diff --git a/scripts/devel/export-dt-ini.lua b/scripts/devel/export-dt-ini.lua index 4e1d1e9df..723726150 100644 --- a/scripts/devel/export-dt-ini.lua +++ b/scripts/devel/export-dt-ini.lua @@ -201,6 +201,11 @@ address('id',df.history_event,'id') address('killed_hist_id',df.history_event_hist_figure_diedst,'victim_hf') header('item_offsets') +if os_type == 'darwin' then + value('item_type',0x4) +else + value('item_type',0x1) +end address('item_def',df.item_ammost,'subtype') --currently same for all address('id',df.item,'id') address('general_refs',df.item,'general_refs') @@ -306,13 +311,12 @@ address('turn_count',df.unit,'curse','time_on_site') address('souls',df.unit,'status','souls') address('states',df.unit,'status','misc_traits') address('labors',df.unit,'status','labors') ---address('thoughts',df.unit,'status','recent_events') ---address('happiness',df.unit,'status','happiness') address('hist_id',df.unit,'hist_figure_id') address('artifact_name',df.unit,'status','artifact_name') address('active_syndrome_vector',df.unit,'syndromes','active') address('syn_sick_flag',df.unit_syndrome,'flags') address('unit_health_info',df.unit,'health') +address('temp_mood',df.unit,'counters','soldier_mood') address('counters1',df.unit,'counters','winded') address('counters2',df.unit, 'counters','pain') address('counters3',df.unit, 'counters2','paralysis') @@ -358,9 +362,20 @@ address('skills',df.unit_soul,'skills') address('preferences',df.unit_soul,'preferences') address('personality',df.unit_soul,'personality') address('beliefs',df.unit_personality,'values') +address('emotions',df.unit_personality,'emotions') address('goals',df.unit_personality,'dreams') address('goal_realized',df.unit_personality.T_dreams,'unk8') address('traits',df.unit_personality,'traits') +address('stress_level',df.unit_personality,'stress_level') + +header('emotion_offsets') +address('emotion_type',df.unit_personality.T_emotions,'type') +address('strength',df.unit_personality.T_emotions,'strength') +address('thought_id',df.unit_personality.T_emotions,'thought') +address('sub_id',df.unit_personality.T_emotions,'subthought') +address('level',df.unit_personality.T_emotions,'severity') +address('year',df.unit_personality.T_emotions,'year') +address('year_tick',df.unit_personality.T_emotions,'year_tick') header('job_details') address('id',df.job,'job_type') @@ -426,8 +441,8 @@ size=10 5\value=0x00020000 6\name=an invader or hostile 6\value=0x00080000 -7\name=an invader or hostile -7\value=0x000C0000 +7\name=resident, invader or ambusher +7\value=0x00600000 8\name=part of a merchant caravan 8\value=0x00000080 9\name="Dead, Jim." @@ -443,7 +458,7 @@ size=5 2\value=0x00040000 3\name=resident 3\value=0x00080000 -4\name=visitor_uninvited +4\name=uninvited visitor 4\value=0x00400000 5\name=visitor 5\value=0x00800000 @@ -454,4 +469,4 @@ size=1 1\value=0x00001000 ]] -out:close() +out:close() \ No newline at end of file diff --git a/scripts/devel/make-dt.pl b/scripts/devel/make-dt.pl new file mode 100644 index 000000000..e3f390802 --- /dev/null +++ b/scripts/devel/make-dt.pl @@ -0,0 +1,492 @@ +#!/usr/bin/perl + +use strict; +use warnings; + +my ($version, $timestamp, $hash); + +open FH, 'version.lisp' or die "Cannot open version"; +while () { + if (/df-version-str.