port info widgets to unified superclass

develop
Myk Taylor 2023-10-10 03:57:03 -07:00
parent a085e5ef28
commit 9acf81d3a0
No known key found for this signature in database
3 changed files with 130 additions and 282 deletions

@ -1,7 +1,7 @@
local _ENV = mkmodule('plugins.sort.info')
local gui = require('gui')
local overlay = require('plugins.overlay')
local sortoverlay = require('plugins.sort.sortoverlay')
local widgets = require('gui.widgets')
local utils = require('utils')
@ -12,8 +12,6 @@ local objects = info.artifacts
local tasks = info.jobs
local work_details = info.labor.work_details
local state = {}
-- these sort functions attempt to match the vanilla info panel sort behavior, which
-- is not quite the same as the rest of DFHack. For example, in other DFHack sorts,
-- we'd always sort by name descending as a secondary sort. To match vanilla sorting,
@ -98,49 +96,6 @@ local function get_sort()
end
end
local function copy_to_lua_table(vec)
local tab = {}
for k,v in ipairs(vec) do
tab[k+1] = v
end
return tab
end
local function general_search(vec, get_search_key_fn, get_sort_fn, matches_filters_fn, data, filter, incremental)
if not data.saved_original then
data.saved_original = copy_to_lua_table(vec)
elseif not incremental then
vec:assign(data.saved_original)
end
if matches_filters_fn ~= DEFAULT_NIL or filter ~= '' then
local search_tokens = filter:split()
for idx = #vec-1,0,-1 do
local search_key = get_search_key_fn(vec[idx])
if (search_key and not utils.search_text(search_key, search_tokens)) or
(matches_filters_fn ~= DEFAULT_NIL and not matches_filters_fn(vec[idx]))
then
vec:erase(idx)
end
end
end
data.saved_visible = copy_to_lua_table(vec)
if get_sort_fn then
table.sort(data.saved_visible, get_sort_fn())
vec:assign(data.saved_visible)
end
end
-- add dynamically allocated elements that were not visible at the time of
-- closure back to the vector so they can be cleaned up when it is next initialized
local function cri_unitst_cleanup(vec, data)
if not data.saved_visible or not data.saved_original then return end
for _,elem in ipairs(data.saved_original) do
if not utils.linear_index(data.saved_visible, elem) then
vec:insert('#', elem)
end
end
end
local function get_unit_search_key(unit)
return ('%s %s %s'):format(
dfhack.units.getReadableName(unit), -- last name is in english
@ -148,200 +103,46 @@ local function get_unit_search_key(unit)
dfhack.TranslateName(unit.name, false, true)) -- get untranslated last name
end
local function make_cri_unitst_handlers(vec, sort_fn)
return {
search_fn=curry(general_search, vec,
function(elem)
return ('%s %s'):format(
elem.un and get_unit_search_key(elem.un) or '',
elem.job_sort_name)
end,
sort_fn),
cleanup_fn=curry(cri_unitst_cleanup, vec),
}
local function get_cri_unit_search_key(cri_unit)
return ('%s %s'):format(
cri_unit.un and get_unit_search_key(cri_unit.un) or '',
cri_unit.job_sort_name)
end
local function get_race_name(raw_id)
local raw = df.creature_raw.find(raw_id)
if not raw then return end
return raw.name[1]
end
local function overall_training_search(matches_filters_fn, data, filter, incremental)
general_search(creatures.atk_index, function(elem)
local raw = df.creature_raw.find(elem)
if not raw then return end
return raw.name[1]
end, nil, matches_filters_fn, data, filter, incremental)
local function get_trainer_search_key(unit)
if not unit then return end
return ('%s %s'):format(dfhack.TranslateName(unit.name), dfhack.units.getProfessionName(unit))
end
local function assign_trainer_search(matches_filters_fn, data, filter, incremental)
general_search(creatures.trainer, function(elem)
if not elem then return end
return ('%s %s'):format(dfhack.TranslateName(elem.name), dfhack.units.getProfessionName(elem))
end, nil, matches_filters_fn, data, filter, incremental)
-- get name in both dwarvish and English
local function get_artifact_search_key(artifact)
return ('%s %s'):format(dfhack.TranslateName(artifact.name), dfhack.TranslateName(artifact.name, true))
end
local function work_details_search(matches_filters_fn, data, filter, incremental)
local function work_details_search(vec, data, text, incremental)
