Merge pull request #4 from ab9rf/labormanager-0.43.03-working

Fix deconstruction of buildings containing items
develop
Kelly Kinkade 2016-12-01 11:07:36 -06:00 committed by GitHub
commit 6856a7ebe0
1 changed files with 6 additions and 1 deletions

@ -677,10 +677,15 @@ static df::unit_labor construction_build_labor (df::building_actual* b)
{
if (b->getType() == df::building_type::RoadPaved)
return df::unit_labor::BUILD_ROAD;
// Find last item in building with use mode 2
// For screw pumps contained_items[0] = pipe, 1 corkscrew, 2 block
// For wells 0 mechanism, 1 rope, 2 bucket, 3 block
// Trade depots and bridges use the last one too
df::item* i = b->contained_items.back()->item;
// Must check use mode b/c buildings may have items in them that are not part of the building
if ((*p)->use_mode == 2)
i = (*p)->item;
MaterialInfo matinfo;
if (i && matinfo.decode(i))
{