update changelog

develop
myk002 2021-01-31 08:38:50 -08:00
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@ -33,6 +33,9 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
# Future
## Misc Improvements
- `quickfort`: Dreamfort blueprint set improvements: `significant <http://www.bay12forums.com/smf/index.php?topic=176889.msg8239017#msg8239017>`_ refinements across the entire blueprint set. Dreamfort is now much faster, much more efficient, and much easier to use. The `checklist <https://docs.google.com/spreadsheets/d/13PVZ2h3Mm3x_G1OXQvwKd7oIR2lK4A1Ahf6Om1kFigw/edit#gid=1459509569>`__ now includes a mini-walkthrough for quick reference. The spreadsheet now also includes `embark profile suggestions <https://docs.google.com/spreadsheets/d/13PVZ2h3Mm3x_G1OXQvwKd7oIR2lK4A1Ahf6Om1kFigw/edit#gid=149144025>`__
# 0.47.04-r5
## Fixes
@ -51,8 +54,9 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
- `buildingplan`: added ability to set global settings from the console, e.g. ``buildingplan set boulders false``
- `buildingplan`: added "enable all" option for buildingplan (so you don't have to enable all building types individually). This setting is not persisted (just like quickfort_mode is not persisted), but it can be set from onMapLoad.init
- `buildingplan`: modified ``Planning Mode`` status in the UI to show whether the plugin is in quickfort mode, "enable all" mode, or whether just the building type is enabled.
- `quickfort`: Dreamfort blueprint set improvements: in addition to `significant <http://www.bay12forums.com/smf/index.php?topic=176889.msg8239017#msg8239017>`_ changes to the blueprints themselves, added a streamlined checklist for all required dreamfort commands for easy reference
- `quickfort`: added aliases for tradeable crafts and bronze weapons/armor
- `quickfort`: Dreamfort blueprint set improvements: added a streamlined checklist for all required dreamfort commands and gave names to stockpiles, levers, bridges, and zones
- `quickfort`: added aliases for bronze weapons and armor
- `quickfort`: added alias for tradeable crafts
## Lua
- ``dfhack.run_command()``: changed to interface directly with the console when possible, which allows interactive commands and commands that detect the console encoding to work properly