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				@ -14,11 +14,15 @@ compiled to HTML, such as automatic tables of contents, cross-linking, special
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				external links (forum, wiki, etc) and more. The documentation is compiled by a
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				Python tool, `Sphinx <https://www.sphinx-doc.org>`_.
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				The DFHack build process will compile the documentation, but this is disabled
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				by default due to the additional Python and Sphinx requirements. You typically
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				only need to build the docs if you're changing them, or perhaps
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				if you want a local HTML copy; otherwise, you can read an
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				`online version hosted by ReadTheDocs <https://dfhack.readthedocs.org>`_.
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				The DFHack build process will compile and install the documentation so it can be
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				displayed in-game by the `help` and `ls` commands (and any other command or GUI that
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				displays help text), but this is disabled by default due to the additional Python and
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				Sphinx requirements. If you already have a version of the docs installed (say from a
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				downloaded release binary), then you only need to build the docs if you're changing them
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				and want to see the changes reflected in your game.
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				You can also build the docs if you just want a local HTML- or text-rendered copy, though
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				you can always read the `online version <https://dfhack.readthedocs.org>`_.
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				(Note that even if you do want a local copy, it is certainly not necessary to
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				compile the documentation in order to read it. Like Markdown, reST documents are
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				@ -28,6 +32,63 @@ The main thing you lose in plain text format is hyperlinking.)
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				.. contents:: Contents
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				  :local:
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				Concepts and general guidance
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				=============================
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				The source ``.rst`` files are compiled to HTML for viewing in a browser and to text
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				format for viewing in-game. For in-game help, the help text is read from its installed
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				location in ``hack/docs`` under the DF directory for in-game display.
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				Remember, everything should be documented!  If it's not clear *where* a particular thing
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				should be documented, ask on Discord or in the DFHack thread on Bay12 -- as well as
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				getting help, you'll be providing valuable feedback that makes it easier for future readers!
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				Try to keep lines within 80-100 characters, so it's readable in plain text
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				in the terminal - Sphinx (our documentation system) will make sure
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				paragraphs flow.
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				Short descriptions
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				------------------
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				Each command that a user can run, as well as every plugin that can be enabled for some
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				lasting effect, needs to have a short (~54 character) descriptive string associated with
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				it. This description text is:
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				- used in-game by the `ls` command and DFHack UI screens that list commands
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				- used in the generated index entries in the HTML docs
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				Tags
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				----
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				To make it easier for players to find related commands, all plugins and commands are marked
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				with relevant tags. These are used to compile indices and generate cross-links between the
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				commands, both in the HTML documents and in-game. See the list of available tags
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				`here <categories>` and think about which categories your new tools belongs in.
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				Links
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				-----
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				If it would be helpful to mention another DFHack command, don't just type the
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				name - add a hyperlink!  Specify the link target in backticks, and it will be
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				replaced with the corresponding title and linked:  e.g. ```autolabor```
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				=> `autolabor`. Scripts and plugins have link targets that match their names
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				created for you automatically.
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				If you want to link to a heading in your own page, you can specifiy it like this::
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				    `Heading text exactly as written`_
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				Note that the DFHack documentation is configured so that single backticks (with
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				no prefix or suffix) produce links to internal link targets, such as the
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				``autolabor`` target shown above. This is different from the reStructuredText
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				default behavior of rendering such text in italics (as a reference to a title).
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				For alternative link behaviors, see:
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				- `The reStructuredText documentation on roles <https://docutils.sourceforge.io/docs/ref/rst/roles.html>`__
 | 
			
		
		
	
		
			
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				- `The reStructuredText documentation on external links <https://docutils.sourceforge.io/docs/ref/rst/restructuredtext.html#hyperlink-targets>`__
 | 
			
		
		
	
		
			
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			 | 
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				- `The Sphinx documentation on roles <https://www.sphinx-doc.org/en/master/usage/restructuredtext/roles.html>`__
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				    - ``:doc:`` is useful for linking to another document outside of DFHack.
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				.. _docs-standards:
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				Documentation standards
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				@ -38,106 +99,191 @@ there are a few important standards for completeness and consistent style.  Trea
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				this section as a guide rather than iron law, match the surrounding text, and you'll
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				be fine.
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				Command documentation
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				---------------------
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				Where do I add the help text?
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				-----------------------------
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				Each command should have a short (~54 character) help string, which is shown
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				by the `ls` command.  For scripts, this is a comment on the first line
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				(the comment marker and whitespace is stripped).  For plugins it's the second
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				argument to ``PluginCommand``.  Please make this brief but descriptive!
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				For scripts and plugins that are distributed as part of DFHack, documentation files
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				should be added to the :source-scripts:`docs` and :source:`docs/plugins` directories,
 | 
			
		
		
	
		
			
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				respectively, in a file named after the script or plugin. For example, a script named
 | 
			
		
		
	
		
			
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				``gui/foobar.lua`` (which provides the ``gui/foobar`` command) should be documented
 | 
			
		
		
	
		