*\"(.*)\"/) { + $version = $1; + } elsif (/windows-timestamp.*#x([0-9a-f]+)/) { + $timestamp = $1; + } elsif (/linux-hash.*\"(.*)\"/) { + $hash = $1; + } +} +close FH; + +sub load_csv(\%$) { + my ($rhash, $fname) = @_; + + open FH, $fname or die "Cannot open $fname"; + while () { + next unless /^\"([^\"]*)\",\"(\d+)\",\"(?:0x([0-9a-fA-F]+))?\",\"[^\"]*\",\"([^\"]*)\",\"([^\"]*)\",\"([^\"]*)\"/; + my ($top, $level, $addr, $type, $name, $target) = ($1,$2,$3,$4,$5,$6); + next if defined $rhash->{$top}{$name}; + $rhash->{$top}{$name} = ($type eq 'enum-item' ? $target : hex $addr); + } + close FH; +} + +our $complete; + +sub lookup_addr(\%$$;$) { + my ($rhash, $top, $name, $bias) = @_; + + my $val = $rhash->{$top}{$name}; + unless (defined $val) { + $complete = 0; + return 0; + } + return $val + ($bias||0); +} + +our @lines; + +sub emit_header($) { + my ($name) = @_; + push @lines, '' if @lines; + push @lines, "[$name]"; +} + +sub emit_addr($\%$$;$) { + my ($name, $rhash, $top, $var, $bias) = @_; + + my $val = $rhash->{$top}{$var}; + if (defined $val) { + $val += ($bias||0); + if ($val < 0x10000) { + push @lines, sprintf('%s=0x%04x', $name, $val); + } else { + push @lines, sprintf('%s=0x%08x', $name, $val); + } + } else { + $complete = 0; + push @lines, "$name=0x0"; + } +} + +sub generate_dt_ini($$$$) { + my ($subdir, $version, $checksum, $ssize) = @_; + + my %globals; + load_csv %globals, "$subdir/globals.csv"; + my %all; + load_csv %all, "$subdir/all.csv"; + + local $complete = 1; + local @lines; + + emit_header 'addresses'; + emit_addr 'translation_vector',%globals,'world','world.raws.language.translations'; + emit_addr 'language_vector',%globals,'world','world.raws.language.words'; + emit_addr 'creature_vector',%globals,'world','world.units.all'; + emit_addr 'active_creature_vector',%globals,'world','world.units.active'; + emit_addr 'dwarf_race_index',%globals,'ui','ui.race_id'; + emit_addr 'squad_vector',%globals,'world','world.squads.all'; + emit_addr 'current_year',%globals,'cur_year','cur_year'; + emit_addr 'cur_year_tick',%globals,'cur_year_tick','cur_year_tick'; + emit_addr 'dwarf_civ_index',%globals,'ui','ui.civ_id'; + emit_addr 'races_vector',%globals,'world','world.raws.creatures.all'; + emit_addr 'reactions_vector',%globals,'world','world.raws.reactions'; + emit_addr 'events_vector',%globals,'world','world.history.events'; + emit_addr 'historical_figures_vector',%globals,'world','world.history.figures'; + emit_addr 'fake_identities_vector',%globals,'world','world.identities.all'; + emit_addr 'fortress_entity',%globals,'ui','ui.main.fortress_entity'; + emit_addr 'historical_entities_vector',%globals,'world','world.entities.all'; + emit_addr 'itemdef_weapons_vector',%globals,'world','world.raws.itemdefs.weapons'; + emit_addr 'itemdef_trap_vector',%globals,'world','world.raws.itemdefs.trapcomps'; + emit_addr 'itemdef_toy_vector',%globals,'world','world.raws.itemdefs.toys'; + emit_addr 'itemdef_tool_vector',%globals,'world','world.raws.itemdefs.tools'; + emit_addr 'itemdef_instrument_vector',%globals,'world','world.raws.itemdefs.instruments'; + emit_addr 'itemdef_armor_vector',%globals,'world','world.raws.itemdefs.armor'; + emit_addr 