if work_details.selected_work_detail_index ~= data.selected then
data.saved_original = nil
data.selected = work_details.selected_work_detail_index
end
general_search(work_details.assignable_unit, get_unit_search_key,
nil, matches_filters_fn, data, filter, incremental)
end
-- independent implementation of search algorithm since we need to
-- keep two vectors in sync
local function interrogating_search(matches_filters_fn, data, filter, incremental)
local vec, flags_vec = justice.interrogation_list, justice.interrogation_list_flag
if not data.saved_original then
data.saved_original = copy_to_lua_table(vec)
data.saved_flags = copy_to_lua_table(flags_vec)
data.saved_idx_map = {}
for idx, unit in ipairs(data.saved_original) do
data.saved_idx_map[unit.id] = idx -- 1-based idx
end
else -- sync flag changes to saved vector
for idx, unit in ipairs(vec) do -- 0-based idx
data.saved_flags[data.saved_idx_map[unit.id]] = flags_vec[idx]
end
end
if not incremental then
vec:assign(data.saved_original)
flags_vec:assign(data.saved_flags)
end
if matches_filters_fn ~= DEFAULT_NIL or filter ~= '' then
local search_tokens = filter:split()
for idx = #vec-1,0,-1 do
local search_key = get_unit_search_key(vec[idx])
if (search_key and not utils.search_text(search_key, search_tokens)) or
(matches_filters_fn ~= DEFAULT_NIL and not matches_filters_fn(vec[idx], idx))
then
vec:erase(idx)
flags_vec:erase(idx)
end
end
end
end
local function convicting_search(matches_filters_fn, data, filter, incremental)
general_search(justice.conviction_list, get_unit_search_key,
nil, matches_filters_fn, data, filter, incremental)
end
local HANDLERS = {
CITIZEN=make_cri_unitst_handlers(creatures.cri_unit.CITIZEN, get_sort),
PET=make_cri_unitst_handlers(creatures.cri_unit.PET, get_sort),
OTHER=make_cri_unitst_handlers(creatures.cri_unit.OTHER, get_sort),
DECEASED=make_cri_unitst_handlers(creatures.cri_unit.DECEASED, get_sort),
PET_OT={search_fn=overall_training_search},
PET_AT={search_fn=assign_trainer_search},
JOBS=make_cri_unitst_handlers(tasks.cri_job),
WORK_DETAILS={search_fn=work_details_search},
INTERROGATING={search_fn=interrogating_search},
CONVICTING={search_fn=convicting_search},
}
for idx,name in ipairs(df.artifacts_mode_type) do
if idx < 0 then goto continue end
HANDLERS[name] = {
search_fn=curry(general_search, objects.list[idx],
function(elem)
return ('%s %s'):format(dfhack.TranslateName(elem.name), dfhack.TranslateName(elem.name, true))
end, nil)
}
::continue::
end
local function get_key()
if info.current_mode == df.info_interface_mode_type.JUSTICE then
if justice.interrogating then
return 'INTERROGATING'
elseif justice.convicting then
return 'CONVICTING'
end
elseif info.current_mode == df.info_interface_mode_type.CREATURES then
if creatures.current_mode == df.unit_list_mode_type.PET then
if creatures.showing_overall_training then
return 'PET_OT'
elseif creatures.adding_trainer then
return 'PET_AT'
end
end
return df.unit_list_mode_type[creatures.current_mode]
elseif info.current_mode == df.info_interface_mode_type.JOBS then
return 'JOBS'
elseif info.current_mode == df.info_interface_mode_type.ARTIFACTS then
return df.artifacts_mode_type[objects.mode]
elseif info.current_mode == df.info_interface_mode_type.LABOR then
if info.labor.mode == df.labor_mode_type.WORK_DETAILS then
return 'WORK_DETAILS'
end
end
end
local function check_context(self, key_ctx)
local key = get_key()
if state[key_ctx] ~= key then
state[key_ctx] = key
local prev_text = key and ensure_key(state, key).prev_text or ''
self.subviews.search:setText(prev_text)
end
end
local function do_search(matches_filters_fn, text, force_full_search)
if not force_full_search and not next(state) and text == '' then return end
-- the EditField state is guaranteed to be consistent with the current
-- context since when clicking to switch tabs, onRenderBody is always called
-- before this text_input callback, even if a key is pressed before the next
-- graphical frame would otherwise be printed. if this ever becomes untrue,
-- then we can add an on_char handler to the EditField that also calls
-- check_context.
