Update deramp plugin, no longer relies on modules
parent
524b53935d
commit
9cc774fc9d
@ -1,158 +1,114 @@
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// De-ramp. All ramps marked for removal are replaced with given tile (presently, normal floor).
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#include <iostream>
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#include <vector>
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#include <map>
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#include <stddef.h>
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#include <assert.h>
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#include <string.h>
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using namespace std;
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#include "Core.h"
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#include <Console.h>
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#include <Export.h>
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#include <PluginManager.h>
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#include <modules/Maps.h>
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#include <TileTypes.h>
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using namespace DFHack;
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DFhackCExport command_result df_deramp (Core * c, vector <string> & parameters);
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#include "DataDefs.h"
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#include "df/world.h"
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#include "df/map_block.h"
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#include "df/tile_dig_designation.h"
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#include <TileTypes.h>
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DFhackCExport const char * plugin_name ( void )
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{
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return "deramp";
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}
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using std::vector;
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using std::string;
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using namespace DFHack;
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DFhackCExport command_result plugin_init ( Core * c, std::vector <PluginCommand> &commands)
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{
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commands.clear();
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commands.push_back(PluginCommand("deramp",
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"De-ramp. All ramps marked for removal are replaced with floors.",
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df_deramp));
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return CR_OK;
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}
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using df::global::world;
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using namespace DFHack;
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DFhackCExport command_result plugin_shutdown ( Core * c )
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// This is slightly different from what's in the Maps module - it takes tile coordinates rather than block coordinates
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df::map_block *getBlock (int32_t x, int32_t y, int32_t z)
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{
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return CR_OK;
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if ((x < 0) || (y < 0) || (z < 0))
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return NULL;
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if ((x >= world->map.x_count) || (y >= world->map.y_count) || (z >= world->map.z_count))
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return NULL;
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return world->map.block_index[x >> 4][y >> 4][z];
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}
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DFhackCExport command_result df_deramp (Core * c, vector <string> & parameters)
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{
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uint32_t x_max,y_max,z_max;
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uint32_t num_blocks = 0;
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uint32_t bytes_read = 0;
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DFHack::designations40d designations;
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DFHack::tiletypes40d tiles;
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DFHack::tiletypes40d tilesAbove;
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//DFHack::TileRow *ptile;
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int32_t oldT, newT;
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bool dirty= false;
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int count=0;
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int countbad=0;
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for(int i = 0; i < parameters.size();i++)
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{
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if(parameters[i] == "help" || parameters[i] == "?")
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{
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c->con.print("This command does two things:\n"
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"If there are any ramps designated for removal, they will be instantly removed.\n"
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"Any ramps that don't have their counterpart will be removed (fixes bugs with caveins)\n"
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);
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"If there are any ramps designated for removal, they will be instantly removed.\n"
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"Any ramps that don't have their counterpart will be removed (fixes bugs with caveins)\n"
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);
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return CR_OK;
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}
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}
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c->Suspend();
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DFHack::Maps *Mapz = c->getMaps();
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// init the map
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if (!Mapz->Start())
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{
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c->con.printerr("Can't init map.\n");
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c->Resume();
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return CR_FAILURE;
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}
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Mapz->getSize(x_max,y_max,z_max);
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CoreSuspender suspend(c);
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uint8_t zeroes [16][16] = {0};
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int count = 0;
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int countbad = 0;
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// walk the map
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for (uint32_t x = 0; x< x_max;x++)
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int num_blocks = 0, blocks_total = world->map.map_blocks.size();
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for (int i = 0; i < blocks_total; i++)
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{
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for (uint32_t y = 0; y< y_max;y++)
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df::map_block *block = world->map.map_blocks[i];
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df::map_block *above = getBlock(block->map_x, block->map_y, block->map_z + 1);
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for (int x = 0; x < 16; x++)
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{
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for (uint32_t z = 0; z< z_max;z++)
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for (int y = 0; y < 16; y++)
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{
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if (Mapz->getBlock(x,y,z))
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int16_t oldT = block->tiletype[x][y];
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if ((tileShape(oldT) == RAMP) &&
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(block->designation[x][y].bits.dig == df::tile_dig_designation::Default))
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{
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dirty= false;
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Mapz->ReadDesignations(x,y,z, &designations);
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Mapz->ReadTileTypes(x,y,z, &tiles);
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if (Mapz->getBlock(x,y,z+1))
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{
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Mapz->ReadTileTypes(x,y,z+1, &tilesAbove);
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}
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else
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{
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memset(&tilesAbove,0,sizeof(tilesAbove));
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}
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for (uint32_t ty=0;ty<16;++ty)
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{
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for (uint32_t tx=0;tx<16;++tx)
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{
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//Only the remove ramp designation (ignore channel designation, etc)
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oldT = tiles[tx][ty];
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if ( DFHack::designation_default == designations[tx][ty].bits.dig
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&& DFHack::RAMP==DFHack::tileShape(oldT))
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{
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//Current tile is a ramp.