'itemdef_ammo_vector',%globals,'world','world.raws.itemdefs.ammo'; + emit_addr 'itemdef_siegeammo_vector',%globals,'world','world.raws.itemdefs.siege_ammo'; + emit_addr 'itemdef_glove_vector',%globals,'world','world.raws.itemdefs.gloves'; + emit_addr 'itemdef_shoe_vector',%globals,'world','world.raws.itemdefs.shoes'; + emit_addr 'itemdef_shield_vector',%globals,'world','world.raws.itemdefs.shields'; + emit_addr 'itemdef_helm_vector',%globals,'world','world.raws.itemdefs.helms'; + emit_addr 'itemdef_pant_vector',%globals,'world','world.raws.itemdefs.pants'; + emit_addr 'itemdef_food_vector',%globals,'world','world.raws.itemdefs.food'; + emit_addr 'colors_vector',%globals,'world','world.raws.language.colors'; + emit_addr 'shapes_vector',%globals,'world','world.raws.language.shapes'; + emit_addr 'base_materials',%globals,'world','world.raws.mat_table.builtin'; + emit_addr 'inorganics_vector',%globals,'world','world.raws.inorganics'; + emit_addr 'plants_vector',%globals,'world','world.raws.plants.all'; + emit_addr 'material_templates_vector',%globals,'world','world.raws.material_templates'; + emit_addr 'all_syndromes_vector',%globals,'world','world.raws.syndromes.all'; + emit_addr 'world_data',%globals,'world','world.world_data'; + emit_addr 'active_sites_vector',%all,'world_data','active_site'; + emit_addr 'world_site_type',%all,'world_site','type'; + emit_addr 'weapons_vector',%globals,'world','world.items.other[WEAPON]'; + emit_addr 'shields_vector',%globals,'world','world.items.other[SHIELD]'; + emit_addr 'quivers_vector',%globals,'world','world.items.other[QUIVER]'; + emit_addr 'crutches_vector',%globals,'world','world.items.other[CRUTCH]'; + emit_addr 'backpacks_vector',%globals,'world','world.items.other[BACKPACK]'; + emit_addr 'ammo_vector',%globals,'world','world.items.other[AMMO]'; + emit_addr 'flasks_vector',%globals,'world','world.items.other[FLASK]'; + emit_addr 'pants_vector',%globals,'world','world.items.other[PANTS]'; + emit_addr 'armor_vector',%globals,'world','world.items.other[ARMOR]'; + emit_addr 'shoes_vector',%globals,'world','world.items.other[SHOES]'; + emit_addr 'helms_vector',%globals,'world','world.items.other[HELM]'; + emit_addr 'gloves_vector',%globals,'world','world.items.other[GLOVES]'; + emit_addr 'artifacts_vector',%globals,'world','world.artifacts.all'; + + emit_header 'offsets'; + emit_addr 'word_table',%all,'language_translation','words'; + push @lines, 'string_buffer_offset=0x0000'; + + emit_header 'word_offsets'; + emit_addr 'base',%all,'language_word','word'; + emit_addr 'noun_singular',%all,'language_word','forms[Noun]'; + emit_addr 'noun_plural',%all,'language_word','forms[NounPlural]'; + emit_addr 'adjective',%all,'language_word','forms[Adjective]'; + emit_addr 'verb',%all,'language_word','forms[Verb]'; + emit_addr 'present_simple_verb',%all,'language_word','forms[Verb3rdPerson]'; + emit_addr 'past_simple_verb',%all,'language_word','forms[VerbPast]'; + emit_addr 'past_participle_verb',%all,'language_word','forms[VerbPassive]'; + emit_addr 'present_participle_verb',%all,'language_word','forms[VerbGerund]'; + emit_addr 'words',%all,'language_name','words'; + emit_addr 'word_type',%all,'language_name','parts_of_speech'; + emit_addr 'language_id',%all,'language_name','language'; + + emit_header 