From 9679b7729c79888d8bdac99484dfad7a5e07d13e Mon Sep 17 00:00:00 2001 From: Alexander Gavrilov Date: Sun, 9 Sep 2012 17:04:58 +0400 Subject: [PATCH] Clean up the movement speed calculation function and move into the core. --- LUA_API.rst | 4 + Lua API.html | 3 + library/LuaApi.cpp | 2 + library/include/modules/Units.h | 2 + library/modules/Units.cpp | 280 +++++++++++++++++++++++++++++++- library/xml | 2 +- plugins/devel/siege-engine.cpp | 177 +------------------- 7 files changed, 289 insertions(+), 181 deletions(-) diff --git a/LUA_API.rst b/LUA_API.rst index 686b90038..a5be09a0e 100644 --- a/LUA_API.rst +++ b/LUA_API.rst @@ -918,6 +918,10 @@ Units module Computes the effective rating for the given skill, taking into account exhaustion, pain etc. +* ``dfhack.units.computeMovementSpeed(unit)`` + + Computes number of frames * 100 it takes the unit to move in its current state of mind and body. + * ``dfhack.units.getNoblePositions(unit)`` Returns a list of tables describing noble position assignments, or *nil*. diff --git a/Lua API.html b/Lua API.html index 12bcf5fa8..7886fbc25 100644 --- a/Lua API.html +++ b/Lua API.html @@ -1149,6 +1149,9 @@ If true_age is true, ignores false identities.
  • dfhack.units.getEffectiveSkill(unit, skill)

    Computes the effective rating for the given skill, taking into account exhaustion, pain etc.

  • +
  • dfhack.units.computeMovementSpeed(unit)

    +

    Computes number of frames * 100 it takes the unit to move in its current state of mind and body.

    +
  • dfhack.units.getNoblePositions(unit)

    Returns a list of tables describing noble position assignments, or nil. Every table has fields entity, assignment and position.

    diff --git a/library/LuaApi.cpp b/library/LuaApi.cpp index 6caf45575..d39a945dd 100644 --- a/library/LuaApi.cpp +++ b/library/LuaApi.cpp @@ -818,6 +818,7 @@ static const LuaWrapper::FunctionReg dfhack_units_module[] = { WRAPM(Units, isOpposedToLife), WRAPM(Units, hasExtravision), WRAPM(Units, isBloodsucker), + WRAPM(Units, isMischievous), WRAPM(Units, getMiscTrait), WRAPM(Units, isDead), WRAPM(Units, isAlive), @@ -826,6 +827,7 @@ static const LuaWrapper::FunctionReg dfhack_units_module[] = { WRAPM(Units, isCitizen), WRAPM(Units, getAge), WRAPM(Units, getEffectiveSkill), + WRAPM(Units, computeMovementSpeed), WRAPM(Units, getProfessionName), WRAPM(Units, getCasteProfessionName), WRAPM(Units, getProfessionColor), diff --git a/library/include/modules/Units.h b/library/include/modules/Units.h index 3fba5c218..65f0b58a0 100644 --- a/library/include/modules/Units.h +++ b/library/include/modules/Units.h @@ -221,6 +221,7 @@ DFHACK_EXPORT bool isCrazed(df::unit *unit); DFHACK_EXPORT bool isOpposedToLife(df::unit *unit); DFHACK_EXPORT bool hasExtravision(df::unit *unit); DFHACK_EXPORT bool isBloodsucker(df::unit *unit); +DFHACK_EXPORT bool isMischievous(df::unit *unit); DFHACK_EXPORT df::unit_misc_trait *getMiscTrait(df::unit *unit, df::misc_trait_type type, bool create = false); @@ -233,6 +234,7 @@ DFHACK_EXPORT bool isDwarf(df::unit *unit); DFHACK_EXPORT double getAge(df::unit *unit, bool true_age = false); DFHACK_EXPORT int getEffectiveSkill(df::unit *unit, df::job_skill skill_id); +DFHACK_EXPORT int computeMovementSpeed(df::unit *unit); struct NoblePosition { df::historical_entity *entity; diff --git a/library/modules/Units.cpp b/library/modules/Units.cpp index 1565dbbd3..28c34b029 100644 --- a/library/modules/Units.cpp +++ b/library/modules/Units.cpp @@ -637,7 +637,7 @@ int Units::getPhysicalAttrValue(df::unit *unit, df::physical_attribute_type attr if (auto mod = unit->curse.attr_change) { - int mvalue = (value * mod->phys_att_perc[attr]) + mod->phys_att_add[attr]; + int