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//Set current tile, as accurately as can be expected
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newT = DFHack::findSimilarTileType(oldT,DFHack::FLOOR);
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// Current tile is a ramp.
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// Set current tile, as accurately as can be expected
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int16_t newT = findSimilarTileType(oldT, FLOOR);
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//If no change, skip it (couldn't find a good tile type)
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if ( oldT == newT) continue;
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//Set new tile type, clear designation
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tiles[tx][ty] = newT;
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designations[tx][ty].bits.dig = DFHack::designation_no;
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// If no change, skip it (couldn't find a good tile type)
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if (oldT == newT)
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continue;
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// Set new tile type, clear designation
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block->tiletype[x][y] = newT;
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block->designation[x][y].bits.dig = df::tile_dig_designation::No;
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//Check the tile above this one, in case a downward slope needs to be removed.
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if ( DFHack::RAMP_TOP == DFHack::tileShape(tilesAbove[tx][ty]) )
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{
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tilesAbove[tx][ty] = 32;
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}
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dirty= true;
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++count;
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}
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// ramp fixer
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else if(DFHack::RAMP!=DFHack::tileShape(oldT) && DFHack::RAMP_TOP == DFHack::tileShape(tilesAbove[tx][ty]))
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{
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tilesAbove[tx][ty] = 32;
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countbad++;
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dirty = true;
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}
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}
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}
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//If anything was changed, write it all.
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if (dirty)
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{
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Mapz->WriteDesignations(x,y,z, &designations);
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Mapz->WriteTileTypes(x,y,z, &tiles);
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if (Mapz->getBlock(x,y,z+1))
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{
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Mapz->WriteTileTypes(x,y,z+1, &tilesAbove);
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}
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dirty = false;
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}
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// Check the tile above this one, in case a downward slope needs to be removed.
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if ((above) && (tileShape(above->tiletype[x][y]) == RAMP_TOP))
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above->tiletype[x][y] = 32; // open space
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count++;
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}
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// ramp fixer
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else if ((tileShape(oldT) != RAMP)
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&& (above) && (tileShape(above->tiletype[x][y]) == RAMP_TOP))
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{
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above->tiletype[x][y] = 32; // open space
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countbad++;
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}
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}
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}
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}
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c->Resume();
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if(count)
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c->con.print("Found and changed %d tiles.\n",count);
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if(countbad)
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c->con.print("Fixed %d bad down ramps.\n",countbad);
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if (count)
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c->con.print("Found and changed %d tiles.\n", count);
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if (countbad)
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c->con.print("Fixed %d bad down ramps.\n", countbad);
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return CR_OK;
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}
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DFhackCExport const char * plugin_name ( void )
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{
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return "deramp";
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}
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DFhackCExport command_result plugin_init ( Core * c, std::vector <PluginCommand> &commands)
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{
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commands.clear();
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commands.push_back(PluginCommand("deramp",
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"De-ramp. All ramps marked for removal are replaced with floors.",
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df_deramp));
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return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown ( Core * c )
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{
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return CR_OK;
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}
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