'general_ref_offsets'; + emit_addr 'ref_type',%all,'general_ref::vtable','getType'; + emit_addr 'artifact_id',%all,'general_ref_artifact','artifact_id'; + emit_addr 'item_id',%all,'general_ref_item','item_id'; + + emit_header 'race_offsets'; + emit_addr 'name_singular',%all,'creature_raw','name'; + emit_addr 'name_plural',%all,'creature_raw','name',$ssize; + emit_addr 'adjective',%all,'creature_raw','name',$ssize*2; + emit_addr 'baby_name_singular',%all,'creature_raw','general_baby_name'; + emit_addr 'baby_name_plural',%all,'creature_raw','general_baby_name',$ssize; + emit_addr 'child_name_singular',%all,'creature_raw','general_child_name'; + emit_addr 'child_name_plural',%all,'creature_raw','general_child_name',$ssize; + emit_addr 'pref_string_vector',%all,'creature_raw','prefstring'; + emit_addr 'castes_vector',%all,'creature_raw','caste'; + emit_addr 'pop_ratio_vector',%all,'creature_raw','pop_ratio'; + emit_addr 'materials_vector',%all,'creature_raw','material'; + emit_addr 'flags',%all,'creature_raw','flags'; + emit_addr 'tissues_vector',%all,'creature_raw','tissue'; + + emit_header 'caste_offsets'; + emit_addr 'caste_name',%all,'caste_raw','caste_name'; + emit_addr 'caste_descr',%all,'caste_raw','description'; + emit_addr 'caste_trait_ranges',%all,'caste_raw','personality.a'; + emit_addr 'caste_phys_att_ranges',%all,'caste_raw','attributes.phys_att_range'; + emit_addr 'baby_age',%all,'caste_raw','misc.baby_age'; + emit_addr 'child_age',%all,'caste_raw','misc.child_age'; + emit_addr 'adult_size',%all,'caste_raw','misc.adult_size'; + emit_addr 'flags',%all,'caste_raw','flags'; + emit_addr 'body_info',%all,'caste_raw','body_info'; + emit_addr 'skill_rates',%all,'caste_raw','skill_rates'; + emit_addr 'caste_att_rates',%all,'caste_raw','attributes.phys_att_rates'; + emit_addr 'caste_att_caps',%all,'caste_raw','attributes.phys_att_cap_perc'; + emit_addr 'shearable_tissues_vector',%all,'caste_raw','shearable_tissue_layer'; + emit_addr 'extracts',%all,'caste_raw','extracts.extract_matidx'; + + emit_header 'hist_entity_offsets'; + emit_addr 'beliefs',%all,'historical_entity','resources.values'; + emit_addr 'squads',%all,'historical_entity','squads'; + emit_addr 'positions',%all,'historical_entity','positions.own'; + emit_addr 'assignments',%all,'historical_entity','positions.assignments'; + emit_addr 'assign_hist_id',%all,'entity_position_assignment','histfig'; + emit_addr 'assign_position_id',%all,'entity_position_assignment','position_id'; + emit_addr 'position_id',%all,'entity_position','id'; + emit_addr 'position_name',%all,'entity_position','name'; + emit_addr 'position_female_name',%all,'entity_position','name_female'; + emit_addr 'position_male_name',%all,'entity_position','name_male'; + + emit_header 'hist_figure_offsets'; + emit_addr 'hist_race',%all,'historical_figure','race'; + emit_addr 'hist_name',%all,'historical_figure','name'; + emit_addr 'id',%all,'historical_figure','id'; + emit_addr 'hist_fig_info',%all,'historical_figure','info'; + emit_addr 'reputation',%all,'historical_figure_info','reputation'; + emit_addr 'current_ident',%all,'historical_figure_info::anon13','cur_identity'; + emit_addr 'fake_name',%all,'identity','name'; + emit_addr 