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@ -1,7 +1,8 @@
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#include "Core.h"
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#include <Console.h>
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#include <Export.h>
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#include <PluginManager.h>
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#include "Console.h"
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#include "Debug.h"
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#include "Export.h"
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#include "PluginManager.h"
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#include <map>
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@ -11,6 +12,7 @@
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#include "modules/Items.h"
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#include "modules/Maps.h"
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#include "modules/Materials.h"
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#include "modules/Persistence.h"
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#include "modules/Units.h"
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#include "modules/World.h"
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#include "modules/Translation.h"
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@ -34,6 +36,9 @@
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#include "df/world.h"
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using std::endl;
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using std::string;
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using std::vector;
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using std::map;
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using namespace DFHack;
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using namespace DFHack::Items;
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@ -41,35 +46,46 @@ using namespace DFHack::Units;
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using namespace df::enums;
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// A plugin must be able to return its name and version.
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// The name string provided must correspond to the filename -
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// skeleton.plug.so, skeleton.plug.dylib, or skeleton.plug.dll in this case
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DFHACK_PLUGIN("autoclothing");
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// Any globals a plugin requires (e.g. world) should be listed here.
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// For example, this line expands to "using df::global::world" and prevents the
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// plugin from being loaded if df::global::world is null (i.e. missing from symbols.xml):
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//
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REQUIRE_GLOBAL(world);
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// Only run if this is enabled
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DFHACK_PLUGIN_IS_ENABLED(autoclothing_enabled);
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// logging levels can be dynamically controlled with the `debugfilter` command.
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namespace DFHack {
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// for configuration-related logging
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DBG_DECLARE(autoclothing, status, DebugCategory::LINFO);
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// for logging during the periodic scan
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DBG_DECLARE(autoclothing, cycle, DebugCategory::LINFO);
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}
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static const string CONFIG_KEY = string(plugin_name) + "/config";
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// Here go all the command declarations...
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// mostly to allow having the mandatory stuff on top of the file and commands on the bottom
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struct ClothingRequirement;
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command_result autoclothing(color_ostream &out, std::vector <std::string> & parameters);
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command_result autoclothing(color_ostream &out, vector <string> & parameters);
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static void init_state(color_ostream &out);
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static void save_state(color_ostream &out);
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static void cleanup_state(color_ostream &out);
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static void do_autoclothing();
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static bool validateMaterialCategory(ClothingRequirement * requirement);
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static bool setItem(std::string name, ClothingRequirement* requirement);
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static bool setItem(string name, ClothingRequirement* requirement);
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static void generate_report(color_ostream& out);
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static bool isAvailableItem(df::item* item);
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enum match_strictness
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{
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STRICT_PERMISSIVE,
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STRICT_TYPE,
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STRICT_MATERIAL
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};
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match_strictness strictnessSetting = STRICT_PERMISSIVE;
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std::vector<ClothingRequirement>clothingOrders;
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vector<ClothingRequirement>clothingOrders;
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struct ClothingRequirement
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{
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@ -78,7 +94,7 @@ struct ClothingRequirement
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int16_t item_subtype;
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df::job_material_category material_category;
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int16_t needed_per_citizen;
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std::map<int16_t, int32_t> total_needed_per_race;
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map<int16_t, int32_t> total_needed_per_race;
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bool matches(ClothingRequirement * b)
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{
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@ -93,7 +109,7 @@ struct ClothingRequirement
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return true;
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}
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std::string Serialize()
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string Serialize()
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{
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std::stringstream stream;
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stream << ENUM_KEY_STR(job_type, jobType) << " ";
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@ -104,10 +120,10 @@ struct ClothingRequirement
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return stream.str();
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}
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void Deserialize(std::string s)
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void Deserialize(string s)
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{
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std::stringstream stream(s);
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std::string loadedJob;
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string loadedJob;
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stream >> loadedJob;
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FOR_ENUM_ITEMS(job_type, job)
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{
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@ -117,7 +133,7 @@ struct ClothingRequirement
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break;
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}
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}
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std::string loadedItem;
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string loadedItem;
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stream >> loadedItem;
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FOR_ENUM_ITEMS(item_type, item)
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{
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@ -132,7 +148,7 @@ struct ClothingRequirement
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stream >> needed_per_citizen;
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}
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bool SetFromParameters(color_ostream &out, std::vector <std::string> & parameters)
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bool SetFromParameters(color_ostream &out, vector <string> & parameters)
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{
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if (!set_bitfield_field(&material_category, parameters[0], 1))
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{
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@ -151,12 +167,12 @@ struct ClothingRequirement
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return true;
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}
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std::string ToReadableLabel()
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string ToReadableLabel()
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{
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std::stringstream stream;
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stream << bitfield_to_string(material_category) << " ";
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std::string adjective = "";
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std::string name = "";
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string adjective = "";
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string name = "";
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switch (itemType)
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{
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case df::enums::item_type::ARMOR:
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@ -193,7 +209,7 @@ struct ClothingRequirement
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// Mandatory init function. If you have some global state, create it here.
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DFhackCExport command_result plugin_init(color_ostream &out, std::vector <PluginCommand> &commands)
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DFhackCExport command_result plugin_init(color_ostream &out, vector <PluginCommand> &commands)
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{
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// Fill the command list with your commands.