mvalue = (value * mod->phys_att_perc[attr] / 100) + mod->phys_att_add[attr]; if (isHidingCurse(unit)) value = std::min(value, mvalue); @@ -645,7 +645,7 @@ int Units::getPhysicalAttrValue(df::unit *unit, df::physical_attribute_type attr value = mvalue; } - return value; + return std::max(0, value); } int Units::getMentalAttrValue(df::unit *unit, df::mental_attribute_type attr) @@ -658,7 +658,7 @@ int Units::getMentalAttrValue(df::unit *unit, df::mental_attribute_type attr) if (auto mod = unit->curse.attr_change) { - int mvalue = (value * mod->ment_att_perc[attr]) + mod->ment_att_add[attr]; + int mvalue = (value * mod->ment_att_perc[attr] / 100) + mod->ment_att_add[attr]; if (isHidingCurse(unit)) value = std::min(value, mvalue); @@ -666,7 +666,7 @@ int Units::getMentalAttrValue(df::unit *unit, df::mental_attribute_type attr) value = mvalue; } - return value; + return std::max(0, value); } static bool casteFlagSet(int race, int caste, df::caste_raw_flags flag) @@ -724,6 +724,16 @@ bool Units::isBloodsucker(df::unit *unit) return casteFlagSet(unit->race, unit->caste, caste_raw_flags::BLOODSUCKER); } +bool Units::isMischievous(df::unit *unit) +{ + CHECK_NULL_POINTER(unit); + if (unit->curse.rem_tags1.bits.MISCHIEVOUS) + return false; + if (unit->curse.add_tags1.bits.MISCHIEVOUS) + return true; + return casteFlagSet(unit->race, unit->caste, caste_raw_flags::MISCHIEVOUS); +} + df::unit_misc_trait *Units::getMiscTrait(df::unit *unit, df::misc_trait_type type, bool create) { CHECK_NULL_POINTER(unit); @@ -851,7 +861,7 @@ double DFHack::Units::getAge(df::unit *unit, bool true_age) return cur_time - birth_time; } -inline int adjust_skill_rating(int &rating, bool is_adventure, int value, int dwarf3_4, int dwarf1_2, int adv9_10, int adv3_4, int adv1_2) +inline void adjust_skill_rating(int &rating, bool is_adventure, int value, int dwarf3_4, int dwarf1_2, int adv9_10, int adv3_4, int adv1_2) { if (is_adventure) { @@ -862,7 +872,7 @@ inline int adjust_skill_rating(int &rating, bool is_adventure, int value, int dw else { if (value >= dwarf1_2) rating >>= 1; - else if (value >= dwarf3_4) return rating*3/4; + else if (value >= dwarf3_4) rating = rating*3/4; } } @@ -958,6 +968,264 @@ int Units::getEffectiveSkill(df::unit *unit, df::job_skill skill_id) return rating; } +inline void adjust_speed_rating(int &rating, bool is_adventure, int value, int dwarf100, int dwarf200, int adv50, int adv75, int adv100, int adv200) +{ + if (is_adventure) + { + if (value >= adv200) rating += 200; + else if (value >= adv100) rating += 100; + else if (value >= adv75) rating += 75; + else if (value >= adv50) rating += 50; + } + else + { + if (value >= dwarf200) rating += 200; + else if (value >= dwarf100) rating += 100; + } +} + +static int calcInventoryWeight(df::unit *unit) +{ + int armor_skill = Units::getEffectiveSkill(unit, job_skill::ARMOR); + int armor_mul = 15 - std::min(15, armor_skill); + + int inv_weight = 0, inv_weight_fraction = 0; + + for (size_t i = 0; i < unit->inventory.size(); i++) + { + auto item = unit->inventory[i]->item; + if (!item->flags.bits.weight_computed) + continue; + + int wval = item->weight; + int wfval = item->weight_fraction; + auto mode = unit->inventory[i]->mode; + + if ((mode == df::unit_inventory_item::Worn || + mode == df::unit_inventory_item::WrappedAround) && + item->isArmor() && armor_skill > 1) + { + wval = wval * armor_mul / 16; + wfval = wfval * armor_mul / 16; + } + + inv_weight += wval; + inv_weight_fraction += wfval; + } + + return inv_weight*100 + inv_weight_fraction/10000; +} + +int Units::computeMovementSpeed(df::unit *unit) +{ + using namespace df::enums::physical_attribute_type; + + /* + * Pure