'fake_birth_year',%all,'identity','birth_year'; + emit_addr 'fake_birth_time',%all,'identity','birth_second'; + emit_addr 'kills',%all,'historical_figure_info','kills'; + emit_addr 'killed_race_vector',%all,'historical_kills','killed_race'; + emit_addr 'killed_undead_vector',%all,'historical_kills','killed_undead'; + emit_addr 'killed_counts_vector',%all,'historical_kills','killed_count'; + + emit_header 'hist_event_offsets'; + emit_addr 'event_year',%all,'history_event','year'; + emit_addr 'id',%all,'history_event','id'; + emit_addr 'killed_hist_id',%all,'history_event_hist_figure_diedst','victim_hf'; + + emit_header 'item_offsets'; + if ($subdir eq 'osx') { + push @lines, 'item_type=0x0004'; + } else { + push @lines, 'item_type=0x0001'; + } + emit_addr 'item_def',%all,'item_ammost','subtype'; #currently same for all + emit_addr 'id',%all,'item','id'; + emit_addr 'general_refs',%all,'item','general_refs'; + emit_addr 'stack_size',%all,'item_actual','stack_size'; + emit_addr 'wear',%all,'item_actual','wear'; + emit_addr 'mat_type',%all,'item_crafted','mat_type'; + emit_addr 'mat_index',%all,'item_crafted','mat_index'; + emit_addr 'quality',%all,'item_crafted','quality'; + + emit_header 'item_subtype_offsets'; + emit_addr 'sub_type',%all,'itemdef','subtype'; + emit_addr 'name',%all,'itemdef_armorst','name'; + emit_addr 'name_plural',%all,'itemdef_armorst','name_plural'; + emit_addr 'adjective',%all,'itemdef_armorst','name_preplural'; + + emit_header 'item_filter_offsets'; + emit_addr 'item_subtype',%all,'item_filter_spec','item_subtype'; + emit_addr 'mat_class',%all,'item_filter_spec','material_class'; + emit_addr 'mat_type',%all,'item_filter_spec','mattype'; + emit_addr 'mat_index',%all,'item_filter_spec','matindex'; + + emit_header 'weapon_subtype_offsets'; + emit_addr 'single_size',%all,'itemdef_weaponst','two_handed'; + emit_addr 'multi_size',%all,'itemdef_weaponst','minimum_size'; + emit_addr 'ammo',%all,'itemdef_weaponst','ranged_ammo'; + emit_addr 'melee_skill',%all,'itemdef_weaponst','skill_melee'; + emit_addr 'ranged_skill',%all,'itemdef_weaponst','skill_ranged'; + + emit_header 'armor_subtype_offsets'; + emit_addr 'layer',%all,'armor_properties','layer'; + emit_addr 'mat_name',%all,'itemdef_armorst','material_placeholder'; + emit_addr 'other_armor_level',%all,'itemdef_helmst','armorlevel'; + emit_addr 'armor_adjective',%all,'itemdef_armorst','adjective'; + emit_addr 'armor_level',%all,'itemdef_armorst','armorlevel'; + emit_addr 'chest_armor_properties',%all,'itemdef_armorst','props'; + emit_addr 'pants_armor_properties',%all,'itemdef_pantsst','props'; + emit_addr 'other_armor_properties',%all,'itemdef_helmst','props'; + + emit_header 'material_offsets'; + emit_addr 'solid_name',%all,'material_common','state_name[Solid]'; + emit_addr 'liquid_name',%all,'material_common','state_name[Liquid]'; + emit_addr 'gas_name',%all,'material_common','state_name[Gas]'; + emit_addr 'powder_name',%all,'material_common','state_name[Powder]'; + emit_addr 'paste_name',%all,'material_common','state_name[Paste]'; + emit_addr 'pressed_name',%all,'material_common','state_name[Pressed]'; + emit_addr 'flags',%all,'material_common','flags'; + emit_addr 'inorganic_materials_vector',%all,'inorganic_raw','material'; + emit_addr 