diff --git a/docs/changelog.txt b/docs/changelog.txt index 49e3afc70..5eb73c15b 100644 --- a/docs/changelog.txt +++ b/docs/changelog.txt @@ -36,8 +36,8 @@ changelog.txt uses a syntax similar to RST, with a few special sequences: ## New Plugins ## Fixes -- Fix issues with clicks "passing through" some DFHack window elements, like scrollbars -@ ``Screen``: allow `gui/launcher` and `gui/quickcmd` to launch themselves without hanging the game +-@ Fix issues with clicks "passing through" some DFHack window elements, like scrollbars ## Misc Improvements - A new cross-compile build script was added for building the Windows files from a Linux Docker builder (see the Compile instructions in the docs) @@ -47,10 +47,12 @@ changelog.txt uses a syntax similar to RST, with a few special sequences: - `gui/quickcmd`: now has it's own global keybinding for your convenience: Ctrl-Shift-A - Many DFHack windows can now be unfocused by clicking somewhere not over the tool window. This has the same effect as pinning previously did, but without the extra clicking. - `overlay`: overlay widgets can now specify a default enabled state if they are not already set in the player's overlay config file +-@ New borders for DFHack tool windows -- tell us what you think! ## Documentation ## API +- ``Buildings::containsTile()``: no longer takes a ``room`` parameter since that's not how rooms work anymore. If the building has extents, the extents will be checked. otherwise, the result just depends on whether the tile is within the building's bounding box. ## Lua - `helpdb`: new function: ``helpdb.refresh()`` to force a refresh of the database. Call if you are a developer adding new scripts, loading new plugins, or changing help text during play diff --git a/docs/dev/Lua API.rst b/docs/dev/Lua API.rst index eb05db0a1..a21ed0aba 100644 --- a/docs/dev/Lua API.rst +++ b/docs/dev/Lua API.rst @@ -1933,9 +1933,11 @@ General Returns the number of tiles included by extents, or defval. -* ``dfhack.buildings.containsTile(building, x, y[, room])`` +* ``dfhack.buildings.containsTile(building, x, y)`` - Checks if the building contains the specified tile, either directly, or as room. + Checks if the building contains the specified tile. If the building contains extents, + then the extents are checked. Otherwise, returns whether the x and y map coordinates + are within the building's bounding box. * ``dfhack.buildings.hasSupport(pos,size)`` @@ -5603,6 +5605,13 @@ sort The `sort ` plugin does not export any native functions as of now. Instead, it calls Lua code to perform the actual ordering of list items. +tiletypes +========= + +* ``bool tiletypes_setTile(pos, shape, material, special, variant)`` where + the parameters are enum values from ``df.tiletype_shape``, + ``df.tiletype_material``, etc. Returns whether the conversion succeeded. + .. _xlsxreader-api: xlsxreader diff --git a/library/LuaApi.cpp b/library/LuaApi.cpp index 439ed5d15..421821c05 100644 --- a/library/LuaApi.cpp +++ b/library/LuaApi.cpp @@ -2234,8 +2234,8 @@ static const luaL_Reg dfhack_burrows_funcs[] = { /***** Buildings module *****/ -static bool buildings_containsTile(df::building *bld, int x, int y, bool room) { - return Buildings::containsTile(bld, df::coord2d(x,y), room); +static bool buildings_containsTile(df::building *bld, int x, int y) { + return Buildings::containsTile(bld, df::coord2d(x,y)); } static const LuaWrapper::FunctionReg dfhack_buildings_module[] = { diff --git a/library/include/modules/Buildings.h b/library/include/modules/Buildings.h index f4e8f37be..cb9091861 100644 --- a/library/include/modules/Buildings.h +++ b/library/include/modules/Buildings.h @@ -151,9 +151,11 @@ DFHACK_EXPORT bool checkFreeTiles(df::coord pos, df::coord2d size, DFHACK_EXPORT int countExtentTiles(df::building_extents *ext, int defval = -1); /** - * Checks if the building contains the specified tile. + * Checks if the building contains the specified tile. If the building has + * extents, returns whether tile is included within the extents. The x and y in + * tile are the map coordinates without the z component. */ -DFHACK_EXPORT bool containsTile(df::building *bld, df::coord2d tile, bool room = false); +DFHACK_EXPORT bool containsTile(df::building *bld, df::coord2d tile); /** * Checks if the area has support from the terrain. diff --git a/library/lua/gui.lua b/library/lua/gui.lua index d870399a3..2cb84d682 100644 --- a/library/lua/gui.lua +++ b/library/lua/gui.lua @@ -888,13 +888,17 @@ THIN_FRAME = make_frame('Thin', false) -- for compatibility with pre-steam code GREY_LINE_FRAME = WINDOW_FRAME -function paint_frame(dc,rect,style,title,inactive, pause_forced) +function paint_frame(dc,rect,style,title,inactive,pause_forced,resizable) local pen = style.frame_pen local x1,y1,x2,y2 = dc.x1+rect.x1, dc.y1+rect.y1, dc.x1+rect.x2, dc.y1+rect.y2 dscreen.paintTile(style.lt_frame_pen or pen, x1, y1) dscreen.paintTile(style.rt_frame_pen or pen, x2, y1) dscreen.paintTile(style.lb_frame_pen or pen, x1, y2) - dscreen.paintTile(style.rb_frame_pen or pen, x2, y2) + local rb_frame_pen = style.rb_frame_pen + if rb_frame_pen == WINDOW_FRAME.rb_frame_pen and not resizable then + rb_frame_pen = PANEL_FRAME.rb_frame_pen + end + dscreen.paintTile(rb_frame_pen or pen, x2, y2) dscreen.fillRect(style.t_frame_pen or style.h_frame_pen or pen,x1+1,y1,x2-1,y1) dscreen.fillRect(style.b_frame_pen or style.h_frame_pen or pen,x1+1,y2,x2-1,y2) dscreen.fillRect(style.l_frame_pen or style.v_frame_pen or pen,x1,y1+1,x1,y2-1) diff --git a/library/lua/gui/widgets.lua b/library/lua/gui/widgets.lua index 473f09db9..653107179 100644 --- a/library/lua/gui/widgets.lua +++ b/library/lua/gui/widgets.lua @@ -502,7 +502,7 @@ function Panel:onRenderFrame(dc, rect) and not self.parent_view:hasFocus() local pause_forced = self.parent_view and self.parent_view.force_pause gui.paint_frame(dc, rect, self.frame_style, self.frame_title, inactive, - pause_forced) + pause_forced, self.resizable) if self.kbd_get_pos then local pos = self.kbd_get_pos() local pen = to_pen{fg=COLOR_GREEN, bg=COLOR_BLACK} diff --git a/library/modules/Buildings.cpp b/library/modules/Buildings.cpp index 5077b5b52..828768a54 100644 --- a/library/modules/Buildings.cpp +++ b/library/modules/Buildings.cpp @@ -407,7 +407,7 @@ df::building *Buildings::findAtTile(df::coord pos) if (building && building->z == pos.z && building->isSettingOccupancy() && - containsTile(building, pos, false)) + containsTile(building, pos)) { return building; } @@ -442,24 +442,19 @@ df::building *Buildings::findAtTile(df::coord pos) static unordered_map corner1; static unordered_map corner2; -static void cacheBuilding(df::building *building, bool is_civzone) { +static void cacheBuilding(df::building *building) { int32_t id = building->id; df::coord p1(min(building->x1, building->x2), min(building->y1,building->y2), building->z); df::coord p2(max(building->x1, building->x2), max(building->y1,building->y2), building->z); - if (!is_civzone) { - // civzones can be dynamically shrunk so we don't bother to cache - // their boundaries. findCivzonesAt() will trim the cache as needed. - corner1[id] = p1; - corner2[id] = p2; - } + corner1[id] = p1; + corner2[id] = p2; for (int32_t x = p1.x; x <= p2.x; x++) { for (int32_t y = p1.y; y <= p2.y; y++) { df::coord pt(x, y, building->z); - if (Buildings::containsTile(building, pt, is_civzone)) { - if (!is_civzone) - locationToBuilding[pt] = id; + if (Buildings::containsTile(building, pt)) { + locationToBuilding[pt] = id; } } } @@ -868,31 +863,16 @@ int Buildings::countExtentTiles(df::building_extents *ext, int defval) return cnt; } -bool Buildings::containsTile(df::building *bld, df::coord2d tile, bool room) -{ +bool Buildings::containsTile(df::building *bld, df::coord2d tile) { CHECK_NULL_POINTER(bld); - if (room) - { -/* TODO: understand how this changes for v50 - if (!bld->is_room || !bld->room.extents) - return false; -*/ - } - else - { + if (!bld->isExtentShaped() || !bld->room.extents) { if (tile.x < bld->x1 || tile.x > bld->x2 || tile.y < bld->y1 || tile.y > bld->y2) return false; } - if (bld->room.extents && (room || bld->isExtentShaped())) - { - df::building_extents_type *etile = getExtentTile(bld->room, tile); - if (!etile || !*etile) - return false; - } - - return true; + df::building_extents_type *etile = getExtentTile(bld->room, tile); + return etile && *etile; } bool Buildings::hasSupport(df::coord pos, df::coord2d size) @@ -1491,7 +1471,7 @@ void Buildings::updateBuildings(color_ostream&, void* ptr) { bool is_civzone = !building->isSettingOccupancy(); if (!corner1.count(id) && !is_civzone) - cacheBuilding(building, false); + cacheBuilding(building); } else if (corner1.count(id)) { @@ -1697,7 +1677,7 @@ StockpileIterator& StockpileIterator::operator++() { continue; } - if (!Buildings::containsTile(stockpile, item->pos, false)) { + if (!Buildings::containsTile(stockpile, item->pos)) { continue; } diff --git a/plugins/dig.cpp b/plugins/dig.cpp index 371dd588f..879d0dd52 100644 --- a/plugins/dig.cpp +++ b/plugins/dig.cpp @@ -9,7 +9,6 @@ #include "Console.h" #include "Export.h" #include "PluginManager.h" -#include "uicommon.h" #include "modules/Gui.h" #include "modules/MapCache.h" @@ -213,7 +212,7 @@ bool lineY (MapExtras::MapCache & MCache, int32_t parse_priority(color_ostream &out, vector ¶meters) { - int32_t default_priority = game->designation.priority; + int32_t default_priority = game->main_interface.designation.priority; for (auto it = parameters.begin(); it != parameters.end(); ++it) { diff --git a/plugins/tiletypes.cpp b/plugins/tiletypes.cpp index f3773b0fe..e0738e7fa 100644 --- a/plugins/tiletypes.cpp +++ b/plugins/tiletypes.cpp @@ -259,7 +259,7 @@ struct TileType inline bool matches(const df::tiletype source, const df::tile_designation des, - const t_matpair mat) + const t_matpair mat) const { bool rv = true; rv &= (shape == -1 || shape == tileShape(source)); @@ -735,6 +735,111 @@ bool processTileType(color_ostream & out, TileType &paint, std::vector= 0) + source = blk->baseTiletypeAt(pos); + + t_matpair basemat = blk->baseMaterialAt(pos); + + if (!match.matches(source, des, basemat)) + return true; + + df::tiletype_shape shape = target.shape; + if (shape == tiletype_shape::NONE) + shape = tileShape(source); + + df::tiletype_material material = target.material; + if (material == tiletype_material::NONE) + material = tileMaterial(source); + + df::tiletype_special special = target.special; + if (special == tiletype_special::NONE) + special = tileSpecial(source); + + df::tiletype_variant variant = target.variant; + /* + * FIXME: variant should be: + * 1. If user variant: + * 2. If user variant \belongs target variants + * 3. use user variant + * 4. Else + * 5. use variant 0 + * 6. If the source variant \belongs target variants + * 7 use source variant + * 8 ElseIf num target shape/material variants > 1 + * 9. pick one randomly + * 10.Else + * 11. use variant 0 + * + * The following variant check has been disabled because it's severely limiting + * the usefullness of the tool. + */ + /* + if (variant == tiletype_variant::NONE) + { + variant = tileVariant(source); + } + */ + // Remove direction from directionless tiles + DFHack::TileDirection direction = tileDirection(source); + if (!