From 932f3324d3efb09d160008b59bf25842cfa76b2a Mon Sep 17 00:00:00 2001 From: Myk Taylor Date: Tue, 26 Sep 2023 03:45:15 -0700 Subject: [PATCH] add detailed focus strings for setupdwarfgame --- library/modules/Gui.cpp | 40 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 40 insertions(+) diff --git a/library/modules/Gui.cpp b/library/modules/Gui.cpp index 9eee284ac..58763262f 100644 --- a/library/modules/Gui.cpp +++ b/library/modules/Gui.cpp @@ -87,6 +87,7 @@ using namespace DFHack; #include "df/viewscreen_dwarfmodest.h" #include "df/viewscreen_legendsst.h" #include "df/viewscreen_new_regionst.h" +#include "df/viewscreen_setupdwarfgamest.h" #include "df/viewscreen_titlest.h" #include "df/world.h" @@ -174,6 +175,45 @@ DEFINE_GET_FOCUS_STRING_HANDLER(new_region) focusStrings.push_back(baseFocus); } +DEFINE_GET_FOCUS_STRING_HANDLER(setupdwarfgame) +{ + if (screen->doing_custom_settings) + focusStrings.push_back(baseFocus + "/CustomSettings"); + else if (game->main_interface.options.open) + focusStrings.push_back(baseFocus + "/Abort"); + else if (screen->initial_selection == 1) + focusStrings.push_back(baseFocus + "/Default"); + else if (game->main_interface.name_creator.open) { + switch (game->main_interface.name_creator.context) { + case df::name_creator_context_type::EMBARK_FORT_NAME: + focusStrings.push_back(baseFocus + "/FortName"); + break; + case df::name_creator_context_type::EMBARK_GROUP_NAME: + focusStrings.push_back(baseFocus + "/GroupName"); + break; + default: + break; + } + } + else if (game->main_interface.image_creator.open) { + focusStrings.push_back(baseFocus + "/GroupSymbol"); + } + else if (screen->viewing_objections != 0) + focusStrings.push_back(baseFocus + "/Objections"); + else { + switch (screen->mode) { + case 0: focusStrings.push_back(baseFocus + "/Dwarves"); break; + case 1: focusStrings.push_back(baseFocus + "/Items"); break; + case 2: focusStrings.push_back(baseFocus + "/Animals"); break; + default: + break; + } + } + + if (focusStrings.empty()) + focusStrings.push_back(baseFocus + "/Default"); +} + DEFINE_GET_FOCUS_STRING_HANDLER(legends) { if (screen->init_stage != -1)