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@ -996,6 +996,8 @@ Options:
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**item-type <item-idx> <type[:subtype]>**
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Replace the exact item type id in the job item.
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.. _job-material:
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job-material
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============
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Alter the material of the selected job. Similar to ``job item-material ...``
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@ -1012,6 +1014,8 @@ Invoked as::
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* In :kbd:`b` mode, during selection of building components positions the cursor
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over the first available choice with the matching material.
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.. _job-duplicate:
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job-duplicate
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=============
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In :kbd:`q` mode, when a job is highlighted within a workshop or furnace
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@ -1203,6 +1207,8 @@ Extra options for ``map``:
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:mud: Remove mud in addition to the normal stuff.
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:snow: Also remove snow coverings.
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.. _spotclean:
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spotclean
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=========
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Works like ``clean map snow mud``, but only for the tile under the cursor. Ideal
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@ -1242,6 +1248,7 @@ in the :kbd:`k` list, or inside a container. If called again before the game
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is resumed, cancels destruction of the item.
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:dfhack-keybind:`autodump-destroy-item`
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.. _cleanowned:
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cleanowned
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==========
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@ -1540,6 +1547,8 @@ Examples
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Stuff up to 50 owned tame male animals who are not grazers into cages built
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on the current default zone.
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.. _autonestbox:
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autonestbox
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===========
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Assigns unpastured female egg-layers to nestbox zones. Requires that you create
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