(unsigned char pattern[16][16], int x, int y, unsigned char n ) +{ + return checkneighbors(pattern,x,y,n,-1); +} + +void settileat(unsigned char pattern[16][16], const unsigned char needle, const unsigned char v, const int index ) +{ + int ok=0; + int safety=256*256; + int y,x,i=0; + //Scan for sequential index + while ( !ok && --safety ) + { + for (y=0 ; !ok && y<16 ; ++y ) + { + for (x=0 ; !ok && x<16 ; ++x ) + { + if ( needle==pattern[x][y] ) + { + ++i; + if ( index==i ) + { + //Got it! + pattern[x][y]=v; + ok=-1; + } + } + } + } + } +} + + +//FIXME: good candidate for adding to dfhack. Maybe the Maps should have those cached so they can be queried? +//Is a given feature present at the given tile? +int isfeature( + vector global_features, + std::map > local_features, + const mapblock40d &block, const planecoord &pc, const int x, const int y, const e_feature Feat +) +{ + //const TileRow * tp; + //tp = getTileTypeP(block.tiletypes[x][y]); + const t_designation * d; + d = &block.designation[x][y]; + + if ( block.local_feature > -1 && d->bits.feature_local ) { + if ( Feat==local_features[pc][block.local_feature]->type ) return Feat; + } + if ( block.global_feature > -1 && d->bits.feature_global ) { + if ( Feat==global_features[block.global_feature].type ) return Feat; + } + + return 0; +} + +// FIXME: use block cache, break into manageable bits +int main (void) +{ + srand ( (unsigned int)time(NULL) ); + + //Message of intent + cout << + "DF Hole" << endl << + "This tool will instantly dig a chasm, pit, pipe, etc through hell, wherever your cursor is." << endl << + "This can not be undone! End program now if you don't want hellish fun." << endl + ; + + //User selection of settings should have it own routine, a structure for settings, I know + //sloppy mess, but this is just a demo utility. + + //Pit Types. + e_pitType pittype = selectPitType(); + + //Here are all the settings. + //Default values are set here. + int pitdepth=0; + int roof=-1; + int holeradius=6; + int wallthickness=1; + int wallpillar=1; + int holepillar=1; + int exposehell = 0; + int fillmagma=0; + int fillwater=0; + int stopatmagma=0; + int exposemagma=0; + int aquify=0; + + //The Tile Type to use for the walls lining the hole + //263 is semi-molten rock, 331 is obsidian + uint32_t whell=263, wmolten=263, wmagma=331, wcave=331; + //The Tile Type to use for the hole's floor at bottom of the map + //35 is chasm, 42 is eerie pit , 340 is obsidian floor, 344 is featstone floor, 264 is 'magma flow' floor + uint32_t floor=35, cap=340; + int floorvar=0; + + + //Modify default settings based on pit type. + switch ( pittype ) + { + case pitTypeChasm: + floor=35; + break; + case pitTypeEerie: + floor=42; + break; + case pitTypeFloor: + floor=344; + floorvar=3; + break; + case pitTypeSolid: + holeradius=0; + wallthickness=7; + wallpillar=4; + break; + case pitTypeOasis: + stopatmagma=-1; + fillwater=-1; + holeradius=5; + wallthickness=2; + //aquify=-1; + floor=340; + floorvar=3; + break; + case pitTypeOPool: + pitdepth=5; + fillwater=-1; + holeradius=5; + wallthickness=2; + //aquify=-1; + floor=340; + floorvar=3; + break; + case pitTypeMagma: + stopatmagma=-1; + exposemagma=-1; + wallthickness=2; + fillmagma=-1; + floor=264; + break; + case pitTypeMPool: + pitdepth=5; + wallthickness=2; + fillmagma=-1; + floor=340; + floorvar=3; + break; + } + + + //Should tiles be revealed? + int reveal=0; + + + int accept = getyesno("Use default settings?",1); + + while ( !accept ) + { + //Pit Depth + pitdepth = getint( "Enter max depth (0 for bottom of map)", 0, INT_MAX, pitdepth ); + + //Hole Size + holeradius = getint( "Enter hole radius, 0 to 16", 0, 16, holeradius ); + + //Wall thickness + wallthickness = getint( "Enter wall thickness, 0 to 16", 0, 16, wallthickness ); + + //Obsidian Pillars + holepillar = getint( "Number of Obsidian Pillars in hole, 0 to 255", 0, 255, holepillar ); + wallpillar = getint( "Number of Obsidian Pillars in wall, 0 to 255", 0, 255, wallpillar ); + + //Open Hell? + exposehell=getyesno("Expose the pit to hell (no walls in hell)?",exposehell); + + //Stop