Added a bunch of batch scripts for running tools, updated readme, bumped version number.

develop
Petr Mrázek 2011-05-08 10:45:37 +02:00
parent d6cd85cc1a
commit 7829e12e85
7 changed files with 155 additions and 47 deletions

@ -17,7 +17,7 @@ SET(DFHACK_CONSISTENCY 1)
set(CPACK_PACKAGE_VERSION_MAJOR "0")
set(CPACK_PACKAGE_VERSION_MINOR "5")
set(CPACK_PACKAGE_VERSION_PATCH "13")
set(CPACK_PACKAGE_VERSION_PATCH "14")
set(DFHACK_REVISION "1")
set(DFHACK_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}")

@ -44,9 +44,9 @@ Linux
=====
Native linux DF
---------------
0.31.05 - 0.31.19: spotty support (some things might not work)
0.31.05 - 0.31.24: spotty support (some things might not work)
0.31.22 - 0.31.25: full support
0.31.25: full support
Windows DF under wine
---------------------
@ -65,11 +65,47 @@ dfattachtest
============
Test of the process attach/detach mechanism.
dfautodump
==========
Automated item dumping tool. All loose items on the floor marked
for dumping are insta-dumped to the position of the in-game cursor.
Cursor must be placed on a floor tile. Instadumped items may not
show up in the cursor description list until you save/reload.
Options:
* -d Destroy instead of dumping. Doesn't require a cursor.
dfcleanmap
==========
Cleans all the splatter that get scattered all over the map.
Only exception is mud. It leaves mud alone.
dfcleanowned
============
Removes the ownership flag from items.
By default, owned food on the floor and rotten items are confistacted and dumped.
====== ======
Option Effect
====== ======
-a confiscate all owned items
-l confiscated and dump all items scattered on the floor
-x confiscate/dump items with wear level 'x' and more
-X confiscate/dump items with wear level 'X' and more
-d a dry run. combine with other options to see what will happen without it actually happening.
====== ======
On Windows:
* dfremovelitter.bat runs the tool with -lx
* dfconfiscate.bat runs the tool with -a
dfcleartask
===========
Items marked for a job can get stuck during a abandon/reclaim. This tool aims to fix that.
Best used immediately after a reclaim. Not thoroughly tested, use at your own risk.
dfderamp (by zilpin)
====================
Removes all ramps designated for removal from the map. This is useful for replicating the old channel digging designation.

