fix up some index links

develop
myk002 2022-07-22 14:38:16 -07:00
parent 2fd6d528ce
commit 6752025848
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3 changed files with 7 additions and 8 deletions

@ -26,7 +26,7 @@ DFHack commands can be implemented in any of three ways:
more flexible about versions, and easier to distribute.
Most third-party DFHack addons are scripts.
All tools distributed with DFHack are documented `here <tools-index>`.
All tools distributed with DFHack are documented `here <genindex>`.
Using DFHack Commands
=====================
@ -185,7 +185,7 @@ where ``*`` can be any string, including the empty string.
A world being loaded can mean a fortress, an adventurer, or legends mode.
These files are best used for non-persistent commands, such as setting
a `fix <tools-index>` script to run on `repeat`.
a :dfhack-tag:`fix` script to run on `repeat`.
.. _onMapLoad.init:

@ -51,11 +51,10 @@ is more complete and currently better-documented, however. Referring to existing
scripts as well as the API documentation can be helpful when developing new
scripts.
`Scripts included in DFHack <tools-index>` live in a separate
`scripts repository <https://github.com/dfhack/scripts>`_. This can be found in
the ``scripts`` submodule if you have
`cloned DFHack <compile-how-to-get-the-code>`, or the ``hack/scripts`` folder
of an installed copy of DFHack.
Scripts included in DFHack live in a separate
:source-scripts:`scripts repository <>`. This can be found in the ``scripts``
submodule if you have `cloned DFHack <compile-how-to-get-the-code>`, or the
``hack/scripts`` folder of an installed copy of DFHack.
Core
----

@ -63,7 +63,7 @@ are not built by default, but can be built by setting the ``BUILD_DEVEL``
Scripts
~~~~~~~
Several `development scripts <tools-index>` can be useful for memory research.
Several :dfhack-tag:`development tools <dev>` can be useful for memory research.
These include (but are not limited to):
- `devel/dump-offsets`