'inorganic_flags',%all,'inorganic_raw','flags'; + + emit_header 'plant_offsets'; + emit_addr 'name',%all,'plant_raw','name'; + emit_addr 'name_plural',%all,'plant_raw','name_plural'; + emit_addr 'name_leaf_plural',%all,'plant_raw','leaves_plural'; + emit_addr 'name_seed_plural',%all,'plant_raw','seed_plural'; + emit_addr 'materials_vector',%all,'plant_raw','material'; + emit_addr 'flags',%all,'plant_raw','flags'; + + emit_header 'descriptor_offsets'; + emit_addr 'color_name',%all,'descriptor_color','name'; + emit_addr 'shape_name_plural',%all,'descriptor_shape','name_plural'; + + emit_header 'health_offsets'; + emit_addr 'parent_id',%all,'body_part_raw','con_part_id'; + emit_addr 'layers_vector',%all,'body_part_raw','layers'; + emit_addr 'number',%all,'body_part_raw','number'; + emit_addr 'names_vector',%all,'body_part_raw','name_singular'; + emit_addr 'names_plural_vector',%all,'body_part_raw','name_plural'; + emit_addr 'layer_tissue',%all,'body_part_layer_raw','tissue_id'; + emit_addr 'layer_global_id',%all,'body_part_layer_raw','layer_id'; + emit_addr 'tissue_name',%all,'tissue_template','tissue_name_singular'; + emit_addr 'tissue_flags',%all,'tissue_template','flags'; + + emit_header 'dwarf_offsets'; + emit_addr 'first_name',%all,'unit','name',lookup_addr(%all,'language_name','first_name'); + emit_addr 'nick_name',%all,'unit','name',lookup_addr(%all,'language_name','nickname'); + emit_addr 'last_name',%all,'unit','name',lookup_addr(%all,'language_name','words'); + emit_addr 'custom_profession',%all,'unit','custom_profession'; + emit_addr 'profession',%all,'unit','profession'; + emit_addr 'race',%all,'unit','race'; + emit_addr 'flags1',%all,'unit','flags1'; + emit_addr 'flags2',%all,'unit','flags2'; + emit_addr 'flags3',%all,'unit','flags3'; + emit_addr 'caste',%all,'unit','caste'; + emit_addr 'sex',%all,'unit','sex'; + emit_addr 'id',%all,'unit','id'; + emit_addr 'animal_type',%all,'unit','training_level'; + emit_addr 'civ',%all,'unit','civ_id'; + emit_addr 'specific_refs',%all,'unit','specific_refs'; + emit_addr 'squad_id',%all,'unit','military.squad_id'; + emit_addr 'squad_position',%all,'unit','military.squad_position'; + emit_addr 'recheck_equipment',%all,'unit','military.pickup_flags'; + emit_addr 'mood',%all,'unit','mood'; + emit_addr 'birth_year',%all,'unit','relations.birth_year'; + emit_addr 'birth_time',%all,'unit','relations.birth_time'; + emit_addr 'pet_owner_id',%all,'unit','relations.pet_owner_id'; + emit_addr 'current_job',%all,'unit','job.current_job'; + emit_addr 'physical_attrs',%all,'unit','body.physical_attrs'; + emit_addr 'body_size',%all,'unit','appearance.body_modifiers'; + emit_addr 'size_info',%all,'unit','body.size_info'; + emit_addr 'curse',%all,'unit','curse.name'; + emit_addr 'curse_add_flags1',%all,'unit','curse.add_tags1'; + emit_addr 'turn_count',%all,'unit','curse.time_on_site'; + emit_addr 'souls',%all,'unit','status.souls'; + emit_addr 'states',%all,'unit','status.misc_traits'; + emit_addr 'labors',%all,'unit','status.labors'; + emit_addr 'hist_id',%all,'unit','hist_figure_id'; + emit_addr 'artifact_name',%all,'unit','status.artifact_name'; + emit_addr 'active_syndrome_vector',%all,'unit','syndromes.active'; + emit_addr 