Improve Accept error handling in RemoteServer

Also makes sure the socket is blocking to avoid EWOULDBLOCK errors.
develop
Clément Vuchener 2023-11-19 14:46:14 +01:00
parent b078036ac6
commit 77ce84ca0a
1 changed files with 16 additions and 23 deletions

@ -475,35 +475,28 @@ void ServerMainImpl::threadFn(std::promise<bool> promise, int port)
{
ServerMainImpl server{std::move(promise), port};
CActiveSocket *client = nullptr;
server.socket.SetBlocking();
try {
for (int acceptFail = 0 ; server.socket.IsSocketValid() && acceptFail < 5 ; acceptFail++)
{
if ((client = server.socket.Accept()) != NULL)
{
while (server.socket.IsSocketValid()) {
if (std::unique_ptr<CActiveSocket> client{server.socket.Accept()}) {
BlockGuard lock;
ServerConnection::Accepted(client);
client = nullptr;
ServerConnection::Accepted(client.release());
}
else
{
WARN(socket).print("Connection failure: %s (%d of %d)\n", server.socket.DescribeError(), acceptFail + 1, 5);
else switch (server.socket.GetSocketError()) {
case CSimpleSocket::SocketInvalidSocket:
WARN(socket).print("Listening socket invalid, shutting down RemoteServer\n");
server.socket.Close();
break;
case CSimpleSocket::SocketFirewallError:
case CSimpleSocket::SocketProtocolError:
WARN(socket).print("Connection failed: %s\n", server.socket.DescribeError());
break;
default:
break;
}
}
} catch(BlockedException &) {
if (client)
client->Close();
delete client;
}
if (server.socket.IsSocketValid())
{
WARN(socket).print("Too many failed accepts, shutting down RemoteServer\n");
}
else
{
WARN(socket).print("Listening socket invalid, shutting down RemoteServer\n");
catch(BlockedException &) {
}
}