Merge pull request #2282 from myk002/myk_scrollbar

[widgets.Label] show full scrollbars instead of just scroll icons
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Myk 2022-09-11 19:36:19 -07:00 committed by GitHub
commit 9f9adffa9b
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4 changed files with 106 additions and 33 deletions

@ -4039,13 +4039,17 @@ It has the following attributes:
keys to the number of lines to scroll as positive or negative integers or one of the keywords
supported by the ``scroll`` method. The default is up/down arrows scrolling by one line and page
up/down scrolling by one page.
:show_scroll_icons: Controls scroll icons' behaviour: ``false`` for no icons, ``'right'`` or ``'left'`` for
:show_scrollbar: Controls scrollbar display: ``false`` for no scrollbar, ``'right'`` or ``'left'`` for
icons next to the text in an additional column (``frame_inset`` is adjusted to have ``.r`` or ``.l`` greater than ``0``),
``nil`` same as ``'right'`` but changes ``frame_inset`` only if a scroll icon is actually necessary
(if ``getTextHeight()`` is greater than ``frame_body.height``). Default is ``nil``.
:up_arrow_icon: The symbol for scroll up arrow. Default is ``string.char(24)`` (``↑``).
:down_arrow_icon: The symbol for scroll down arrow. Default is ``string.char(25)`` (``↓``).
:scroll_icon_pen: Specifies the pen for scroll icons. Default is ``COLOR_LIGHTCYAN``.
:scrollbar_fg: Specifies the pen for the scroll icons and the active part of the bar. Default is ``COLOR_LIGHTGREEN`` (the same as the native DF help screens).
:scrollbar_bg: Specifies the pen for the background part of the scrollbar. Default is ``COLOR_CYAN`` (the same as the native DF help screens).
If the scrollbar is shown, it will react to mouse clicks on the scrollbar itself.
Clicking on the arrows at the top or the bottom will scroll by one line, and
clicking on the unfilled portion of the scrollbar will scroll by a half page in
that direction.
The text itself is represented as a complex structure, and passed
to the object via the ``text`` argument of the constructor, or via

@ -64,6 +64,7 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
- `seedwatch`: ``seedwatch all`` now adds all plants with seeds to the watchlist, not just the "basic" crops.
- UX: You can now move the cursor around in DFHack text fields in ``gui/`` scripts (e.g. `gui/blueprint`, `gui/quickfort`, or `gui/gm-editor`). You can move the cursor by clicking where you want it to go with the mouse or using the Left/Right arrow keys. Ctrl+Left/Right will move one word at a time, and Alt+Left/Right will move to the beginning/end of the text.
- UX: You can now click on the hotkey hint text in many ``gui/`` script windows to activate the hotkey, like a button. Not all scripts have been updated to use the clickable widget yet, but you can try it in `gui/blueprint` or `gui/quickfort`.
- UX: Label widget scroll icons are replaced with scrollbars that represent the percentage of text on the screen and move with the position of the visible text, just like web browser scrollbars.
- `quickfort`: `Dreamfort <quickfort-blueprint-guide>` blueprint set improvements: set traffic designations to encourage dwarves to eat cooked food instead of raw ingredients
## Documentation