			
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				in a file named ``docs/gui/foobar.rst`` in the scripts repo. Similarly, a plugin named
 | 
			
		
		
	
		
			
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				``foobaz`` should be documented in a file named ``docs/plugins/foobaz.rst`` in the dfhack repo.
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				For plugins, all commands provided by that plugin should be documented in that same file.
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				Everything should be documented!  If it's not clear *where* a particular
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				thing should be documented, ask on IRC or in the DFHack thread on Bay12 -
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				as well as getting help, you'll be providing valuable feedback that
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				makes it easier for future readers!
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				Short descriptions (the ~54 character short help) are taken from the first "sentence" of
 | 
			
		
		
	
		
			
				 | 
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			 | 
			 | 
			
				the help text for scripts and plugins that can be enabled. This means that the help should
 | 
			
		
		
	
		
			
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				begin with a sentence fragment that begins with a capital letter and ends in a full stop
 | 
			
		
		
	
		
			
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				(``.``). Please make this brief but descriptive!
 | 
			
		
		
	
		
			
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				Scripts can use a custom autodoc function, based on the Sphinx ``include``
 | 
			
		
		
	
		
			
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				directive - anything between the tokens is copied into the appropriate scripts
 | 
			
		
		
	
		
			
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				documentation page.  For Ruby, we follow the built-in docstring convention
 | 
			
		
		
	
		
			
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				(``=begin`` and ``=end``).  For Lua, the tokens are ``[====[`` and ``]====]``
 | 
			
		
		
	
		
			
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			 | 
			 | 
			
				- ordinary multi-line strings.  It is highly encouraged to reuse this string
 | 
			
		
		
	
		
			
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				as the in-console documentation by (e.g.) printing it when a ``-help`` argument
 | 
			
		
		
	
		
			
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				is given.
 | 
			
		
		
	
		
			
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				Short descriptions for commands provided by plugins are taken from the ``description``
 | 
			
		
		
	
		
			
				 | 
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			 | 
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				parameter passed to the ``PluginCommand`` constructor used when the command is registered
 | 
			
		
		
	
		
			
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				in the plugin source file.
 | 
			
		
		
	
		
			
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 | 
			
		
		
	
		
			
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				The docs **must** have a heading which exactly matches the command, underlined
 | 
			
		
		
	
		
			
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			 | 
			 | 
			
				with ``=====`` to the same length.  For example, a lua file would have:
 | 
			
		
		
	
		
			
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				.. code-block:: lua
 | 
			
		
		
	
		
			
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				Header format
 | 
			
		
		
	
		
			
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				-------------
 | 
			
		
		
	
		
			
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				    local helpstr = [====[
 | 
			
		
		
	
		
			
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				The docs **must** begin with a heading which exactly matches the script or plugin name, underlined
 | 
			
		
		
	
		
			
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			 | 
			 | 
			
				with ``=====`` to the same length. This should be followed by a ``Tags:`` line with
 | 
			
		
		
	
		
			
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				 | 
			
			 | 
			 | 
			
				comma-separated links to the tag indices, and then a ``:dfhack-keybind:`commandname``` line for
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				each command provided by the script or plugin. For scripts, this will just be the script name.
 | 
			
		
		
	
		
			
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				Plugins that do not provide commands (i.e. they can just be enabled for some persistent effect or
 | 
			
		
		
	
		
			
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			 | 
			 | 
			
				they just export functionality via a Lua API) don't need any ``:dfhack-keybind:`` lines at all.
 | 
			
		
		
	
		
			
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				The first line of the text should then be the short description that will be used for the script
 | 
			
		
		
	
		
			
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			 | 
			 | 
			
				or plugin. For example, documentation for the ``build-now`` script might look like:
 | 
			
		
		
	
		
			
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				    add-thought
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    ===========
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    Adds a thought or emotion to the selected unit.  Can be used by other scripts,
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    or the gui invoked by running ``add-thought gui`` with a unit selected.
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				.. code-block:: rst
 | 
			
		
		
	
		
			
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				    ]====]
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    build-now
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    =========
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    Tags: `tag/fort`, `tag/buildings`
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    :dfhack-keybind:`build-now`
 | 
			
		
		
	
		
			
				 | 
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				 | 
				 | 
			
			 | 
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				    Instantly completes unsuspended building jobs. By default, all constructions
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    and buildings on the map are completed, but the area of effect is configurable.
 | 
			
		
		
	
		
			
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 | 
			
		
		
	
		
			
				 | 
				 | 
			
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				.. highlight:: rst
 | 
			
		
		