when magma sea is hit? + stopatmagma=getyesno("Stop at magma sea?",stopatmagma); + exposemagma=getyesno("Expose magma sea (no walls in magma)?",exposemagma); + + //Fill? + fillmagma=getyesno("Fill with magma?",fillmagma); + if (fillmagma) aquify=fillwater=0; + fillwater=getyesno("Fill with water?",fillwater); + //aquify=getyesno("Aquifer?",aquify); + + + /////////////////////////////////////////////////////////////////////////////////////////////// + //Print settings. + //If a settings struct existed, this could be in a routine + printf("Using Settings:\n"); + printf("Pit Type......: %d = %s\n", pittype, pitTypeDesc[pittype]); + printf("Depth.........: %d\n", pitdepth); + printf("Hole Radius...: %d\n", holeradius); + printf("Wall Thickness: %d\n", wallthickness); + printf("Pillars, Hole.: %d\n", holepillar); + printf("Pillars, Wall.: %d\n", wallpillar); + printf("Expose Hell...: %c\n", (exposehell?'Y':'N') ); + printf("Stop at Magma.: %c\n", (stopatmagma?'Y':'N') ); + printf("Expose Magma..: %c\n", (exposemagma?'Y':'N') ); + printf("Magma Fill....: %c\n", (fillmagma?'Y':'N') ); + printf("Water Fill....: %c\n", (fillwater?'Y':'N') ); + printf("Aquifer.......: %c\n", (aquify?'Y':'N') ); + + accept = getyesno("Accept these settings?",1); + } + + + int64_t n; + uint32_t x_max,y_max,z_max; + + + //Pattern to dig + unsigned char pattern[16][16]; + + + for (int regen=1;regen; ) + { + regen=0; + + memset(pattern,0,sizeof(pattern)); + + //Calculate a randomized circle. + //These values found through experimentation. + int x=0, y=0, n=0; + + //Two concentric irregular circles + //Outer circle, solid. + if ( wallthickness ) + { + drawcircle(holeradius+wallthickness, pattern, 2); + } + //Inner circle, hole. + if ( holeradius ) + { + drawcircle(holeradius, pattern, 1); + } + + + //Post-process to be certain the wall totally encloses hole. + if (wallthickness) + { + for (y=0;y<16;++y) + { + for (x=0;x<16;++x) + { + if ( 1==pattern[x][y] ) + { + //No hole at edges. + if ( x<1 || x>14 || y<1 || y>14 ) + { + pattern[x][y]=2; + } + } + else if ( 0==pattern[x][y] ) + { + //check neighbors + checkneighbors( pattern , x,y, 1, 2); + } + } + } + } + + //Makes sure that somewhere random gets a vertical pillar of rock which is safe + //to dig stairs down, to permit access to anywhere within the pit from the top. + for (n=holepillar; n ; --n) + { + settileat( pattern , 1 , 3 , rand()&255 ); + } + for (n=wallpillar; n ; --n) + { + settileat( pattern , 2 , 3 , rand()&255 ); + } + + //Note: + //At this point, the pattern holds: + //0 for all tiles which will be ignored. + //1 for all tiles set to empty pit space. + //2 for all normal walls. + //3 for the straight obsidian top-to-bottom wall. + //4 is randomized between wall or floor (!not implemented!) + + printf("\nPattern:\n"); + const char patternkey[] = ".cW!?567890123"; + + //Print the pattern + for (y=0;y<16;++y) + { + for (x=0;x<16;++x) + { + cout << patternkey[ pattern[x][y] ]; + } + cout << endl; + } + cout << endl; + + regen = !getyesno("Acceptable Pattern?",1); + } + + //Post-process settings to fix problems here + if (pitdepth<1) + { + pitdepth=INT_MAX; + } + + + /////////////////////////////////////////////////////////////////////////////////////////////// + + + cerr << "Loading memory map..." << endl; + + //Connect to DF! + DFHack::ContextManager DFMgr("Memory.xml"); + DFHack::Context *DF = DFMgr.getSingleContext(); + + + + //Init + cerr << "Attaching to DF..." << endl; + try + { + DF->Attach(); + } + catch (exception& e) + { + cerr << e.what() << endl; + #ifndef LINUX_BUILD + cin.ignore(); + #endif + return 1; + } + + // init the map + DFHack::Maps *Mapz = DF->getMaps(); + if (!Mapz->Start()) + { + cerr << "Can't init map. Exiting." << endl; + #ifndef LINUX_BUILD + cin.ignore(); + #endif + return 1; + } + + Mapz->getSize(x_max,y_max,z_max); + + + //Get cursor + int32_t cursorX, cursorY, cursorZ; + DFHack::Position *Pos = DF->getPosition(); + Pos->getCursorCoords(cursorX,cursorY,cursorZ); + if (-30000==cursorX) + { + cout << "No cursor position found. Exiting." << endl; + #ifndef