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@ -1327,12 +1327,15 @@ public:
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{
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// About to make an assignment, so restore original list (it will be changed by the game)
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int32_t *cursor = get_viewscreen_cursor();
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df::unit *selected_unit = get_primary_list()->at(*cursor);
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auto list = get_primary_list();
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if (*cursor >= list->size())
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return false;
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df::unit *selected_unit = list->at(*cursor);
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clear_search();
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for (*cursor = 0; *cursor < get_primary_list()->size(); (*cursor)++)
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for (*cursor = 0; *cursor < list->size(); (*cursor)++)
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{
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if (get_primary_list()->at(*cursor) == selected_unit)
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if (list->at(*cursor) == selected_unit)
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break;
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}
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