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@ -33,16 +33,24 @@ Changelog
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DFHack future
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=============
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Lua
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---
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New Features
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------------
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- `gui/gm-editor` it's now possible to insert default types to containers. For primitive types leave the type entry empty, for references use ``*``.
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DFHack 0.42.06-r1
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=================
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Fixes
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-----
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- `exportlegends`: Improved handling of unknown enum items (fixes many errors)
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- `gui/create-item`: Fixed quality when creating multiple items
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- `gui/mod-manager`: Fixed error when mods folder doesn't exist
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- `modtools/item-trigger`: Fixed handling of items with subtypes
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Misc Improvements
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-----------------
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- `fix/diplomats`: replaces ``fixdiplomats``
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- `fix/merchants`: replaces ``fixmerchants``
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DFHack 0.42.06-r1
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=================
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Internals
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---------
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@ -127,8 +135,6 @@ Misc Improvements
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- `createitem`: Can now create items anywhere without specifying a unit, as long as a unit exists on the map
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- `devel/export-dt-ini`: Updated for 0.42.06
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- `devel/find-offsets`: Automated several more scans
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- `fix/diplomats`: replaces ``fixdiplomats``
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- `fix/merchants`: replaces ``fixmerchants``
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- `gui/gm-editor`: Now supports finding some items with a numeric ID (with ``i``)
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- `lua`: Now supports some built-in variables like `gui/gm-editor`, e.g. ``unit``, ``screen``
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- `remotefortressreader`: Can now trigger keyboard events
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