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@ -37,6 +37,48 @@ Development Changelog
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.. contents::
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:depth: 2
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DFHack 0.44.02-beta1
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====================
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Fixes
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-----
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- Fixed issues with the console output color affecting the prompt on Windows
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- `createitem`: stopped items from teleporting away in some forts
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- `gui/gm-unit`: can now edit mining skill
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- `gui/quickcmd`: stopped error from adding too many commands
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- `modtools/create-unit`: fixed error when domesticating units
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Structures
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----------
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- Located ``start_dwarf_count`` offset for all builds except 64-bit Linux;
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`startdwarf` should work now
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- Added ``buildings_other_id.DISPLAY_CASE``
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- Fixed ``viewscreen_titlest.start_savegames`` alignment
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- Fixed ``unit`` alignment
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- Identified ``historical_entity.unknown1b.deities`` (deity IDs)
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API Changes
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-----------
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- Lua; Exposed ``get_vector()`` (from C++) for all types that support
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``find()``, e.g. ``df.unit.get_vector() == df.global.world.units.all``
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Additions/Removals
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------------------
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- Added `devel/check-other-ids`: Checks the validity of "other" vectors in the
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``world`` global
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- Added `gui/cp437-table`: An in-game CP437 table
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- Removed `warn-stuck-trees`: the corresponding DF bug was fixed in 0.44.01
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Other Changes
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-------------
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- The console now provides suggestions for built-in commands
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- `devel/export-dt-ini`: avoid hardcoding flags
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- `gui/gm-editor`: added enum names to enum edit dialogs
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- `gui/gm-unit`: made skill search case-insensitive
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- `gui/rename`: added "clear" and "special characters" options
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- `remotefortressreader`: includes item stack sizes and some performance improvements
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DFHack 0.44.02-alpha1
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=====================
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