reverse-engineered computation of unit _slowness_, + * i.e. number of ticks to move * 100. + */ + + // Base speed + + auto creature = df::creature_raw::find(unit->race); + if (!creature) + return 0; + + auto craw = vector_get(creature->caste, unit->caste); + if (!craw) + return 0; + + int speed = craw->misc.speed; + + if (unit->flags3.bits.ghostly) + return speed; + + // Curse multiplier + + if (unit->curse.speed_mul_percent != 100) + { + speed *= 100; + if (unit->curse.speed_mul_percent != 0) + speed /= unit->curse.speed_mul_percent; + } + + speed += unit->curse.speed_add; + + // Swimming + + auto cur_liquid = unit->status2.liquid_type.bits.liquid_type; + bool in_magma = (cur_liquid == tile_liquid::Magma); + + if (unit->flags2.bits.swimming) + { + speed = craw->misc.swim_speed; + if (in_magma) + speed *= 2; + + if (craw->flags.is_set(caste_raw_flags::SWIMS_LEARNED)) + { + int skill = Units::getEffectiveSkill(unit, job_skill::SWIMMING); + + // Originally a switch: + if (skill > 1) + speed = speed * std::max(6, 21-skill) / 20; + } + } + else + { + int delta = 150*unit->status2.liquid_depth; + if (in_magma) + delta *= 2; + speed += delta; + } + + // General counters and flags + + if (unit->profession == profession::BABY) + speed += 3000; + + if (unit->flags3.bits.unk15) + speed /= 20; + + if (unit->counters2.exhaustion >= 2000) + { + speed += 200; + if (unit->counters2.exhaustion >= 4000) + { + speed += 200; + if (unit->counters2.exhaustion >= 6000) + speed += 200; + } + } + + if (unit->flags2.bits.gutted) speed += 2000; + + if (unit->counters.soldier_mood == df::unit::T_counters::None) + { + if (unit->counters.nausea > 0) speed += 1000; + if (unit->counters.winded > 0) speed += 1000; + if (unit->counters.stunned > 0) speed += 1000; + if (unit->counters.dizziness > 0) speed += 1000; + if (unit->counters2.fever > 0) speed += 1000; + } + + if (unit->counters.soldier_mood != df::unit::T_counters::MartialTrance) + { + if (unit->counters.pain >= 100 && unit->mood == -1) + speed += 1000; + } + + // Hunger etc timers + + bool is_adventure = (gamemode && *gamemode == game_mode::ADVENTURE); + + if (!unit->flags3.bits.scuttle && Units::isBloodsucker(unit)) + { + using namespace df::enums::misc_trait_type; + + if (auto trait = Units::getMiscTrait(unit, TimeSinceSuckedBlood)) + { + adjust_speed_rating( + speed, is_adventure, trait->value, + 302400, 403200, // dwf 100; 200 + 1209600, 1209600, 1209600, 2419200 // adv 50; 75; 100; 200 + ); + } + } + + adjust_speed_rating( + speed, is_adventure, unit->counters2.thirst_timer, + 50000, 0x7fffffff, 172800, 172800, 172800, 345600 + ); + adjust_speed_rating( + speed, is_adventure, unit->counters2.hunger_timer, + 75000, 0x7fffffff, 1209600, 1209600, 1209600, 2592000 + ); + adjust_speed_rating( + speed, is_adventure, unit->counters2.sleepiness_timer, + 57600, 150000, 172800, 259200, 345600, 864000 + ); + + // Activity state + + if (unit->relations.draggee_id != -1) speed += 1000; + + if (unit->flags1.bits.on_ground) + speed += 2000; + else if (unit->flags3.bits.on_crutch) + { + int skill = Units::getEffectiveSkill(unit, job_skill::CRUTCH_WALK); + speed += 2000 - 100*std::min(20, skill); + } + + if (unit->flags1.bits.hidden_in_ambush && !Units::isMischievous(unit)) + { + int skill = Units::getEffectiveSkill(unit, job_skill::SNEAK); + speed += 2000 - 100*std::min(20, skill); + } + + if (unsigned(unit->counters2.paralysis-1) <= 98) + speed += unit->counters2.paralysis*10; + if (unsigned(unit->counters.webbed-1) <= 8) + speed += unit->counters.webbed*100; + + // Muscle weight vs vascular tissue (?) + + auto &attr_tissue = unit->body.physical_attr_tissues; + int muscle = attr_tissue[STRENGTH]; + int