Update changelog and docs for readded plugins

Also mark reinstated plugins in the changelog, including for previous v50 releases
develop
lethosor 2023-05-10 23:49:02 -04:00
parent f9a946190d
commit 94e56bf4c7
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7 changed files with 17 additions and 11 deletions

@ -34,8 +34,14 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
# Future
## New Plugins
- `add-spatter`: allow mods to add poisons and magical effects to weapons
- `work-now`: reduce the time that dwarves are left without a task after completing a job
- `add-spatter`: reinstated: allow mods to add poisons and magical effects to weapons
- `changeitem`: reinstated: change item material, quality, and subtype
- `createitem`: reinstated: create arbitrary items, from the command line
- `deramp`: reinstated: removes all ramps designated for removal from the map
- `flows`: reinstated: counts map blocks with flowing liquids
- `lair`: reinstated: mark the map as a monster lair (this avoids item scatter when the fortress is abandoned)
- `luasocket`: reinstated: provides a Lua API for accessing network sockets
- `work-now`: reinstated, renamed from ``workNow``: reduce the time that dwarves are left without a task after completing a job
## Fixes
@ -112,8 +118,8 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
# 50.07-beta2
## New Plugins
- `getplants`: designate trees for chopping and shrubs for gathering according to type
- `prospector`: get stone, ore, gem, and other tile property counts in fort mode.
- `getplants`: reinstated: designate trees for chopping and shrubs for gathering according to type
- `prospector`: reinstated: get stone, ore, gem, and other tile property counts in fort mode.
## Fixes
-@ `buildingplan`: filters are now properly applied to planned stairs

@ -2,8 +2,8 @@ changeitem
==========
.. dfhack-tool::
:summary: Change item material or base quality.
:tags: unavailable adventure fort armok items
:summary: Change item material, quality, and subtype.
:tags: adventure fort armok items
By default, a change is only allowed if the existing and desired item materials
are of the same subtype (for example wood -> wood, stone -> stone, etc). But

@ -3,7 +3,7 @@ createitem
.. dfhack-tool::
:summary: Create arbitrary items.
:tags: unavailable adventure fort armok items
:tags: adventure fort armok items
You can create new items of any type and made of any material. A unit must be
selected in-game to use this command. By default, items created are spawned at

@ -3,7 +3,7 @@ deramp
.. dfhack-tool::
:summary: Removes all ramps designated for removal from the map.
:tags: unavailable fort armok map
:tags: fort armok map
It also removes any "floating" down ramps that can remain after a cave-in.

@ -3,7 +3,7 @@ flows
.. dfhack-tool::
:summary: Counts map blocks with flowing liquids.
:tags: unavailable fort inspection map
:tags: fort inspection map
If you suspect that your magma sea leaks into HFS, you can use this tool to be
sure without revealing the map.

@ -3,7 +3,7 @@ lair
.. dfhack-tool::
:summary: Mark the map as a monster lair.
:tags: unavailable fort armok map
:tags: fort armok map
This avoids item scatter when the fortress is abandoned.

@ -3,7 +3,7 @@ luasocket
.. dfhack-tool::
:summary: Provides a Lua API for accessing network sockets.
:tags: unavailable dev
:tags: dev
:no-command:
See `luasocket-api` for details.