LINUX_BUILD + cin.ignore(); + #endif + return 1; + } + + //Block coordinates + int32_t bx=cursorX/16, by=cursorY/16, bz=cursorZ; + //Tile coordinates within block + int32_t tx=cursorX%16, ty=cursorY%16, tz=cursorZ; + + /* + //Access the DF interface to pause the game. + //Copied from the reveal tool. + DFHack::Gui *Gui =DF->getGui(); + cout << "Pausing..." << endl; + Gui->SetPauseState(true); + DF->Resume(); + waitmsec(1000); + DF->Suspend(); + */ + + //Verify that every z-level at this location exists. + for (int32_t Z = 0; Z<= bz ;Z++) + { + if ( ! Mapz->isValidBlock(bx,by,Z) ) + { + cout << "This block does't exist! Exiting." << endl; + #ifndef LINUX_BUILD + cin.ignore(); + #endif + return 1; + } + } + + //Get all the map features. + vector global_features; + if (!Mapz->ReadGlobalFeatures(global_features)) + { + cout << "Couldn't load global features! Probably a version problem." << endl; + #ifndef LINUX_BUILD + cin.ignore(); + #endif + return 1; + } + + std::map > local_features; + if (!Mapz->ReadLocalFeatures(local_features)) + { + cout << "Couldn't load local features! Probably a version problem." << endl; + #ifndef LINUX_BUILD + cin.ignore(); + #endif + return 1; + } + + //Get info on current tile, to determine how to generate the pit + mapblock40d topblock; + Mapz->ReadBlock40d( bx, by, bz , &topblock ); + //Related block info + planecoord pc; + pc.dim.x=bx; + pc.dim.y=by; + mapblock40d block; + const TileRow * tp; + t_designation * d; + + ////////////////////////////////////// + //From top to bottom, dig this thing. + ////////////////////////////////////// + + //Top level, cap. + //Might make this an option in the future + //For now, no wall means no cap. + if (wallthickness) + { + Mapz->ReadBlock40d( bx, by, bz , &block ); + for (uint32_t x=0;x<16;++x) + { + for (uint32_t y=0;y<16;++y) + { + if ( (pattern[x][y]>1) || (roof && pattern[x][y]) ) + { + tp = getTileTypeP(block.tiletypes[x][y]); + d = &block.designation[x][y]; + //Only modify this level if it's 'empty' + if ( EMPTY != tp->c && RAMP_TOP != tp->c && STAIR_DOWN != tp->c && DFHack::TILE_STREAM_TOP != tp->s) + { + continue; + } + + //Need a floor for empty space. + if (reveal) + { + d->bits.hidden = 0; //topblock.designation[x][y].bits.hidden; + } + //Always clear the dig designation. + d->bits.dig = designation_no; + //unlock fluids, so they fall down the pit. + d->bits.flow_forbid = d->bits.liquid_static=0; + block.blockflags.bits.liquid_1 = block.blockflags.bits.liquid_2 = 1; + //Remove aquifer, to prevent bugginess + d->bits.water_table=0; + //Set the tile. + block.tiletypes[x][y] = cap + rand()%4; + } + } + } + //Write the block. + Mapz->WriteBlockFlags(bx,by,bz, block.blockflags ); + Mapz->WriteDesignations(bx,by,bz, &block.designation ); + Mapz->WriteTileTypes(bx,by,bz, &block.tiletypes ); + Mapz->WriteDirtyBit(bx,by,bz,1); + } + + /////////////////////////////////////////////////////////////////////////////////////////////// + //All levels in between. + int done=0; + uint32_t t,v; + int32_t z = bz-1; + int32_t bottom = max(0,bz-pitdepth-1); + assert( bottom>=0 && bottom<=bz ); + for ( ; !done && z>=bottom ; --z) + { + int watercount=0; + int magmacount=0; + int moltencount=0; + int rockcount=0; + int veincount=0; + int emptycount=0; + int hellcount=0; + int templecount=0; + int adamcount=0; + int featcount=0; + int tpat; + + cout << z << endl; + assert( Mapz->isValidBlock(bx,by,z) ); + if (!Mapz->ReadBlock40d( bx, by, z , &block )) + { + cout << "Bad block! " << bx << "," << by << "," << z << endl; + } + + //Pre-process this z-level, to get some tile statistics. + for (int32_t x=0;x<16;++x) + { + for (int32_t y=0;y<16;++y) + { + t=0; + tp = getTileTypeP(block.tiletypes[x][y]); + d = &block.designation[x][y]; + tpat=pattern[x][y]; + + //Tile type material categories + switch ( tp->m ) + { + case AIR: + ++emptycount; + break; + case MAGMA: + ++moltencount; + break; + case VEIN: + ++veincount; + break; + case FEATSTONE: + case HFS: + case OBSIDIAN: + //basicly, ignored. + break; + default: + if ( EMPTY == tp->c || RAMP_TOP == tp->c || STAIR_DOWN == tp->c ) + { + ++emptycount; + } + else + { + ++rockcount; + } + break; + } + + //Magma and water + if ( d->bits.flow_size ) + { + if (d->bits.liquid_type) + { + ++magmacount; + } + else + { + ++watercount; + } + } + + + //Check for Features + if ( block.local_feature > -1 || block.global_feature > -1 ) + { + //Count tiles which actually are in the feature. + //It is possible for a block to have a feature, but no tiles to be feature. + if ( d->bits.feature_global || d->bits.feature_local ) + { + //All features + ++featcount; + + if ( d->bits.feature_global && d->bits.feature_local ) + { + cout << "warn:tile is global and local at same time!" << endl; + } + + n=0; + if ( block.global_feature > -1 && d->bits.feature_global ) + { + n=global_features[block.global_feature].type; + switch ( n ) + { + case feature_Other: + //no count + break; + case feature_Adamantine_Tube: + ++adamcount; + break; + case feature_Underworld: + ++hellcount; + break; + case feature_Hell_Temple: + ++templecount; + break; + default: + //something here. for debugging, it may be interesting to know. + if (n) cout << '(' << n << ')'; + } + } + + n=0; + if ( block.local_feature > -1 && d->bits.feature_local ) + { + n=local_features[pc][block.local_feature]->type; + switch ( n ) + { + case feature_Other: + //no count + break; + case feature_Adamantine_Tube: + ++adamcount; + break; + case feature_Underworld: + ++hellcount; + break; + case feature_Hell_Temple: + ++templecount; + break; + default: + //something here. for debugging, it may be interesting to know. + if (n) cout << '[' << n << ']'; + } + } + } + } + } + } + + + //If stopping at magma, and no no non-feature stone in this layer, and magma found, then we're either at + //or below the magma sea / molten rock. + if ( stopatmagma && (moltencount || magmacount) && (!exposemagma || !rockcount) ) + { + //If not exposing magma, quit at the first sign of magma. + //If exposing magma, quite once magma is exposed. + done=-1; + } + + + ///////////////////////////////////////////////////////////////////////////////////////////////// + //Some checks, based on settings and stats collected + //First check, are we at illegal depth? + if ( !done && hellcount && stopatmagma ) + { + //Panic! + done=-1; + tpat=0; + cout << "error: illegal breach of hell!" << endl; + } + + ///////////////////////////////////////////////////////////////////////////////////////////////// + //Actually process the current z-level. + //These loops do the work. + for (int32_t x=0;!done && x<16;++x) + { + for (int32_t y=0;!done && y<16;++y) + { + t=0; + tp = getTileTypeP(block.tiletypes[x][y]); + d = &block.designation[x][y]; + tpat=pattern[x][y]; + + //Up front, remove aquifer, to prevent bugginess + //It may be added back if aquify is set. + d->bits.water_table=0; + + //Change behaviour based on settings and stats from this z-level + + //In hell? + if ( tpat && tpat!=3 && isfeature(global_features, local_features,block,pc,x,y,feature_Underworld ) ) + { + if ( exposehell ) + { + tpat=0; + } + } + + //Expose magma? + if ( tpat && tpat!=3 && exposemagma ) + { + //Leave certain tiles unchanged. + switch ( tp->m ) + { + case HFS: + case FEATSTONE: + case MAGMA: + tpat=0; + default: + break; + } + //Adamantine may be left unchanged... + if ( isfeature(global_features, local_features,block,pc,x,y,feature_Adamantine_Tube ) ) + { + tpat=0; + } + //Leave magma sea unchanged. + if ( d->bits.flow_size && d->bits.liquid_type) + { + tpat=0; + } + } + + + //For all situations... + //Special modification for walls, always for adamantine. + if ( isfeature(global_features, local_features,block,pc,x,y,feature_Adamantine_Tube ) ) + { + if ( 2==pattern[x][y] || 3==pattern[x][y] ) + { + tpat=2; + } + } + + + //Border or space? + switch (tpat) + { + case 0: + continue; + break; + case 1: + //Empty Space + t=32; + //d->bits.light = topblock.designation[x][y].bits.light; + //d->bits.skyview = topblock.designation[x][y].bits.skyview; + //d->bits.subterranean = topblock.designation[x][y].bits.subterranean; + + //Erase special