local key = get_key()
if not key then return end
local prev_text = ensure_key(state, key).prev_text
-- some screens reset their contents between context switches; regardless
-- a switch back to the context should results in an incremental search
local incremental = not force_full_search and prev_text and text:startswith(prev_text)
HANDLERS[key].search_fn(matches_filters_fn, state[key], text, incremental)
state[key].prev_text = text
end
local function on_update(self)
if self.overlay_onupdate_max_freq_seconds == 0 and
not dfhack.gui.matchFocusString('dwarfmode/Info', dfhack.gui.getDFViewscreen(true))
then
for k,v in pairs(state) do
local cleanup_fn = safe_index(HANDLERS, k, 'cleanup_fn')
if cleanup_fn then cleanup_fn(v) end
end
state = {}
self.subviews.search:setText('')
self.subviews.search:setFocus(false)
self.overlay_onupdate_max_freq_seconds = 60
end
end
local function on_input(self, clazz, keys)
if keys._MOUSE_R and self.subviews.search.focus and self:get_handled_key() then
self.subviews.search:setFocus(false)
return true
end
return clazz.super.onInput(self, keys)
end
local function is_interrogate_or_convict()
local key = get_key()
return key == 'INTERROGATING' or key == 'CONVICTING'
sortoverlay.single_vector_search(
{get_search_key_fn=get_unit_search_key},
vec, data, text, incremental)
end
-- ----------------------
-- InfoOverlay
--
InfoOverlay = defclass(InfoOverlay, overlay.OverlayWidget)
InfoOverlay = defclass(InfoOverlay, sortoverlay.SortOverlay)
InfoOverlay.ATTRS{
default_pos={x=64, y=8},
default_enabled=true,
viewscreens='dwarfmode/Info',
hotspot=true,
overlay_onupdate_max_freq_seconds=0,
frame={w=40, h=4},
}
@ -350,26 +151,71 @@ function InfoOverlay:init()
widgets.BannerPanel{
view_id='panel',
frame={l=0, t=0, r=0, h=1},
visible=self:callback('get_handled_key'),
visible=self:callback('get_key'),
subviews={
widgets.EditField{
view_id='search',
frame={l=1, t=0, r=1},
label_text="Search: ",
key='CUSTOM_ALT_S',
on_change=function(text) do_search(DEFAULT_NIL, text) end,
on_change=function(text) self:do_search(text) end,
},
},
},
}
end
function InfoOverlay:overlay_onupdate()
on_update(self)
end
function InfoOverlay:get_handled_key()
return not is_interrogate_or_convict() and get_key() or nil
local CRI_UNIT_VECS = {
CITIZEN=creatures.cri_unit.CITIZEN,
PET=creatures.cri_unit.PET,
OTHER=creatures.cri_unit.OTHER,
DECEASED=creatures.cri_unit.DECEASED,
}
for key,vec in pairs(CRI_UNIT_VECS) do
self:register_handler(key, vec,
curry(sortoverlay.single_vector_search,
{
get_search_key_fn=get_cri_unit_search_key,
get_sort_fn=get_sort
}),
true)
end
self:register_handler('JOBS', tasks.cri_job,
curry(sortoverlay.single_vector_search, {get_search_key_fn=get_cri_unit_search_key}),
true)
self:register_handler('PET_OT', creatures.atk_index,
curry(sortoverlay.single_vector_search, {get_search_key_fn=get_race_name}))
self:register_handler('PET_AT', creatures.trainer,
curry(sortoverlay.single_vector_search, {get_search_key_fn=get_trainer_search_key}))
self:register_handler('WORK_DETAILS', work_details.assignable_unit, work_details_search)
for idx,name in ipairs(df.artifacts_mode_type) do
if idx < 0 then goto continue end
self:register_handler(name, objects.list[idx],
curry(sortoverlay.single_vector_search, {get_search_key_fn=get_artifact_search_key}))
::continue::
end
end
function InfoOverlay:get_key()
if info.current_mode == df.info_interface_mode_type.CREATURES then
if creatures.current_mode == df.unit_list_mode_type.PET then
if creatures.showing_overall_training then
return 'PET_OT'
elseif creatures.adding_trainer then
return 'PET_AT'
end
end