@ -336,28 +336,31 @@ allow for easier development of new tools.</p>
</li>
<li><a class="reference internal" href="#tools" id="id8">Tools</a><ul>
<li><a class="reference internal" href="#dfattachtest" id="id9">dfattachtest</a></li>
<li><a class="reference internal" href="#dfcleanmap" id="id10">dfcleanmap</a></li>
<li><a class="reference internal" href="#dfderamp-by-zilpin" id="id11">dfderamp (by zilpin)</a></li>
<li><a class="reference internal" href="#dfdoffsets" id="id12">dfdoffsets</a></li>
<li><a class="reference internal" href="#dfexpbench" id="id13">dfexpbench</a></li>
<li><a class="reference internal" href="#dfflows" id="id14">dfflows</a></li>
<li><a class="reference internal" href="#dfincremental" id="id15">dfincremental</a></li>
<li><a class="reference internal" href="#dflair" id="id16">dflair</a></li>
<li><a class="reference internal" href="#dfliquids" id="id17">dfliquids</a></li>
<li><a class="reference internal" href="#dfmode" id="id18">dfmode</a></li>
<li><a class="reference internal" href="#dfpause" id="id19">dfpause</a></li>
<li><a class="reference internal" href="#dfposition" id="id20">dfposition</a></li>
<li><a class="reference internal" href="#dfprobe" id="id21">dfprobe</a></li>
<li><a class="reference internal" href="#dfprospector" id="id22">dfprospector</a></li>
<li><a class="reference internal" href="#dfreveal" id="id23">dfreveal</a></li>
<li><a class="reference internal" href="#dfunreveal" id="id24">dfunreveal</a></li>
<li><a class="reference internal" href="#dfsuspend" id="id25">dfsuspend</a></li>
<li><a class="reference internal" href="#dftubefill" id="id26">dftubefill</a></li>
<li><a class="reference internal" href="#dfunstuck" id="id27">dfunstuck</a></li>
<li><a class="reference internal" href="#dfvdig" id="id28">dfvdig</a></li>
<li><a class="reference internal" href="#dfveinlook" id="id29">dfveinlook</a></li>
<li><a class="reference internal" href="#dfweather" id="id30">dfweather</a></li>
<li><a class="reference internal" href="#your-tool-here" id="id31">Your tool here</a></li>
<li><a class="reference internal" href="#dfautodump" id="id10">dfautodump</a></li>
<li><a class="reference internal" href="#dfcleanmap" id="id11">dfcleanmap</a></li>
<li><a class="reference internal" href="#dfcleanowned" id="id12">dfcleanowned</a></li>
<li><a class="reference internal" href="#dfcleartask" id="id13">dfcleartask</a></li>
<li><a class="reference internal" href="#dfderamp-by-zilpin" id="id14">dfderamp (by zilpin)</a></li>
<li><a class="reference internal" href="#dfdoffsets" id="id15">dfdoffsets</a></li>
<li><a class="reference internal" href="#dfexpbench" id="id16">dfexpbench</a></li>
<li><a class="reference internal" href="#dfflows" id="id17">dfflows</a></li>
<li><a class="reference internal" href="#dfincremental" id="id18">dfincremental</a></li>
<li><a class="reference internal" href="#dflair" id="id19">dflair</a></li>
<li><a class="reference internal" href="#dfliquids" id="id20">dfliquids</a></li>
<li><a class="reference internal" href="#dfmode" id="id21">dfmode</a></li>
<li><a class="reference internal" href="#dfpause" id="id22">dfpause</a></li>
<li><a class="reference internal" href="#dfposition" id="id23">dfposition</a></li>
<li><a class="reference internal" href="#dfprobe" id="id24">dfprobe</a></li>
<li><a class="reference internal" href="#dfprospector" id="id25">dfprospector</a></li>
<li><a class="reference internal" href="#dfreveal" id="id26">dfreveal</a></li>
<li><a class="reference internal" href="#dfunreveal" id="id27">dfunreveal</a></li>
<li><a class="reference internal" href="#dfsuspend" id="id28">dfsuspend</a></li>
<li><a class="reference internal" href="#dftubefill" id="id29">dftubefill</a></li>
<li><a class="reference internal" href="#dfunstuck" id="id30">dfunstuck</a></li>
<li><a class="reference internal" href="#dfvdig" id="id31">dfvdig</a></li>
<li><a class="reference internal" href="#dfveinlook" id="id32">dfveinlook</a></li>
<li><a class="reference internal" href="#dfweather" id="id33">dfweather</a></li>
<li><a class="reference internal" href="#your-tool-here" id="id34">Your tool here</a></li>
</ul>
</li>
</ul>
@ -407,38 +410,97 @@ be useful and are cross-platform just like the library itself.</p>
<h2><a class="toc-backref" href="#id9">dfattachtest</a></h2>
<p>Test of the process attach/detach mechanism.</p>
</div>
<div class="section" id="dfautodump">
<h2><a class="toc-backref" href="#id10">dfautodump</a></h2>
<p>Automated item dumping tool. All loose items on the floor marked
for dumping are insta-dumped to the position of the in-game cursor.</p>
<p>Cursor must be placed on a floor tile. Instadumped items may not
show up in the cursor description list until you save/reload.</p>
<p>Options:</p>
<blockquote>
<ul class="simple">
<li>-d Destroy instead of dumping. Doesn't require a cursor.</li>
</ul>
</blockquote>
</div>
<div class="section" id="dfcleanmap">
<h2><a class="toc-backref" href="#id10">dfcleanmap</a></h2>
<h2><a class="toc-backref" href="#id11">dfcleanmap</a></h2>
<p>Cleans all the splatter that get scattered all over the map.
Only exception is mud. It leaves mud alone.</p>
</div>
<div class="section" id="dfcleanowned">
<h2><a class="toc-backref" href="#id12">dfcleanowned</a></h2>
<p>Removes the ownership flag from items.
By default, owned food on the floor and rotten items are confistacted and dumped.</p>
<table border="1" class="docutils">
<colgroup>
<col width="6%" />
<col width="94%" />
</colgroup>
<thead valign="bottom">
<tr><th class="head">Option</th>
<th class="head">Effect</th>
</tr>
</thead>
<tbody valign="top">
<tr><td>-a</td>
<td>confiscate all owned items</td>
</tr>
<tr><td>-l</td>
<td>confiscated and dump all items scattered on the floor</td>
</tr>
<tr><td>-x</td>
<td>confiscate/dump items with wear level 'x' and more</td>
</tr>
<tr><td>-X</td>
<td>confiscate/dump items with wear level 'X' and more</td>
</tr>
<tr><td>-d</td>
<td>a dry run. combine with other options to see what will happen without it actually happening.</td>
</tr>
</tbody>
</table>
<dl class="docutils">
<dt>On Windows:</dt>
<dd><ul class="first last simple">
<li>dfremovelitter.bat runs the tool with -lx</li>
<li>dfconfiscate.bat runs the tool with -a</li>
</ul>
</dd>
</dl>
</div>
<div class="section" id="dfcleartask">
<h2><a class="toc-backref" href="#id13">dfcleartask</a></h2>
<p>Items marked for a job can get stuck during a abandon/reclaim. This tool aims to fix that.
Best used immediately after a reclaim. Not thoroughly tested, use at your own risk.</p>
</div>
<div class="section" id="dfderamp-by-zilpin">
