From 6ab8c8c30ebf64a549ca16ba6149a404f77feca8 Mon Sep 17 00:00:00 2001 From: Kelly Martin Date: Fri, 28 Dec 2012 07:58:29 -0600 Subject: [PATCH] Autolabor: change fishery build labor to CLEAN_FISH to control random acts of fish extermination; add build labor for wells. --- plugins/autolabor.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/plugins/autolabor.cpp b/plugins/autolabor.cpp index 85ef7076b..e589b4b58 100644 --- a/plugins/autolabor.cpp +++ b/plugins/autolabor.cpp @@ -635,7 +635,7 @@ static df::unit_labor workshop_build_labor[] = /* Leatherworks */ df::unit_labor::LEATHER, /* Tanners */ df::unit_labor::TANNER, /* Clothiers */ df::unit_labor::CLOTHESMAKER, - /* Fishery */ df::unit_labor::FISH, + /* Fishery */ df::unit_labor::CLEAN_FISH, /* Still */ df::unit_labor::BREWER, /* Loom */ df::unit_labor::WEAVER, /* Quern */ df::unit_labor::MILLER, @@ -778,6 +778,7 @@ private: case df::building_type::ArcheryTarget: case df::building_type::WaterWheel: case df::building_type::RoadPaved: + case df::building_type::Well: { df::building_actual* b = (df::building_actual*) bld; if (b->design && !b->design->flags.bits.designed)