markers? + //d->bits.feature_global = d->bits.feature_local = 0; + + //Water? Magma? + if (fillmagma || fillwater) + { + d->bits.flow_size=7; + d->bits.water_stagnant = false; + d->bits.water_salt = false; + if (fillmagma) + { + d->bits.liquid_type=liquid_magma; + } + else + { + d->bits.liquid_type=liquid_water; + } + } + else + { + //Otherwise, remove all liquids. + d->bits.flow_size=0; + d->bits.water_stagnant = false; + d->bits.water_salt = false; + d->bits.liquid_type = liquid_water; + } + + break; + case 2: + //Wall. + //First guess based on current material + switch ( tp->m ) + { + case OBSIDIAN: + t=wmagma; + break; + case MAGMA: + t=wmolten; + break; + case HFS: + //t=whell; + break; + case VEIN: + t=440; //Solid vein block + break; + case FEATSTONE: + t=335; //Solid feature stone block + break; + default: + t=wcave; + } + //Adamantine (a local feature) trumps veins. + { + //Local Feature? + if ( block.local_feature > -1 ) + { + switch ( n=local_features[pc][block.local_feature]->type ) + { + case feature_Underworld: + case feature_Hell_Temple: + //Only adopt these if there is no global feature present + if ( block.global_feature >-1 ) + { + break; + } + case feature_Adamantine_Tube: + //Always for adamantine, sometimes for others + //Whatever the feature is made of. "featstone wall" + d->bits.feature_global = 0; + d->bits.feature_local = 1; + t=335; + break; + } + } + //Global Feature? + else if (block.global_feature > -1 && !d->bits.feature_local ) + { + switch ( n=global_features[block.global_feature].type ) + { + case feature_Adamantine_Tube: + case feature_Underworld: + case feature_Hell_Temple: + //Whatever the feature is made of. "featstone wall" + d->bits.feature_global = 1; + t=335; + break; + } + } + } + + //Erase any liquids, as they cause problems. + d->bits.flow_size=0; + d->bits.water_stagnant = false; + d->bits.water_salt = false; + d->bits.liquid_type=liquid_water; + + //Placing an aquifer? + //(bugged, these aquifers don't generate water!) + if ( aquify ) + { + //Only normal stone types can be aquified + if ( tp->m!=MAGMA && tp->m!=FEATSTONE && tp->m!=HFS ) + { + //Only place next to the hole. + //If no hole, place in middle. + if ( checkneighbors(pattern,x,y,1) || (7==x && 7==y) ) + { + d->bits.water_table = 1; + //t=265; //soil wall + } + } + } + break; + case 3: + ////No obsidian walls on bottom of map! + //if(z<1 && (d->bits.feature_global || d->bits.feature_local) ) { + // t=335; + //} + + //Special wall, always sets to obsidian, to give a stairway + t=331; + + //Erase special markers + d->bits.feature_global = d->bits.feature_local = 0; + + //Erase any liquids, as they cause problems. + d->bits.flow_size=0; + d->bits.water_stagnant = false; + d->bits.water_salt = false; + d->bits.liquid_type=liquid_water; + break; + default: + cout << ".error,bad pattern."; + } + + //For all tiles. + if (reveal) + { + d->bits.hidden = 0; //topblock.designation[x][y].bits.hidden; + } + //Always clear the dig designation. + d->bits.dig=designation_no; + //Make it underground, because it is capped + d->bits.subterranean=1; + d->bits.light=0; + d->bits.skyview=0; + //unlock fluids, so they fall down the pit. + d->bits.flow_forbid = d->bits.liquid_static=0; + block.blockflags.bits.liquid_1 = block.blockflags.bits.liquid_2 = 1; + //Set the tile. + block.tiletypes[x][y] = t; + + } + } + + //Write the block. + Mapz->WriteBlockFlags(bx,by,z, block.blockflags ); + Mapz->WriteDesignations(bx,by,z, &block.designation ); + Mapz->WriteTileTypes(bx,by,z, &block.tiletypes ); + Mapz->WriteDirtyBit(bx,by,z,1); + + } + + //Re-process the last z-level handled above. + z++; + assert( z>=0 ); + + + /////////////////////////////////////////////////////////////////////////////////////////////// + //The bottom level is special. + if (-1) + { + if (!Mapz->ReadBlock40d( bx, by, z , &block )) + { + cout << "Bad block! " << bx << "," << by << "," << z << endl; + } + for (uint32_t x=0;x<16;++x) + { + for (uint32_t y=0;y<16;++y) + { + t=floor; + v=floorvar; + tp = getTileTypeP(block.tiletypes[x][y]); + d = &block.designation[x][y]; + + if ( exposehell ) + { + //Leave hell tiles unchanged when exposing hell. + if ( isfeature(global_features,local_features,block,pc,x,y,feature_Underworld) ) + { + continue; + } + } + + //Does expose magma need anything at this level? + if ( exposemagma && stopatmagma ) + { + continue; + } + + switch (pattern[x][y]) + { + case 0: + continue; + break; + case 1: + //Empty becomes floor. + + //Base floor type on the z-level first, features, then tile type. + if (!z) { + //Bottom of map, use the floor specified, always. + break; + } + + ////Only place floor where ground is already solid when exposing + //if( EMPTY == tp->c || RAMP_TOP == tp->c || STAIR_DOWN == tp->c ){ + // continue; + //} + + if ( d->bits.feature_global || d->bits.feature_global ) { + //Feature Floor! + t=344; + break; + } + + //Tile material check. + switch ( tp->m ) + { + case OBSIDIAN: + t=340; + v=3; + break; + case MAGMA: + v=0; + t=264; //magma flow + break; + case HFS: + //should only happen at bottom of map + break; + case VEIN: + t=441; //vein floor + v=3; + break; + case FEATSTONE: + t=344; + v=3; + break; + } + + break; + case 2: + case 3: + //Walls already drawn. + //Ignore. + continue; + break; + } + + //For all tiles. + if (reveal) d->bits.hidden = 0; //topblock.designation[x][y].bits.hidden; + //Always clear the dig designation. + d->bits.dig=designation_no; + //unlock fluids + d->bits.flow_forbid = d->bits.liquid_static=0; + block.blockflags.bits.liquid_1 = block.blockflags.bits.liquid_2 = 1; + + //Set the tile. + block.tiletypes[x][y] = t + ( v ? rand()&v : 0 ); + } + } + //Write the block. + Mapz->WriteBlockFlags(bx,by,z, block.blockflags ); + Mapz->WriteDesignations(bx,by,z, &block.designation ); + Mapz->WriteTileTypes(bx,by,z, &block.tiletypes ); + Mapz->WriteDirtyBit(bx,by,z,1); + } + + DF->Detach(); +#ifndef LINUX_BUILD + cout << "Done. Press any key to continue" << endl; + cin.ignore(); +#endif + return 0; +} diff --git a/tools/supported/probe.cpp b/tools/supported/probe.cpp index 9d8549e5b..eb4ec284c 100644 --- a/tools/supported/probe.cpp +++ b/tools/supported/probe.cpp @@ -1,168 +1,168 @@ -// Just show some position data - -#include -#include -#include -#include -#include -#include -#include - -#define DFHACK_WANT_MISCUTILS 1 -#define DFHACK_WANT_TILETYPES 1 -#include - -using namespace DFHack; -int main (int numargs, const char ** args) -{ - DFHack::ContextManager DFMgr("Memory.xml"); - DFHack::Context *DF = DFMgr.getSingleContext(); - - BEGIN_PROBE: - try - { - DF->Attach(); - } - catch (std::exception& e) - { - std::cerr << e.what() << std::endl; - #ifndef LINUX_BUILD - cin.ignore(); - #endif - return 1; - } - - - DFHack::Position *Pos = DF->getPosition(); - DFHack::VersionInfo* mem = DF->getMemoryInfo(); - DFHack::Maps *Maps = DF->getMaps(); - DFHack::Process * p = DF->getProcess(); - OffsetGroup *mapsg = mem->getGroup("Maps"); - OffsetGroup *mapblockg = mapsg->getGroup("block"); - OffsetGroup *localfeatg = mapsg->getGroup("features")->getGroup("local"); - - uint32_t region_x_offset = mapsg->getAddress("region_x"); - uint32_t region_y_offset = mapsg->getAddress("region_y"); - uint32_t region_z_offset = mapsg->getAddress("region_z"); - - uint32_t designatus = mapblockg->getOffset("designation"); - uint32_t block_feature1 = mapblockg->getOffset("feature_local"); - uint32_t block_feature2 = mapblockg->getOffset("feature_global"); - - uint32_t feature1_start_ptr = localfeatg->getAddress("start_ptr"); - int32_t regionX, regionY, regionZ; - - // read position of the region inside DF world - p->readDWord (region_x_offset, (uint32_t &)regionX); - p->readDWord (region_y_offset, (uint32_t &)regionY); - p->readDWord (region_z_offset, (uint32_t &)regionZ); - - Maps->Start(); - - vector global_features; - std::map > local_features; - Maps->ReadLocalFeatures(local_features); - Maps->ReadGlobalFeatures(global_features); - - int32_t cursorX, cursorY, cursorZ; - Pos->getCursorCoords(cursorX,cursorY,cursorZ); - if(cursorX != -30000) - { - uint32_t blockX = cursorX / 16; - uint32_t tileX = cursorX % 16; - uint32_t blockY = cursorY / 16; - uint32_t tileY = cursorY % 16; - t_temperatures tmpb1, tmpb2; - mapblock40d block; - if(Maps->ReadBlock40d(blockX,blockY,cursorZ,&block)) - { - Maps->ReadTemperatures(blockX,blockY,cursorZ,&tmpb1, &tmpb2); - printf("block addr: 0x%x\n", block.origin); - int16_t tiletype = block.tiletypes[tileX][tileY]; - naked_designation &des = block.designation[tileX][tileY].bits; - uint32_t &desw = block.designation[tileX][tileY].whole; - print_bits(block.designation[tileX][tileY].whole,std::cout); - std::cout << endl; - print_bits(block.occupancy[tileX][tileY].whole,std::cout); - std::cout << endl; - - // tiletype - std::cout <<"tiletype: " << tiletype; - if(tileTypeTable[tiletype].name) - std::cout << " = " << tileTypeTable[tiletype].name << std::endl; - - printf("%-10s: %4d %s\n","Class",tileTypeTable[tiletype].c,TileClassString[ tileTypeTable[tiletype].c ] , 0); - printf("%-10s: %4d %s\n","Material",tileTypeTable[tiletype].c,TileMaterialString[ tileTypeTable[tiletype].m ] , 0); - printf("%-10s: %4d %s\n","Special",tileTypeTable[tiletype].c,TileSpecialString[ tileTypeTable[tiletype].s ] , 0); - printf("%-10s: %4d\n","Variant",tileTypeTable[tiletype].v , 0); - printf("%-10s: %s\n","Direction",tileTypeTable[tiletype].d.getStr() , 0); - - - std::cout << std::endl; - std::cout <<"temperature1: " << tmpb1[tileX][tileY] << " U" << std::endl; - std::cout <<"temperature2: " << tmpb2[tileX][tileY] << " U" << std::endl; - - // biome, geolayer - std::cout << "biome: " << des.biome << std::endl; - std::cout << "geolayer: " << des.geolayer_index << std::endl; - - // liquids - if(des.flow_size) - { - if(des.liquid_type == DFHack::liquid_magma) - std::cout <<"magma: "; - else std::cout <<"water: "; - std::cout << des.flow_size << std::endl; - } - if(des.flow_forbid) - std::cout << "flow forbid" << std::endl; - if(des.pile) - std::cout << "stockpile?" << std::endl; - if(des.rained) - std::cout << "rained?" << std::endl; - if(des.smooth) - std::cout << "smooth?" << std::endl; - uint32_t designato = block.origin + designatus + (tileX * 16 + tileY) * sizeof(t_designation); - printf("designation offset: 0x%x\n", designato); - - #define PRINT_FLAG( X ) printf("%-16s= %c\n", #X , ( des.X ? 'Y' : ' ' ) ) - PRINT_FLAG( hidden ); - PRINT_FLAG( light ); - PRINT_FLAG( skyview ); - PRINT_FLAG( subterranean ); - PRINT_FLAG( water_table ); - //PRINT_FLAG( rained ); - - planecoord pc; - pc.dim.x=blockX; pc.dim.y=blockY; - - PRINT_FLAG( feature_local ); - if( des.feature_local ) - { - printf("%-16s %4d (%2d) %s\n", "", - block.local_feature, - local_features[pc][block.local_feature]->type, - sa_feature[local_features[pc][block.local_feature]->type] - ); - } - - PRINT_FLAG( feature_global ); - if( des.feature_global ){ - printf("%-16s %4d (%2d) %s\n", "", - block.global_feature, - global_features[block.global_feature].type, - sa_feature[global_features[block.global_feature].type] - ); - } - #undef PRINT_FLAG - std::cout << std::endl; - } - } - DF->Detach(); - #ifndef LINUX_BUILD - std::cout << "Press any key to refresh..." << std::endl; - cin.ignore(); - goto BEGIN_PROBE; - #endif - return 0; -} +// Just show some position data + +#include +#include +#include +#include +#include +#include +#include + +#define DFHACK_WANT_MISCUTILS 1 +#define DFHACK_WANT_TILETYPES 1 +#include + +using namespace DFHack; +int main (int numargs, const char ** args) +{ + DFHack::ContextManager DFMgr("Memory.xml"); + DFHack::Context *DF = DFMgr.getSingleContext(); + + BEGIN_PROBE: + try + { + DF->Attach(); + } + catch (std::exception& e) + { + std::cerr << e.what() << std::endl; + #ifndef LINUX_BUILD + cin.ignore(); + #endif + return 1; + } + + + DFHack::Position *Pos = DF->getPosition(); + DFHack::VersionInfo* mem = DF->getMemoryInfo(); + DFHack::Maps *Maps = DF->getMaps(); + DFHack::Process * p = DF->getProcess(); + OffsetGroup *mapsg = mem->getGroup("Maps"); + OffsetGroup *mapblockg = mapsg->getGroup("block"); + OffsetGroup *localfeatg = mapsg->getGroup("features")->getGroup("local"); + + uint32_t region_x_offset = mapsg->getAddress("region_x"); + uint32_t region_y_offset = mapsg->getAddress("region_y"); + uint32_t region_z_offset = mapsg->getAddress("region_z"); + + uint32_t designatus = mapblockg->getOffset("designation"); + uint32_t block_feature1 = mapblockg->getOffset("feature_local"); + uint32_t block_feature2 = mapblockg->getOffset("feature_global"); + + uint32_t feature1_start_ptr = localfeatg->getAddress("start_ptr"); + int32_t regionX, regionY, regionZ; + + // read position of the region inside DF world + p->readDWord (region_x_offset, (uint32_t &)regionX); + p->readDWord (region_y_offset, (uint32_t &)regionY); + p->readDWord (region_z_offset, (uint32_t &)regionZ); + + Maps->Start(); + + vector global_features; + std::map > local_features; + Maps->ReadLocalFeatures(local_features); + Maps->ReadGlobalFeatures(global_features); + + int32_t cursorX, cursorY, cursorZ; + Pos->getCursorCoords(cursorX,cursorY,cursorZ); + if(cursorX != -30000) + { + uint32_t blockX = cursorX / 16; + uint32_t tileX = cursorX % 16; + uint32_t blockY = cursorY / 16; + uint32_t tileY = cursorY % 16; + t_temperatures tmpb1, tmpb2; + mapblock40d block; + if(Maps->ReadBlock40d(blockX,blockY,cursorZ,&block)) + { + Maps->ReadTemperatures(blockX,blockY,cursorZ,&tmpb1, &tmpb2); + printf("block addr: 0x%x\n", block.origin); + int16_t tiletype = block.tiletypes[tileX][tileY]; + naked_designation &des = block.designation[tileX][tileY].bits; + uint32_t &desw = block.designation[tileX][tileY].whole; + print_bits(block.designation[tileX][tileY].whole,std::cout); + std::cout << endl; + print_bits(block.occupancy[tileX][tileY].whole,std::cout); + std::cout << endl; + + // tiletype + std::cout <<"tiletype: " << tiletype; + if(tileTypeTable[tiletype].name) + std::cout << " = " << tileTypeTable[tiletype].name << std::endl; + + printf("%-10s: %4d %s\n","Class",tileTypeTable[tiletype].c,TileClassString[ tileTypeTable[tiletype].c ] , 0); + printf("%-10s: %4d %s\n","Material",tileTypeTable[tiletype].c,TileMaterialString[ tileTypeTable[tiletype].m ] , 0); + printf("%-10s: %4d %s\n","Special",tileTypeTable[tiletype].c,TileSpecialString[ tileTypeTable[tiletype].s ] , 0); + printf("%-10s: %4d\n","Variant",tileTypeTable[tiletype].v , 0); + printf("%-10s: %s\n","Direction",tileTypeTable[tiletype].d.getStr() , 0); + + + std::cout << std::endl; + std::cout <<"temperature1: " << tmpb1[tileX][tileY] << " U" << std::endl; + std::cout <<"temperature2: " << tmpb2[tileX][tileY] << " U" << std::endl; + + // biome, geolayer + std::cout << "biome: " << des.biome << std::endl; + std::cout << "geolayer: " << des.geolayer_index << std::endl; + + // liquids + if(des.flow_size) + { + if(des.liquid_type == DFHack::liquid_magma) + std::cout <<"magma: "; + else std::cout <<"water: "; + std::cout << des.flow_size << std::endl; + } + if(des.flow_forbid) + std::cout << "flow forbid" << std::endl; + if(des.pile) + std::cout << "stockpile?" << std::endl; + if(des.rained) + std::cout << "rained?" << std::endl; + if(des.smooth) + std::cout << "smooth?" << std::endl; + uint32_t designato = block.origin + designatus + (tileX * 16 + tileY) * sizeof(t_designation); + printf("designation offset: 0x%x\n", designato); + + #define PRINT_FLAG( X ) printf("%-16s= %c\n", #X , ( des.X ? 'Y' : ' ' ) ) + PRINT_FLAG( hidden ); + PRINT_FLAG( light ); + PRINT_FLAG( skyview ); + PRINT_FLAG( subterranean ); + PRINT_FLAG( water_table ); + //PRINT_FLAG( rained ); + + planecoord pc; + pc.dim.x=blockX; pc.dim.y=blockY; + + PRINT_FLAG( feature_local ); + if( des.feature_local ) + { + printf("%-16s %4d (%2d) %s\n", "", + block.local_feature, + local_features[pc][block.local_feature]->type, + sa_feature[local_features[pc][block.local_feature]->type] + ); + } + + PRINT_FLAG( feature_global ); + if( des.feature_global ){ + printf("%-16s %4d (%2d) %s\n", "", + block.global_feature, + global_features[block.global_feature].type, + sa_feature[global_features[block.global_feature].type] + ); + } + #undef PRINT_FLAG + std::cout << std::endl; + } + } + DF->Detach(); + #ifndef LINUX_BUILD + std::cout << "Press any key to refresh..." << std::endl; + cin.ignore(); + goto BEGIN_PROBE; + #endif + return 0; +}