'syn_sick_flag',%all,'unit_syndrome','flags.is_sick'; + emit_addr 'unit_health_info',%all,'unit','health'; + emit_addr 'temp_mood',%all,'unit','counters.soldier_mood'; + emit_addr 'counters1',%all,'unit','counters.winded'; + emit_addr 'counters2',%all,'unit','counters.pain'; + emit_addr 'counters3',%all,'unit','counters2.paralysis'; + emit_addr 'limb_counters',%all,'unit','status2.limbs_stand_max'; + emit_addr 'blood',%all,'unit','body.blood_max'; + emit_addr 'body_component_info',%all,'unit','body.components'; + emit_addr 'layer_status_vector',%all,'body_component_info','layer_status'; + emit_addr 'wounds_vector',%all,'unit','body.wounds'; + emit_addr 'mood_skill',%all,'unit','job.mood_skill'; + emit_addr 'used_items_vector',%all,'unit','used_items'; + emit_addr 'affection_level',%all,'unit_item_use','affection_level'; + emit_addr 'inventory',%all,'unit','inventory'; + emit_addr 'inventory_item_mode',%all,'unit_inventory_item','mode'; + emit_addr 'inventory_item_bodypart',%all,'unit_inventory_item','body_part_id'; + + emit_header 'syndrome_offsets'; + emit_addr 'cie_effects',%all,'syndrome','ce'; + emit_addr 'cie_end',%all,'creature_interaction_effect','end'; + emit_addr 'cie_first_perc',%all,'creature_interaction_effect_phys_att_changest','phys_att_perc'; #same for mental + emit_addr 'cie_phys',%all,'creature_interaction_effect_phys_att_changest','phys_att_add'; + emit_addr 'cie_ment',%all,'creature_interaction_effect_ment_att_changest','ment_att_add'; + emit_addr 'syn_classes_vector',%all,'syndrome','syn_class'; + emit_addr 'trans_race_id',%all,'creature_interaction_effect_body_transformationst','race'; + + emit_header 'unit_wound_offsets'; + emit_addr 'parts',%all,'unit_wound','parts'; + emit_addr 'id',%all,'unit_wound::anon2','body_part_id'; + emit_addr 'layer',%all,'unit_wound::anon2','layer_idx'; + emit_addr 'general_flags',%all,'unit_wound','flags'; + emit_addr 'flags1',%all,'unit_wound::anon2','flags1'; + emit_addr 'flags2',%all,'unit_wound::anon2','flags2'; + emit_addr 'effects_vector',%all,'unit_wound::anon2','effect_type'; + emit_addr 'bleeding',%all,'unit_wound::anon2','bleeding'; + emit_addr 'pain',%all,'unit_wound::anon2','pain'; + emit_addr 'cur_pen',%all,'unit_wound::anon2','cur_penetration_perc'; + emit_addr 'max_pen',%all,'unit_wound::anon2','max_penetration_perc'; + + emit_header 'soul_details'; + emit_addr 'name',%all,'unit_soul','name'; + emit_addr 'orientation',%all,'unit_soul','orientation_flags'; + emit_addr 'mental_attrs',%all,'unit_soul','mental_attrs'; + emit_addr 'skills',%all,'unit_soul','skills'; + emit_addr 'preferences',%all,'unit_soul','preferences'; + emit_addr 'personality',%all,'unit_soul','personality'; + emit_addr 'beliefs',%all,'unit_personality','values'; + emit_addr 'emotions',%all,'unit_personality','emotions'; + emit_addr 'goals',%all,'unit_personality','dreams'; + emit_addr 'goal_realized',%all,'unit_personality::anon5','unk8'; + emit_addr 'traits',%all,'unit_personality','traits'; + emit_addr 'stress_level',%all,'unit_personality','stress_level'; + + emit_header 'emotion_offsets'; + emit_addr 'emotion_type',%all,'unit_personality::anon4','type'; + emit_addr 'strength',%all,'unit_personality::anon4','strength'; + emit_addr 