	
		
			
				 | 
				 | 
			
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			 | 
			
				Usage help
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				----------
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				Where the heading for a section is also the name of a command, the spelling
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				and case should exactly match the command to enter in the DFHack command line.
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				The first section after the header and introductory text should be the usage block. You can
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				choose between two formats, based on whatever is cleaner or clearer for your syntax. The first
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				option is to show usage formats together, with an explanation following the block::
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				Try to keep lines within 80-100 characters, so it's readable in plain text
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				in the terminal - Sphinx (our documentation system) will make sure
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				paragraphs flow.
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    Usage::
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				Command usage
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				-------------
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        build-now [<options>]
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        build-now here [<options>]
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        build-now [<pos> [<pos>]] [<options>]
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				If there aren't many options or examples to show, they can go in a paragraph of
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				text.  Use double-backticks to put commands in monospaced font, like this::
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    Where the optional ``<pos>`` pair can be used to specify the coordinate bounds
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    within which ``build-now`` will operate. If they are not specified,
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    ``build-now`` will scan the entire map. If only one ``<pos>`` is specified, only
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    the building at that coordinate is built.
 | 
			
		
		
	
		
			
				 | 
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				    You can use ``cleanowned scattered x`` to dump tattered or abandoned items.
 | 
			
		
		
	
		
			
				 | 
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				    The ``<pos>`` parameters can either be an ``<x>,<y>,<z>`` triple (e.g.
 | 
			
		
		
	
		
			
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			 | 
			 | 
			
				    ``35,12,150``) or the string ``here``, which means the position of the active
 | 
			
		
		
	
		
			
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				    game cursor.
 | 
			
		
		
	
		
			
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 | 
			
		
		
	
		
			
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				If the command takes more than three arguments, format the list as a table
 | 
			
		
		
	
		
			
				 | 
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			 | 
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				called Usage.  The table *only* lists arguments, not full commands.
 | 
			
		
		
	
		
			
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				Input values are specified in angle brackets.  Example::
 | 
			
		
		
	
		
			
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				The second option is to arrange the usage options in a list, with the full command
 | 
			
		
		
	
		
			
				 | 
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				and arguments in monospaced font. Then indent the next line and describe the effect::
 | 
			
		
		
	
		
			
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 | 
			
		
		
	
		
			
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				    Usage:
 | 
			
		
		
	
		
			
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 | 
			
		
		
	
		
			
				 | 
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				    :arg1:          A simple argument.
 | 
			
		
		
	
		
			
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			 | 
			
				    :arg2 <input>:  Does something based on the input value.
 | 
			
		
		
	
		
			
				 | 
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			 | 
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				    :Very long argument:
 | 
			
		
		
	
		
			
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			 | 
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				                    Is very specific.
 | 
			
		
		
	
		
			
				 | 
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			 | 
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				    ``build-now [<options>]``
 | 
			
		
		
	
		
			
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			 | 
			 | 
			
				        Scan the entire map and build all unsuspended constructions and buildings.
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    ``build-now here [<options>]``
 | 
			
		
		
	
		
			
				 | 
				 | 
			
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			 | 
			
				        Build the unsuspended construction or building under the cursor.
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    ``build-now [<pos> [<pos>]] [<options>]``
 | 
			
		
		
	
		
			
				 | 
				 | 
			
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				        Build all unsuspended constructions within the specified coordinate box.
 | 
			
		
		
	
		
			
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 | 
			
		
		
	
		
			
				 | 
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			 | 
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				To demonstrate usage - useful mainly when the syntax is complicated, list the
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				full command with arguments in monospaced font, then indent the next line and
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
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				describe the effect::
 | 
			
		
		
	
		
			
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				    The ``<pos>`` parameters are specified as...
 | 
			
		
		
	
		
			
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 | 
			
		
		
	
		
			
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				    ``resume all``
 | 
			
		
		
	
		
			
				 | 
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			 | 
			 | 
			
				            Resumes all suspended constructions.
 | 
			
		
		
	
		
			
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				 | 
			
			 | 
			 | 
			
				Note that in both options, the entire commandline syntax is written, including the command itself.
 | 
			
		
		
	
		
			
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				 | 
			
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			 | 
			
				Literal text is written as-is (e.g. the word ``here`` in the above example), and text that
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				describes the kind of parameter that is being passed (e.g. ``pos`` or ``options``) is enclosed in
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				angle brackets (``<`` and ``>``). Optional elements are enclosed in square brackets (``[`` and ``]``).
 | 
			
		
		
	
		
			
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 | 
			
		
		
	
		
			
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				Links
 | 
			
		
		
	
		
			
				 | 
				 | 
			
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			 | 
			
				-----
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
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				Examples
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				--------
 | 
			
		
		
	
		
			
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 | 
			
		
		
	
		
			
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			 | 
			
				If it would be helpful to mention another DFHack command, don't just type the
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				name - add a hyperlink!  Specify the link target in backticks, and it will be
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				replaced with the corresponding title and linked:  e.g. ```autolabor```
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				=> `autolabor`.  Link targets should be equivalent to the command
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				described (without file extension), and placed above the heading of that
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				section like this::
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				If the only way to run the command is to type the command itself, then this section is not necessary.
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				Otherwise, please consider adding a section that shows some real, practical usage examples. For
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				many users, this will be the **only** section they will read. It is so important that it is a good
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				idea to include the ``Examples`` section **before** you describe any extended options your command
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				might take. Write examples for what you expect the popular use cases will be. