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@ -840,7 +840,108 @@ Examples:
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labormanager
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============
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A more advanced alternative to `autolabor`.
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Automatically manage dwarf labors to efficiently complete jobs.
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Labormanager is derived from autolabor (above) but uses a completely
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different approach to assigning jobs to dwarves. While autolabor tries
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to keep as many dwarves busy as possible, labormanager instead strives
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to get jobs done as quickly as possible.
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Labormanager frequently scans the current job list, current list of
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dwarfs, and the map to determine how many dwarves need to be assigned to
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what labors in order to meet all current labor needs without starving
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any particular type of job.
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.. warning::
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*As with autolabor, labormanager will override any manual changes you
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make to labors while it is enabled, including through other tools such
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as Dwarf Therapist*
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Simple usage:
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:enable labormanager: Enables the plugin with default settings.
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(Persistent per fortress) :disable labormanager: Disables the plugin.
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Anything beyond this is optional - autolabor works fairly well on the
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default settings.
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The default priorities for each labor vary (some labors are higher
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priority by default than others). The way the plugin works is that, once
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it determines how many of each labor is needed, it then sorts them by
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adjusted priority. (Labors other than hauling have a bias added to them
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based on how long it's been since they were last used, to prevent job
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starvation.) The labor with the highest priority is selected, the "best
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fit" dwarf for that labor is assigned to that labor, and then its
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priority is *halved*. This process is repeated until either dwarfs or
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labors run out.
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Because there is no easy way to detect how many haulers are actually
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needed at any moment, the plugin always ensures that at least one dwarf
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is assigned to each of the hauling labors, even if no hauling jobs are
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detected. At least one dwarf is always assigned to construction removing
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and cleaning because these jobs also cannot be easily detected. Lever
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pulling is always assigned to everyone. Any dwarfs for which there are
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no jobs will be assigned hauling, lever pulling, and cleaning labors. If
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you use animal trainers, note that labormanager will misbehave if you
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assign specific trainers to specific animals; results are only guaranteed
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if you use "any trainer", and animal trainers will probably be
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overallocated in any case.
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Labormanager also sometimes assigns extra labors to currently busy
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dwarfs so that when they finish their current job, they will go off and
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do something useful instead of standing around waiting for a job.
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There is special handling to ensure that at least one dwarf is assigned
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to haul food whenever food is detected left in a place where it will rot
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if not stored. This will cause a dwarf to go idle if you have no
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storepiles to haul food to.
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Dwarfs who are unable to work (child, in the military, wounded,
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handless, asleep, in a meeting) are entirely excluded from labor
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assignment. Any dwarf explicitly assigned to a burrow will also be
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completely ignored by labormanager.
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The fitness algorithm for assigning jobs to dwarfs generally attempts to
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favor dwarfs who are more skilled over those who are less skilled. It
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also tries to avoid assigning female dwarfs with children to jobs that
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are "outside", favors assigning "outside" jobs to dwarfs who are
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carrying a tool that could be used as a weapon, and tries to minimize
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how often dwarfs have to reequip.
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Labormanager automatically determines medical needs and reserves health
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care providers as needed. Note that this may cause idling if you have
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injured dwarfs but no or inadequate hospital facilities.
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Hunting is never assigned without a butchery, and fishing is never
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assigned without a fishery, and neither of these labors is assigned
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unless specifically enabled.
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The method by which labormanager determines what labor is needed for a
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particular job is complicated and, in places, incomplete. In some
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situations, labormanager will detect that it cannot determine what labor
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is required. It will, by default, pause and print an error message on
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the dfhack console, followed by the message "LABORMANAGER: Game paused
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so you can investigate the above message.". If this happens, please open
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an issue on github, reporting the lines that immediately preceded this
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message. You can tell labormanager to ignore this error and carry on by
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typing "autolabor pause-on-error no", but be warned that some job may go
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undone in this situation.
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Advanced usage:
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:labormanager enable: Turn plugin on.
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:labormanager disable: Turn plugin off.
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:labormanager priority <labor> <value>: Set the priority value (see above) for labor <labor> to <value>.
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:labormanager reset <labor>: Reset the priority value of labor <labor> to its default.
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:labormanager reset-all: Reset all priority values to their defaults.
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:labormanager allow-fishing: Allow dwarfs to fish. *Warning* This tends to result in most of the fort going fishing.
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:labormanager forbid-fishing: Forbid dwarfs from fishing. Default behavior.
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:labormanager allow-hunting: Allow dwarfs to hunt. *Warning* This tends to result in as many dwarfs going hunting as you have crossbows.
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:labormanager forbid-hunting: Forbid dwarfs from hunting. Default behavior.
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:labormanager list: Show current priorities and current allocation stats.
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:labormanager pause-on-error yes: Make labormanager pause if the labor inference engine fails. See above.
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:labormanager pause-on-error no: Allow labormanager to continue past a labor inference engine failure.
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.. _autohauler:
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