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@ -1,8 +1,11 @@
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-- allows to do jobs in adv. mode.
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--[==[
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version: 0.02
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version: 0.021
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changelog:
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*0.021
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- advfort_items now autofills items
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- tried out few things to fix gather plants
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*0.02
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- fixed axles not being able to be placed in other direction (thanks SyrusLD)
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- added lever linking
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@ -301,7 +304,8 @@ function SetWebRef(args)
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local pos=args.pos
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for k,v in pairs(df.global.world.items.other.ANY_WEBS) do
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if v.pos.x==pos.x and v.pos.y==pos.y and v.pos.z==pos.z then
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job.general_refs:insert("#",{new=df.general_ref_item,item_id=v.id})
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args.job.general_refs:insert("#",{new=df.general_ref_item,item_id=v.id})
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return
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end
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end
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end
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@ -999,6 +1003,28 @@ function LinkBuilding(args)
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--genref for triggertarget
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end
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--[[ Plant gathering attemped fix No. 35]]
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function get_design_block_ev(blk)
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for i,v in ipairs(blk.block_events) do
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if v:getType()==df.block_square_event_type.designation_priority then
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return v
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end
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end
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end
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function PlantGatherFix(args)
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args.job.flags[17]=true --??
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local pos=args.pos
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local block=dfhack.maps.getTileBlock(pos)
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local ev=get_design_block_ev(block)
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if ev==nil then
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block.block_events:insert("#",{new=df.block_square_event_designation_priorityst})
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ev=block.block_events[#block.block_events-1]
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end
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ev.priority[pos.x % 16][pos.y % 16]=bit32.bor(ev.priority[pos.x % 16][pos.y % 16],4000)
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args.job.item_category:assign{furniture=true,corpses=true,ammo=true} --this is actually required in fort mode
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end
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actions={
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{"CarveFortification" ,df.job_type.CarveFortification,{IsWall,IsHardMaterial}},
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{"DetailWall" ,df.job_type.DetailWall,{IsWall,IsHardMaterial}},
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@ -1016,7 +1042,7 @@ actions={
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--{"Diagnose Patient" ,df.job_type.DiagnosePatient,{IsUnit},{SetPatientRef}},
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--{"Surgery" ,df.job_type.Surgery,{IsUnit},{SetPatientRef}},
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{"TameAnimal" ,df.job_type.TameAnimal,{IsUnit},{SetCreatureRef}},
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{"GatherPlants" ,df.job_type.GatherPlants,{IsPlant,SameSquare}},
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{"GatherPlants" ,df.job_type.GatherPlants,{IsPlant,SameSquare},{PlantGatherFix}},
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{"RemoveConstruction" ,df.job_type.RemoveConstruction,{IsConstruct}},
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{"RemoveBuilding" ,RemoveBuilding,{IsBuilding}},
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{"RemoveStairs" ,df.job_type.RemoveStairs,{IsStairs,NotConstruct}},
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