@ -544,12 +544,10 @@ Label.ATTRS{
auto_width = false,
on_click = DEFAULT_NIL,
on_rclick = DEFAULT_NIL,
--
scroll_keys = STANDARDSCROLL,
show_scroll_icons = DEFAULT_NIL, -- DEFAULT_NIL, 'right', 'left', false
up_arrow_icon = string.char(24),
down_arrow_icon = string.char(25),
scroll_icon_pen = COLOR_LIGHTCYAN,
show_scrollbar = DEFAULT_NIL, -- DEFAULT_NIL, 'right', 'left', false
scrollbar_fg = COLOR_LIGHTGREEN,
scrollbar_bg = COLOR_CYAN
}
function Label:init(args)
@ -573,16 +571,16 @@ function Label:setText(text)
end
function Label:update_scroll_inset()
if self.show_scroll_icons == nil then
self._show_scroll_icons = self:getTextHeight() > self.frame_body.height and 'right' or false
if self.show_scrollbar == nil then
self._show_scrollbar = self:getTextHeight() > self.frame_body.height and 'right' or false
else
self._show_scroll_icons = self.show_scroll_icons
self._show_scrollbar = self.show_scrollbar
end
if self._show_scroll_icons then
-- here self._show_scroll_icons can only be either
if self._show_scrollbar then
-- here self._show_scrollbar can only be either
-- 'left' or any true value which we interpret as right
local l,t,r,b = gui.parse_inset(self.frame_inset)
if self._show_scroll_icons == 'left' and l <= 0 then
if self._show_scrollbar == 'left' and l <= 0 then
l = 1
elseif r <= 0 then
r = 1
@ -591,14 +589,54 @@ function Label:update_scroll_inset()
end
end
function Label:render_scroll_icons(dc, x, y1, y2)
if self.start_line_num ~= 1 then
dc:seek(x, y1):char(self.up_arrow_icon, self.scroll_icon_pen)
-- the position is the number of tiles of empty space above the top of the
-- scrollbar, and the height is the number of tiles the scrollbar should occupy
-- to represent the percentage of text that is on the screen.
local function get_scrollbar_pos_and_height(label)
local first_visible_line = label.start_line_num
local text_height = label:getTextHeight()
local last_visible_line = first_visible_line + label.frame_body.height - 1
local scrollbar_body_height = label.frame_body.height - 2
local displayed_lines = last_visible_line - first_visible_line
local height = math.floor(((displayed_lines-1) * scrollbar_body_height) /
text_height)
local max_pos = scrollbar_body_height - height
local pos = math.ceil(((first_visible_line-1) * max_pos) /
(text_height - label.frame_body.height))
return pos, height
end
local UP_ARROW_CHAR = string.char(24)
local DOWN_ARROW_CHAR = string.char(25)
local NO_ARROW_CHAR = string.char(32)
local BAR_CHAR = string.char(7)
local BAR_BG_CHAR = string.char(179)
function Label:render_scrollbar(dc, x, y1, y2)
-- render up arrow if we're not at the top
dc:seek(x, y1):char(
self.start_line_num == 1 and NO_ARROW_CHAR or UP_ARROW_CHAR,
self.scrollbar_fg, self.scrollbar_bg)
-- render scrollbar body
local pos, height = get_scrollbar_pos_and_height(self)
local starty = y1 + pos + 1
local endy = y1 + pos + height
for y=y1+1,y2-1 do
if y >= starty and y <= endy then
dc:seek(x, y):char(BAR_CHAR, self.scrollbar_fg)
else
dc:seek(x, y):char(BAR_BG_CHAR, self.scrollbar_bg)
end
end
-- render down arrow if we're not at the bottom
local last_visible_line = self.start_line_num + self.frame_body.height - 1
if last_visible_line < self:getTextHeight() then
dc:seek(x, y2):char(self.down_arrow_icon, self.scroll_icon_pen)
end
dc:seek(x, y2):char(
last_visible_line >= self:getTextHeight() and
NO_ARROW_CHAR or DOWN_ARROW_CHAR,
self.scrollbar_fg, self.scrollbar_bg)
end
function Label:computeFrame(parent_rect)
@ -644,13 +682,11 @@ function Label:onRenderBody(dc)
end
function Label:onRenderFrame(dc, rect)
if self._show_scroll_icons
and self:getTextHeight() > self.frame_body.height
then
local x = self._show_scroll_icons == 'left'
if self._show_scrollbar then
local x = self._show_scrollbar == 'left'
and self.frame_body.x1-dc.x1-1
or self.frame_body.x2-dc.x1+1
self:render_scroll_icons(dc,
self:render_scrollbar(dc,
x,
self.frame_body.y1-dc.y1,
self.frame_body.y2-dc.y1
@ -658,7 +694,35 @@ function Label:onRenderFrame(dc, rect)
end
end
function Label:click_scrollbar()
if not self._show_scrollbar then return end
local rect = self.frame_body
local x, y = dscreen.getMousePos()
if self._show_scrollbar == 'left' and x ~= rect.x1-1 or x ~= rect.x2+1 then
return
end
if y < rect.y1 or y > rect.y2 then
return
end
if y == rect.y1 then
return -1
elseif y == rect.y2 then
return 1
else
local pos, height = get_scrollbar_pos_and_height(self)
if y < rect.y1 + pos then
return '-halfpage'
elseif y > rect.y1 + pos + height then
return '+halfpage'
end
end
return nil
end
function Label:scroll(nlines)
if not nlines then return end
if type(nlines) == 'string' then
if nlines == '+page' then
nlines = self.frame_body.height
@ -676,12 +740,16 @@ function Label:scroll(nlines)
n = math.min(n, self:getTextHeight() - self.frame_body.height + 1)
n = math.max(n, 1)
self.start_line_num = n
return nlines
end
function Label:onInput(keys)
if is_disabled(self) then return false end
if keys._MOUSE_L_DOWN and self:getMousePos() and self.on_click then
self:on_click()
if keys._MOUSE_L_DOWN then
if not self:scroll(self:click_scrollbar()) and
self:getMousePos() and self.on_click then
self:on_click()
end
end
if keys._MOUSE_R_DOWN and self:getMousePos() and self.on_rclick then
self:on_rclick()

@ -29,7 +29,7 @@ function test.correct_frame_body_with_scroll_icons()
end
local o = fs{}
expect.eq(o.subviews.text.frame_body.width, 9, "Label's frame_body.x2 and .width should be one smaller because of show_scroll_icons.")
expect.eq(o.subviews.text.frame_body.width, 9, "Label's frame_body.x2 and .width should be one smaller because of show_scrollbar.")
end
function test.correct_frame_body_with_few_text_lines()
@ -50,10 +50,10 @@ function test.correct_frame_body_with_few_text_lines()
end
local o = fs{}
expect.eq(o.subviews.text.frame_body.width, 10, "Label's frame_body.x2 and .width should not change with show_scroll_icons = false.")
expect.eq(o.subviews.text.frame_body.width, 10, "Label's frame_body.x2 and .width should not change with show_scrollbar = false.")
end
function test.correct_frame_body_without_show_scroll_icons()
function test.correct_frame_body_without_show_scrollbar()
local t = {}
for i = 1, 12 do
t[#t+1] = tostring(i)
@ -66,13 +66,13 @@ function test.correct_frame_body_without_show_scroll_icons()
view_id = 'text',
frame_inset = 0,
text = t,
show_scroll_icons = false,
show_scrollbar = false,
},
}
end
local o = fs{}
expect.eq(o.subviews.text.frame_body.width, 10, "Label's frame_body.x2 and .width should not change with show_scroll_icons = false.")
expect.eq(o.subviews.text.frame_body.width, 10, "Label's frame_body.x2 and .width should not change with show_scrollbar = false.")
end
function test.scroll()