return df.unit_list_mode_type[creatures.current_mode]
elseif info.current_mode == df.info_interface_mode_type.JOBS then
return 'JOBS'
elseif info.current_mode == df.info_interface_mode_type.ARTIFACTS then
return df.artifacts_mode_type[objects.mode]
elseif info.current_mode == df.info_interface_mode_type.LABOR then
if info.labor.mode == df.labor_mode_type.WORK_DETAILS then
return 'WORK_DETAILS'
end
end
end
local function resize_overlay(self)
@ -410,49 +256,34 @@ function InfoOverlay:updateFrames()
end
function InfoOverlay:onRenderBody(dc)
if next(state) then
check_context(self, InfoOverlay)
end
InfoOverlay.super.onRenderBody(self, dc)
if self:updateFrames() then
self:updateLayout()
end
if self.refresh_search then
self.refresh_search = nil
do_search(DEFAULT_NIL, self.subviews.search.text)
self:do_search(self.subviews.search.text)
end
self.overlay_onupdate_max_freq_seconds = 0
InfoOverlay.super.onRenderBody(self, dc)
end
function InfoOverlay:onInput(keys)
if keys._MOUSE_L and get_key() == 'WORK_DETAILS' then
if keys._MOUSE_L and self:get_key() == 'WORK_DETAILS' then
self.refresh_search = true
end
return on_input(self, InfoOverlay, keys)
return InfoOverlay.super.onInput(self, keys)
end
-- ----------------------
-- InterrogationOverlay
--
InterrogationOverlay = defclass(InterrogationOverlay, overlay.OverlayWidget)
InterrogationOverlay = defclass(InterrogationOverlay, sortoverlay.SortOverlay)
InterrogationOverlay.ATTRS{
default_pos={x=47, y=10},
default_enabled=true,
viewscreens='dwarfmode/Info/JUSTICE',
frame={w=27, h=9},
hotspot=true,
overlay_onupdate_max_freq_seconds=0,
}
function InterrogationOverlay:overlay_onupdate()
on_update(self)
end
function InterrogationOverlay:get_handled_key()
return is_interrogate_or_convict() and get_key() or nil
end
function InterrogationOverlay:init()
self:addviews{
widgets.Panel{
@ -460,14 +291,14 @@ function InterrogationOverlay:init()
frame={l=0, t=4, h=5, r=0},
frame_background=gui.CLEAR_PEN,
frame_style=gui.FRAME_MEDIUM,
visible=is_interrogate_or_convict,
visible=self:callback('get_key'),
subviews={
widgets.EditField{
view_id='search',
frame={l=0, t=0, r=0},
label_text="Search: ",
key='CUSTOM_ALT_S',
on_change=function(text) do_search(self:callback('matches_filters'), text) end,
on_change=function(text) self:do_search(text) end,
},
widgets.ToggleHotkeyLabel{
view_id='include_interviewed',
@ -479,9 +310,7 @@ function InterrogationOverlay:init()
{label='Exclude', value=false, pen=COLOR_RED},
},
visible=function() return justice.interrogating end,
on_change=function()
do_search(self:callback('matches_filters'), self.subviews.search.text, true)
end,
on_change=function() self:do_search(self.subviews.search.text, true) end,
},
widgets.CycleHotkeyLabel{
view_id='subset',
@ -498,13 +327,40 @@ function InterrogationOverlay:init()
{label='Deceased or missing', value='deceased', pen=COLOR_MAGENTA},
{label='Others', value='others', pen=COLOR_GRAY},
},
on_change=function()
do_search(self:callback('matches_filters'), self.subviews.search.text, true)
end,
on_change=function() self:do_search(self.subviews.search.text, true) end,
},
},
},
}
self:register_handler('INTERROGATING', justice.interrogation_list,
curry(sortoverlay.flags_vector_search,
{
get_search_key_fn=get_unit_search_key,
get_elem_id_fn=function(unit) return unit.id end,
matches_filters_fn=self:callback('matches_filters'),
},
justice.interrogation_list_flag))
self:register_handler('CONVICTING', justice.conviction_list,
curry(sortoverlay.single_vector_search,
{
get_search_key_fn=get_unit_search_key,
matches_filters_fn=self:callback('matches_filters'),
}))
end
function InterrogationOverlay:reset()