'thought_id',%all,'unit_personality::anon4','thought'; + emit_addr 'sub_id',%all,'unit_personality::anon4','subthought'; + emit_addr 'level',%all,'unit_personality::anon4','severity'; + emit_addr 'year',%all,'unit_personality::anon4','year'; + emit_addr 'year_tick',%all,'unit_personality::anon4','year_tick'; + + emit_header 'job_details'; + emit_addr 'id',%all,'job','job_type'; + emit_addr 'mat_type',%all,'job','mat_type'; + emit_addr 'mat_index',%all,'job','mat_index'; + emit_addr 'mat_category',%all,'job','material_category'; + emit_addr 'on_break_flag',%all,'misc_trait_type','OnBreak'; + emit_addr 'sub_job_id',%all,'job','reaction_name'; + emit_addr 'reaction',%all,'reaction','name'; + emit_addr 'reaction_skill',%all,'reaction','skill'; + + emit_header 'squad_offsets'; + emit_addr 'id',%all,'squad','id'; + emit_addr 'name',%all,'squad','name'; + emit_addr 'alias',%all,'squad','alias'; + emit_addr 'members',%all,'squad','positions'; + emit_addr 'carry_food',%all,'squad','carry_food'; + emit_addr 'carry_water',%all,'squad','carry_water'; + emit_addr 'ammunition',%all,'squad','ammunition'; + emit_addr 'quiver',%all,'squad_position','quiver'; + emit_addr 'backpack',%all,'squad_position','backpack'; + emit_addr 'flask',%all,'squad_position','flask'; + emit_addr 'armor_vector',%all,'squad_position','uniform[body]'; + emit_addr 'helm_vector',%all,'squad_position','uniform[head]'; + emit_addr 'pants_vector',%all,'squad_position','uniform[pants]'; + emit_addr 'gloves_vector',%all,'squad_position','uniform[gloves]'; + emit_addr 'shoes_vector',%all,'squad_position','uniform[shoes]'; + emit_addr 'shield_vector',%all,'squad_position','uniform[shield]'; + emit_addr 'weapon_vector',%all,'squad_position','uniform[weapon]'; + emit_addr 'uniform_item_filter',%all,'squad_uniform_spec','item_filter'; + emit_addr 'uniform_indiv_choice',%all,'squad_uniform_spec','indiv_choice'; + + my $body_str = join("\n",@lines); + my $complete_str = ($complete ? 'true' : 'false'); + + open OUT, ">$subdir/therapist.ini" or die "Cannot open output file"; + print OUT <<__END__; +[info] +checksum=0x$checksum +version_name=$version +complete=$complete_str + +$body_str + +[valid_flags_2] +size=0 + +[invalid_flags_1] +size=10 +1\\name=a zombie +1\\value=0x00001000 +2\\name=a skeleton +2\\value=0x00002000 +3\\name=a merchant +3\\value=0x00000040 +4\\name=outpost liason or diplomat +4\\value=0x00000800 +5\\name=an invader or hostile +5\\value=0x00020000 +6\\name=an invader or hostile +6\\value=0x00080000 +7\\name=resident, invader or ambusher +7\\value=0x00600000 +8\\name=part of a merchant caravan +8\\value=0x00000080 +9\\name="Dead, Jim." +9\\value=0x00000002 +10\\name=marauder +10\\value=0x00000010 + +[invalid_flags_2] +size=5 +1\\name="killed, Jim." +1\\value=0x00000080 +2\\name=from the Underworld. SPOOKY! +2\\value=0x00040000 +3\\name=resident +3\\value=0x00080000 +4\\name=uninvited visitor +4\\value=0x00400000 +5\\name=visitor +5\\value=0x00800000 + +[invalid_flags_3] +size=1 +1\\name=a ghost +1\\value=0x00001000 +__END__ + close OUT; +} + +generate_dt_ini 'linux', $version, substr($hash,0,8), 4; +generate_dt_ini 'windows', $version.' (graphics)', $timestamp, 0x1C; +generate_dt_ini 'osx', $version, substr($hash,0,8), 4; \ No newline at end of file