<h2><a class="toc-backref" href="#id11">dfderamp (by zilpin)</a></h2>
<h2><a class="toc-backref" href="#id14">dfderamp (by zilpin)</a></h2>
<p>Removes all ramps designated for removal from the map. This is useful for replicating the old channel digging designation.
It also removes any and all 'down ramps' that can remain after a cave-in (you don't have to designate anything for that to happen).</p>
</div>
<div class="section" id="dfdoffsets">
<h2><a class="toc-backref" href="#id12">dfdoffsets</a></h2>
<h2><a class="toc-backref" href="#id15">dfdoffsets</a></h2>
<p>Dumps the offsets for the currently running DF version into the terminal.</p>
</div>
<div class="section" id="dfexpbench">
<h2><a class="toc-backref" href="#id13">dfexpbench</a></h2>
<h2><a class="toc-backref" href="#id16">dfexpbench</a></h2>
<p>Just a simple benchmark of the data export speed.</p>
</div>
<div class="section" id="dfflows">
<h2><a class="toc-backref" href="#id14">dfflows</a></h2>
<h2><a class="toc-backref" href="#id17">dfflows</a></h2>
<p>A tool for checking how many liquid tiles are actively checked for flows.</p>
</div>
<div class="section" id="dfincremental">
<h2><a class="toc-backref" href="#id15">dfincremental</a></h2>
<h2><a class="toc-backref" href="#id18">dfincremental</a></h2>
<p>A simple memory search tool for DF. Requires arcane knowledge ;)</p>
</div>
<div class="section" id="dflair">
<h2><a class="toc-backref" href="#id16">dflair</a></h2>
<h2><a class="toc-backref" href="#id19">dflair</a></h2>
<p>Marks all of the map as a lair, preventing item scatter on abandon/reclaim.</p>
</div>
<div class="section" id="dfliquids">
<h2><a class="toc-backref" href="#id17">dfliquids</a></h2>
<h2><a class="toc-backref" href="#id20">dfliquids</a></h2>
<p>A command prompt for liquid creation and manipulation (the Moses
effect included!) Also allows painting obsidian walls directly.</p>
<div class="note">
@ -448,7 +510,7 @@ temperatures (creating heat traps). You've been warned.</p>
</div>
</div>
<div class="section" id="dfmode">
<h2><a class="toc-backref" href="#id18">dfmode</a></h2>
<h2><a class="toc-backref" href="#id21">dfmode</a></h2>
<p>This tool lets you change the game mode directly. Not all combinations are good for every situation and most of them will produce undesirable results.
There are a few good ones though.</p>
<div class="admonition-example admonition">
@ -460,63 +522,63 @@ You just lost a fortress and gained an adventurer.</p>
<p>I take no responsibility of anything that happens as a result of using this tool :P</p>
</div>
<div class="section" id="dfpause">
<h2><a class="toc-backref" href="#id19">dfpause</a></h2>
<h2><a class="toc-backref" href="#id22">dfpause</a></h2>
<p>Forces DF to pause. This is useful when your FPS drops below 1 and you lose control of the game.</p>
</div>
<div class="section" id="dfposition">
<h2><a class="toc-backref" href="#id20">dfposition</a></h2>
<h2><a class="toc-backref" href="#id23">dfposition</a></h2>
<p>Prints the game mode, current DF window properties and cursor position in both local and world coordinates.</p>
</div>
<div class="section" id="dfprobe">
<h2><a class="toc-backref" href="#id21">dfprobe</a></h2>
<h2><a class="toc-backref" href="#id24">dfprobe</a></h2>
<p>Can be used to determine tile properties like temperature.</p>
</div>
<div class="section" id="dfprospector">
<h2><a class="toc-backref" href="#id22">dfprospector</a></h2>
<h2><a class="toc-backref" href="#id25">dfprospector</a></h2>
<p>Lists all available minerals on the map and how much of them there is.
It has one parameter:
* -a processes all tiles, even hidden ones.</p>
<p>On windows, it's possible to run dfprsopector-all.bat to process all the tiles without messing with terminal windows.</p>
</div>
<div class="section" id="dfreveal">
<h2><a class="toc-backref" href="#id23">dfreveal</a></h2>
<h2><a class="toc-backref" href="#id26">dfreveal</a></h2>
<p>Reveals the whole map, waits for input and hides it again. If you close
the tool while it waits, the map remains revealed.</p>
</div>
<div class="section" id="dfunreveal">
<h2><a class="toc-backref" href="#id24">dfunreveal</a></h2>
<h2><a class="toc-backref" href="#id27">dfunreveal</a></h2>
<p>Hides everything and then only reveals the part of the map accessible from the position of DF's cursor. Place the cursor in open space that you want to keep revealed - this should include the surface world.
Can be used to fix maps stuck revealed or hide parts of the fortress blocked off by walls.</p>
</div>
<div class="section" id="dfsuspend">
<h2><a class="toc-backref" href="#id25">dfsuspend</a></h2>
<h2><a class="toc-backref" href="#id28">dfsuspend</a></h2>
<p>Test of the process suspend/resume mechanism. If this doesn't work as expected, it's not safe to use DFHack.</p>
</div>
<div class="section" id="dftubefill">
<h2><a class="toc-backref" href="#id26">dftubefill</a></h2>
<h2><a class="toc-backref" href="#id29">dftubefill</a></h2>
<p>Fills all the 'candy stores' with 'delicious candy'. No need to fear the clowns. Don't use if you haven't seen the hidden fun stuff
yet ;)</p>
</div>
<div class="section" id="dfunstuck">
<h2><a class="toc-backref" href="#id27">dfunstuck</a></h2>
<h2><a class="toc-backref" href="#id30">dfunstuck</a></h2>
<p>Use if you prematurely close any of the tools and DF appears to be stuck. Mostly only needed on Windows.</p>
</div>
<div class="section" id="dfvdig">
<h2><a class="toc-backref" href="#id28">dfvdig</a></h2>
<h2><a class="toc-backref" href="#id31">dfvdig</a></h2>
<p>Designates a whole vein for digging. Point the cursor at a vein and run this thing :)
Running 'dfXvdig' on Windows or using the '-x' parameter will dig stairs between z-levels to follow the veins.</p>
</div>
<div class="section" id="dfveinlook">
<h2><a class="toc-backref" href="#id29">dfveinlook</a></h2>
<h2><a class="toc-backref" href="#id32">dfveinlook</a></h2>
<p>Simplistic map viewer for linux. Mostly a debug/development thing.</p>
</div>
<div class="section" id="dfweather">
<h2><a class="toc-backref" href="#id30">dfweather</a></h2>
<h2><a class="toc-backref" href="#id33">dfweather</a></h2>
<p>Lets you change the current weather to 'clear sky', 'rainy' or 'snowing'. Fill those ponds without mucking around with dfliquids
:D Rain can also stop brush fires.</p>
</div>
<div class="section" id="your-tool-here">
<h2><a class="toc-backref" href="#id31">Your tool here</a></h2>
<h2><a class="toc-backref" href="#id34">Your tool here</a></h2>
<p>Write one ;)</p>
</div>
</div>