blood = attr_tissue[AGILITY]; + speed = std::max(speed*3/4, std::min(speed*3/2, int(int64_t(speed)*muscle/blood))); + + // Attributes + + int strength_attr = Units::getPhysicalAttrValue(unit, STRENGTH); + int agility_attr = Units::getPhysicalAttrValue(unit, AGILITY); + + int total_attr = std::max(200, std::min(3800, strength_attr + agility_attr)); + speed = ((total_attr-200)*(speed/2) + (3800-total_attr)*(speed*3/2))/3600; + + // Stance + + if (!unit->flags1.bits.on_ground && unit->status2.able_stand > 2) + { + // WTF + int as = unit->status2.able_stand; + int x = (as-1) - (as>>1); + int y = as - unit->status2.able_stand_impair; + if (unit->flags3.bits.on_crutch) y--; + y = y * 500 / x; + if (y > 0) speed += y; + } + + // Mood + + if (unit->mood == mood_type::Melancholy) speed += 8000; + + // Inventory encumberance + + int total_weight = calcInventoryWeight(unit); + int free_weight = std::max(1, muscle/10 + strength_attr*3); + + if (free_weight < total_weight) + { + int delta = (total_weight - free_weight)/10 + 1; + if (!is_adventure) + delta = std::min(5000, delta); + speed += delta; + } + + // skipped: unknown loop on inventory items that amounts to 0 change + + if (is_adventure) + { + auto player = vector_get(world->units.active, 0); + if (player && player->id == unit->relations.group_leader_id) + speed = std::min(speed, computeMovementSpeed(player)); + } + + return std::min(10000, std::max(0, speed)); +} + static bool noble_pos_compare(const Units::NoblePosition &a, const Units::NoblePosition &b) { if (a.position->precedence < b.position->precedence) diff --git a/library/xml b/library/xml index db765a65b..d55f1cf43 160000 --- a/library/xml +++ b/library/xml @@ -1 +1 @@ -Subproject commit db765a65b17099dbec115812b40a19b46ad59431 +Subproject commit d55f1cf43dd71d3abee724bfa88a0a401b4ccaa3 diff --git a/plugins/devel/siege-engine.cpp b/plugins/devel/siege-engine.cpp index 648e4c3b2..4c6cebaac 100644 --- a/plugins/devel/siege-engine.cpp +++ b/plugins/devel/siege-engine.cpp @@ -39,6 +39,8 @@ #include "df/caste_raw.h" #include "df/caste_raw_flags.h" #include "df/assumed_identity.h" +#include "df/game_mode.h" +#include "df/unit_misc_trait.h" #include "MiscUtils.h" @@ -48,6 +50,7 @@ using std::stack; using namespace DFHack; using namespace df::enums; +using df::global::gamemode; using df::global::gps; using df::global::world; using df::global::ui; @@ -501,180 +504,6 @@ static void paintAimScreen(df::building_siegeenginest *bld, df::coord view, df:: * Unit tracking */ -int getSpeedRating(df::unit *unit) -{ - using namespace df::enums::physical_attribute_type; - - // Base speed - auto creature = df::creature_raw::find(unit->race); - if (!creature) - return 0; - - auto craw = vector_get(creature->caste, unit->caste); - if (!craw) - return 0; - - int speed = craw->misc.speed; - - if (unit->flags3.bits.ghostly) - return speed; - - // Curse multiplier - if (unit->curse.speed_mul_percent != 100) - { - speed *= 100; - if (unit->curse.speed_mul_percent != 0) - speed /= unit->curse.speed_mul_percent; - } - - speed += unit->curse.speed_add; - - // Swimming - if (unit->flags2.bits.swimming) - { - speed = craw->misc.swim_speed; - if (unit->status2.liquid_type.bits.liquid_type == tile_liquid::Magma) - speed *= 2; - if (craw->flags.is_set(caste_raw_flags::SWIMS_LEARNED)) - { - int skill = Units::getEffectiveSkill(unit, job_skill::SWIMMING); - if (skill > 1) - skill = skill * std::max(6, 21-skill) / 20; - } - } - else - { - if (unit->status2.liquid_type.bits.liquid_type == tile_liquid::Water) - speed += 150*unit->status2.liquid_depth; - else if (unit->status2.liquid_type.bits.liquid_type == tile_liquid::Magma) - speed += 