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@ -115,16 +115,15 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
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case unit_action_type::Attack:
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// Attacks are executed when timer1 reaches zero, which will be
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// on the following tick.
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action->data.attack.timer1 = 1;
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if (action->data.attack.timer1 > 1)
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action->data.attack.timer1 = 1;
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// Attack actions are completed, and new ones generated, when
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// timer2 reaches zero. If set to 1 this never seems to occur.
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// Setting to zero makes next tick generate a new attack action
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// every time, thereby allowing target enemy/body part re-selection
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// take place.
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action->data.attack.timer2 = 0;
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// timer2 reaches zero.
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if (action->data.attack.timer2 > 1)
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action->data.attack.timer2 = 1;
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break;
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case unit_action_type::Hold:
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action->data.hold.timer = 1;
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case unit_action_type::HoldTerrain:
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action->data.holdterrain.timer = 1;
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break;
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case unit_action_type::Climb:
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action->data.climb.timer = 1;
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