(material == tiletype_material::RIVER || shape == tiletype_shape::BROOK_BED || special == tiletype_special::TRACK || (shape == tiletype_shape::WALL && (material == tiletype_material::CONSTRUCTION || special == tiletype_special::SMOOTH)))) + direction.whole = 0; + + df::tiletype type = DFHack::findTileType(shape, material, variant, special, direction); + // hack for empty space + if (shape == tiletype_shape::EMPTY && material == tiletype_material::AIR && variant == tiletype_variant::VAR_1 && special == tiletype_special::NORMAL && direction.whole == 0) + type = tiletype::OpenSpace; + + // make sure it's not invalid + if (type != tiletype::Void) { + if (target.stone_material >= 0) { + if (!blk->setStoneAt(pos, type, target.stone_material, target.vein_type, true, true)) + return false; + } + else + map.setTiletypeAt(pos, type); + } + + if (target.hidden > -1) + des.bits.hidden = target.hidden; + + if (target.light > -1) + des.bits.light = target.light; + + if (target.subterranean > -1) + des.bits.subterranean = target.subterranean; + + if (target.skyview > -1) + des.bits.outside = target.skyview; + + if (target.aquifer > -1) + des.bits.water_table = target.aquifer; + + // Remove liquid from walls, etc + if (type != (df::tiletype)-1 && !DFHack::FlowPassable(type)) + { + des.bits.flow_size = 0; + //des.bits.liquid_type = DFHack::liquid_water; + //des.bits.water_table = 0; + des.bits.flow_forbid = 0; + //des.bits.liquid_static = 0; + //des.bits.water_stagnant = 0; + //des.bits.water_salt = 0; + } + + map.setDesignationAt(pos, des); + return true; +} + command_result executePaintJob(color_ostream &out, const tiletypes_options &opts) { @@ -786,128 +891,8 @@ command_result executePaintJob(color_ostream &out, for (coord_vec::iterator iter = all_tiles.begin(); iter != all_tiles.end(); ++iter) { - MapExtras::Block *blk = map.BlockAtTile(*iter); - if (!blk) - continue; - - df::tiletype source = map.tiletypeAt(*iter); - df::tile_designation des = map.designationAt(*iter); - - // Stone painting operates on the base layer - if (paint.stone_material >= 0) - source = blk->baseTiletypeAt(*iter); - - t_matpair basemat = blk->baseMaterialAt(*iter); - - if (!filter.matches(source, des, basemat)) - { - continue; - } - - df::tiletype_shape shape = paint.shape; - if (shape == tiletype_shape::NONE) - { - shape = tileShape(source); - } - - df::tiletype_material material = paint.material; - if (material == tiletype_material::NONE) - { - material = tileMaterial(source); - } - - df::tiletype_special special = paint.special; - if (special == tiletype_special::NONE) - { - special = tileSpecial(source); - } - df::tiletype_variant variant = paint.variant; - /* - * FIXME: variant should be: - * 1. If user variant: - * 2. If user variant \belongs target variants - * 3. use user variant - * 4. Else - * 5. use variant 0 - * 6. If the source variant \belongs target variants - * 7 use source variant - * 8 ElseIf num target shape/material variants > 1 - * 9. pick one randomly - * 10.Else - * 11. use variant 0 - * - * The following variant check has been disabled because it's severely limiting - * the usefullness of the tool. - */ - /* - if (variant == tiletype_variant::NONE) - { - variant = tileVariant(source); - } - */ - // Remove direction from directionless tiles - DFHack::TileDirection direction = tileDirection(source); - if (!