300*unit->status2.liquid_depth; - } - - // General counters - if (unit->profession == profession::BABY) - speed += 3000; - - if (unit->counters2.exhaustion >= 2000) - { - speed += 200; - if (unit->counters2.exhaustion >= 4000) - { - speed += 200; - if (unit->counters2.exhaustion >= 6000) - speed += 200; - } - } - - if (unit->flags2.bits.gutted) speed += 2000; - - if (unit->counters.soldier_mood == df::unit::T_counters::None) - { - if (unit->counters.nausea > 0) speed += 1000; - if (unit->counters.winded > 0) speed += 1000; - if (unit->counters.stunned > 0) speed += 1000; - if (unit->counters.dizziness > 0) speed += 1000; - if (unit->counters2.fever > 0) speed += 1000; - } - - if (unit->counters.soldier_mood != df::unit::T_counters::MartialTrance) - { - if (unit->counters.pain >= 100 && unit->mood < 0) - speed += 1000; - } - - // TODO: bloodsucker - - if (unit->counters2.thirst_timer >= 50000) speed += 100; - if (unit->counters2.hunger_timer >= 75000) speed += 100; - if (unit->counters2.sleepiness_timer >= 150000) speed += 200; - else if (unit->counters2.sleepiness_timer >= 57600) speed += 100; - - if (unit->relations.draggee_id != -1) speed += 1000; - - if (unit->flags1.bits.on_ground) - speed += 2000; - else if (unit->flags3.bits.on_crutch) - { - int skill = Units::getEffectiveSkill(unit, job_skill::CRUTCH_WALK); - speed += 2000 - 100*std::min(20, skill); - } - - // TODO: hidden_in_ambush - - if (unsigned(unit->counters2.paralysis-1) <= 98) - speed += unit->counters2.paralysis*10; - if (unsigned(unit->counters.webbed-1) <= 8) - speed += unit->counters.webbed*100; - - // Muscle weight vs agility - auto &attr_unk3 = unit->body.physical_attr_unk3; - int strength = attr_unk3[STRENGTH]; - int agility = attr_unk3[AGILITY]; - speed = std::max(speed*3/4, std::min(speed*3/2, int(int64_t(speed)*strength/agility))); - - // Attributes - int strength_attr = Units::getPhysicalAttrValue(unit, STRENGTH); - int agility_attr = Units::getPhysicalAttrValue(unit, AGILITY); - - int total_attr = std::max(200, std::min(3800, strength_attr + agility_attr)); - speed = ((total_attr-200)*(speed*3/2) + (3800-total_attr)*(speed/2))/4800; // ?? - - if (!unit->flags1.bits.on_ground && unit->status2.able_stand > 2) - { - // WTF - int as = unit->status2.able_stand; - int x = (as-1) - (as>>1); - int y = as - unit->status2.able_stand_impair; - if (unit->flags3.bits.on_crutch) y--; - y = y * 500 / x; - if (y > 0) speed += y; - } - - if (unit->mood == mood_type::Melancholy) speed += 8000; - - // Inventory encumberance - int armor_skill = Units::getEffectiveSkill(unit, job_skill::ARMOR); - armor_skill = std::min(15, armor_skill); - - int inv_weight = 0, inv_weight_fraction = 0; - - for (size_t i = 0; i < unit->inventory.size(); i++) - { - auto item = unit->inventory[i]->item; - if (!item->flags.bits.weight_computed) - continue; - - int wval = item->weight; - int wfval = item->weight_fraction; - - auto mode = unit->inventory[i]->mode; - if ((mode == df::unit_inventory_item::Worn || - mode == df::unit_inventory_item::WrappedAround) && - item->isArmor() && armor_skill > 1) - { - wval = wval * (15 - armor_skill) / 16; - wfval = wfval * (15 - armor_skill) / 16; - } - - inv_weight += wval; - inv_weight_fraction += wfval; - } - - int total_weight = inv_weight*100 + inv_weight_fraction/10000; - int free_weight = std::max(1, attr_unk3[STRENGTH]/10 + strength_attr*3); - - if (free_weight < total_weight) - { - int delta = (total_weight - free_weight)/10; - delta = std::min(5000, delta); // dwarfmode only - speed += delta; - } - - // skipped: unknown loop on inventory items that amounts to 0 change - - return std::min(10000, std::max(0, speed)); -} - /* * Projectile hook */