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commands.push_back(PluginCommand(
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@ -256,12 +272,12 @@ DFhackCExport command_result plugin_onupdate(color_ostream &out)
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return CR_OK;
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}
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static bool setItemFromName(std::string name, ClothingRequirement* requirement)
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static bool setItemFromName(string name, ClothingRequirement* requirement)
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{
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#define SEARCH_ITEM_RAWS(rawType, job, item) \
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for (auto& itemdef : world->raws.itemdefs.rawType) \
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{ \
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std::string fullName = itemdef->adjective.empty() ? itemdef->name : itemdef->adjective + " " + itemdef->name; \
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string fullName = itemdef->adjective.empty() ? itemdef->name : itemdef->adjective + " " + itemdef->name; \
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if (fullName == name) \
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{ \
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requirement->jobType = job_type::job; \
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@ -278,7 +294,7 @@ for (auto& itemdef : world->raws.itemdefs.rawType) \
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return false;
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}
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static bool setItemFromToken(std::string token, ClothingRequirement* requirement)
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static bool setItemFromToken(string token, ClothingRequirement* requirement)
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{
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ItemTypeInfo itemInfo;
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if (!itemInfo.find(token))
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@ -308,7 +324,7 @@ static bool setItemFromToken(std::string token, ClothingRequirement* requirement
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return true;
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}
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static bool setItem(std::string name, ClothingRequirement* requirement)
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static bool setItem(string name, ClothingRequirement* requirement)
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{
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if (setItemFromName(name, requirement))
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return true;
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@ -362,7 +378,7 @@ static bool validateMaterialCategory(ClothingRequirement * requirement)
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// A command! It sits around and looks pretty. And it's nice and friendly.
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command_result autoclothing(color_ostream &out, std::vector <std::string> & parameters)
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command_result autoclothing(color_ostream &out, vector <string> & parameters)
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{
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// It's nice to print a help message you get invalid options
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// from the user instead of just acting strange.
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@ -379,6 +395,20 @@ command_result autoclothing(color_ostream &out, std::vector <std::string> & para
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}
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return CR_OK;
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}
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else if (parameters[0] == "strictness")
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{
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if (parameters.size() != 2)
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{
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out << "Wrong number of arguments." << endl;
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return CR_WRONG_USAGE;
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}
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if (parameters[1] == "permissive")
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strictnessSetting = STRICT_PERMISSIVE;
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else if (parameters[1] == "type")
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strictnessSetting = STRICT_TYPE;
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else if (parameters[1] == "material")
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strictnessSetting = STRICT_MATERIAL;
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}
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else if (parameters.size() == 1 && parameters[0] == "report")
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{
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CoreSuspender suspend;
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@ -631,9 +661,8 @@ static void init_state(color_ostream &out)
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autoclothing_enabled = false;
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}
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// Parse constraints
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std::vector<PersistentDataItem> items;
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vector<PersistentDataItem> items;
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World::GetPersistentData(&items, "autoclothing/clothingItems");
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for (auto& item : items)
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@ -662,7 +691,7 @@ static void save_state(color_ostream &out)
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// Parse constraints
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std::vector<PersistentDataItem> items;
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vector<PersistentDataItem> items;
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World::GetPersistentData(&items, "autoclothing/clothingItems");
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for (size_t i = 0; i < items.size(); i++)
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@ -683,7 +712,7 @@ static void save_state(color_ostream &out)
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}
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}
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static void list_unit_counts(color_ostream& out, std::map<int, int>& unitList)
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static void list_unit_counts(color_ostream& out, map<int, int>& unitList)
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{
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for (const auto& race : unitList)
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{
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@ -733,12 +762,12 @@ static bool isAvailableItem(df::item* item)
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static void generate_report(color_ostream& out)
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{
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std::map<int, int> fullUnitList;
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std::map<int, int> missingArmor;
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std::map<int, int> missingShoes;
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std::map<int, int> missingHelms;
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std::map<int, int> missingGloves;
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std::map<int, int> missingPants;
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map<int, int> fullUnitList;
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map<int, int> missingArmor;
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map<int, int> missingShoes;
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map<int, int> missingHelms;
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map<int, int> missingGloves;
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map<int, int> missingPants;
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for (df::unit* unit : world->units.active)
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{
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if (!Units::isCitizen(unit))
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@ -817,7 +846,7 @@ static void generate_report(color_ostream& out)
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list_unit_counts(out, missingPants);
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}
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}
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std::map<int, int> availableArmor;
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map<int, int> availableArmor;
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for (auto armor : world->items.other.ARMOR)
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{
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if (!isAvailableItem(armor))
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@ -829,7 +858,7 @@ static void generate_report(color_ostream& out)
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out << "We have available bodywear for:" << endl;
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list_unit_counts(out, availableArmor);
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}
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std::map<int, int> availableShoes;
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map<int, int> availableShoes;
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for (auto shoe : world->items.other.SHOES)
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{
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if (!isAvailableItem(shoe))
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@ -841,7 +870,7 @@ static void generate_report(color_ostream& out)
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out << "We have available footwear for:" << endl;
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list_unit_counts(out, availableShoes);
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}
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std::map<int, int> availableHelms;
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map<int, int> availableHelms;
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for (auto helm : world->items.other.HELM)
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{
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if (!isAvailableItem(helm))
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@ -853,7 +882,7 @@ static void generate_report(color_ostream& out)
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out << "We have available headwear for:" << endl;
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list_unit_counts(out, availableHelms);
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}
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std::map<int, int> availableGloves;
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map<int, int> availableGloves;
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for (auto glove : world->items.other.HELM)
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{
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if (!isAvailableItem(glove))
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@ -865,7 +894,7 @@ static void generate_report(color_ostream& out)
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out << "We have available handwear for:" << endl;
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list_unit_counts(out, availableGloves);
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}
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std::map<int, int> availablePants;
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map<int, int> availablePants;
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for (auto pants : world->items.other.HELM)
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{
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if (!isAvailableItem(pants))
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