(material == tiletype_material::RIVER || shape == tiletype_shape::BROOK_BED || special == tiletype_special::TRACK || (shape == tiletype_shape::WALL && (material == tiletype_material::CONSTRUCTION || special == tiletype_special::SMOOTH)))) - { - direction.whole = 0; - } - - df::tiletype type = DFHack::findTileType(shape, material, variant, special, direction); - // hack for empty space - if (shape == tiletype_shape::EMPTY && material == tiletype_material::AIR && variant == tiletype_variant::VAR_1 && special == tiletype_special::NORMAL && direction.whole == 0) - { - type = tiletype::OpenSpace; - } - // make sure it's not invalid - if(type != tiletype::Void) - { - if (paint.stone_material >= 0) - { - if (!blk->setStoneAt(*iter, type, paint.stone_material, paint.vein_type, true, true)) - failures++; - } - else - map.setTiletypeAt(*iter, type); - } - - if (paint.hidden > -1) - { - des.bits.hidden = paint.hidden; - } - - if (paint.light > -1) - { - des.bits.light = paint.light; - } - - if (paint.subterranean > -1) - { - des.bits.subterranean = paint.subterranean; - } - - if (paint.skyview > -1) - { - des.bits.outside = paint.skyview; - } - - if (paint.aquifer > -1) - { - des.bits.water_table = paint.aquifer; - } - - // Remove liquid from walls, etc - if (type != (df::tiletype)-1 && !DFHack::FlowPassable(type)) - { - des.bits.flow_size = 0; - //des.bits.liquid_type = DFHack::liquid_water; - //des.bits.water_table = 0; - des.bits.flow_forbid = 0; - //des.bits.liquid_static = 0; - //des.bits.water_stagnant = 0; - //des.bits.water_salt = 0; - } - - map.setDesignationAt(*iter, des); + if (!paintTile(map, *iter, paint, filter)) + ++failures; } if (failures > 0) @@ -1135,3 +1120,59 @@ command_result df_tiletypes_here_point (color_ostream &out, vector & pa brush = old; return rv; } + +static bool setTile(color_ostream &out, df::coord pos, df::tiletype_shape shape, + df::tiletype_material material, df::tiletype_special special, + df::tiletype_variant variant) { + if (!Maps::isValidTilePos(pos)) { + out.printerr("Invalid map position: %d, %d, %d\n", pos.x, pos.y, pos.z); + return false; + } + + if (!is_valid_enum_item(shape)) { + out.printerr("Invalid shape type: %d\n", shape); + return false; + } + if (!is_valid_enum_item(material)) { + out.printerr("Invalid material type: %d\n", material); + return false; + } + if (!is_valid_enum_item(special)) { + out.printerr("Invalid special type: %d\n", special); + return false; + } + if (!is_valid_enum_item(variant)) { + out.printerr("Invalid variant type: %d\n", variant); + return false; + } + + TileType target; + target.shape = shape; + target.material = material; + target.special = special; + target.variant = variant; + + MapExtras::MapCache map; + return paintTile(map, pos, target) && map.WriteAll(); +} + +static int tiletypes_setTile(lua_State *L) { + color_ostream *out = Lua::GetOutput(L); + if (!out) + out = &Core::getInstance().getConsole(); + + df::coord pos; + Lua::CheckDFAssign(L, &pos, 1); + df::tiletype_shape shape = (df::tiletype_shape)lua_tointeger(L, 2); + df::tiletype_material material = (df::tiletype_material)lua_tointeger(L, 3); + df::tiletype_special special = (df::tiletype_special)lua_tointeger(L, 4); + df::tiletype_variant variant = (df::tiletype_variant)lua_tointeger(L, 5); + + Lua::Push(L, setTile(*out, pos, shape, material, special, variant)); + return 1; +} + +DFHACK_PLUGIN_LUA_COMMANDS { + DFHACK_LUA_COMMAND(tiletypes_setTile), + DFHACK_LUA_END +};