InterrogationOverlay.super.reset(self)
self.subviews.include_interviewed:setOption(true, false)
self.subviews.subset:setOption('all')
end
function InterrogationOverlay:get_key()
if justice.interrogating then
return 'INTERROGATING'
elseif justice.convicting then
return 'CONVICTING'
end
end
local RISKY_PROFESSIONS = utils.invert{
@ -521,18 +377,20 @@ local function is_risky(unit)
return not dfhack.units.isAlive(unit) -- detect intelligent undead
end
function InterrogationOverlay:matches_filters(unit, idx)
function InterrogationOverlay:matches_filters(unit, flag)
if justice.interrogating then
local include_interviewed = self.subviews.include_interviewed:getOptionValue()
if not include_interviewed and justice.interrogation_list_flag[idx] == 2 then
return false
end
if not include_interviewed and flag == 2 then return false end
end
local subset = self.subviews.subset:getOptionValue()
if subset == 'all' then
return true
elseif dfhack.units.isDead(unit) or not dfhack.units.isActive(unit) then
return subset == 'deceased'
elseif dfhack.units.isInvader(unit) or dfhack.units.isOpposedToLife(unit)
or unit.flags2.visitor_uninvited or unit.flags4.agitated_wilderness_creature
then
return subset == 'others'
elseif dfhack.units.isVisiting(unit) then
local risky = is_risky(unit)
return (subset == 'risky' and risky) or (subset == 'visitors' and not risky)
@ -569,19 +427,4 @@ function InterrogationOverlay:render(dc)
InterrogationOverlay.super.render(self, dc)
end
function InterrogationOverlay:onRenderBody(dc)
if next(state) then
check_context(self, InterrogationOverlay)
else
self.subviews.include_interviewed:setOption(true, false)
self.subviews.subset:setOption('all')
end
self.overlay_onupdate_max_freq_seconds = 0
InterrogationOverlay.super.onRenderBody(self, dc)
end
function InterrogationOverlay:onInput(keys)
return on_input(self, InterrogationOverlay, keys)
end
return _ENV

@ -51,7 +51,7 @@ function LocationSelectorOverlay:init()
self:register_handler('TEMPLE', location_selector.valid_religious_practice_id,
curry(sortoverlay.flags_vector_search, {get_search_key_fn=get_religion_string},
location_selector.valid_religious_practice))
location_selector.valid_religious_practice))
self:register_handler('GUILDHALL', location_selector.valid_craft_guild_type,
curry(sortoverlay.single_vector_search, {get_search_key_fn=get_profession_string}))
end

@ -56,13 +56,17 @@ function SortOverlay:overlay_onupdate()
restore_filtered(self.handlers[key].vec, data)
end
end
self.state = {}
self.subviews.search:setText('')
self.subviews.search:setFocus(false)
self:reset()
self.overlay_onupdate_max_freq_seconds = 300
end
end
function SortOverlay:reset()
self.state = {}
self.subviews.search:setText('')
self.subviews.search:setFocus(false)
end
-- returns the current context key for dereferencing the handler
-- subclasses must override
function SortOverlay:get_key()
@ -77,6 +81,7 @@ function SortOverlay:onRenderBody(dc)
self.state.cur_key = key
local prev_text = key and ensure_key(self.state, key).prev_text or ''
self.subviews.search:setText(prev_text)
self:do_search(self.subviews.search.text, true)
end
end
self.overlay_onupdate_max_freq_seconds = 0
@ -141,7 +146,7 @@ end
-- doesn't support cleanup since nothing that uses this needs it yet
function flags_vector_search(fns, flags_vec, vec, data, text, incremental)
local get_elem_id_fn = fns.get_elem_id_fn and fns.get_elem_id_fn(elem) or function(elem) return elem end
local get_elem_id_fn = fns.get_elem_id_fn or function(elem) return elem end
if not data.saved_original then
data.saved_original = copy_to_lua_table(vec)
data.saved_flags = copy_to_lua_table(flags_vec)