@ -43,6 +43,10 @@ DFHACK_TOOL(dfcleanmap cleanmap.cpp)
# cleanowned - confiscate items owned by dwarves so they can be atomsmashed/reused/etc.
DFHACK_TOOL(dfcleanowned cleanowned.cpp)
IF(WIN32)
INSTALL(PROGRAMS dfremovelitter.bat DESTINATION ${DFHACK_BINARY_DESTINATION})
INSTALL(PROGRAMS dfconfiscate.bat DESTINATION ${DFHACK_BINARY_DESTINATION})
ENDIF()
# unstuck - make DF run if something goes wrong with the 'normal' memory access method
DFHACK_TOOL(dfunstuck unstuck.cpp)
@ -99,6 +103,9 @@ DFHACK_TOOL(dfincremental incrementalsearch.cpp)
# auto dump. dumps all items marked for dumping at the cursor position without the need for dwarf labor.
# ... or just kills the items? :P
DFHACK_TOOL(dfautodump autodump.cpp)
IF(WIN32)
INSTALL(PROGRAMS dfautodestroy.bat DESTINATION ${DFHACK_BINARY_DESTINATION})
ENDIF()
# veinlook - look at the map... sort of
IF(UNIX)

@ -0,0 +1 @@
dfcleanowned.exe -a

@ -0,0 +1 @@
dfcleanowned.exe -lx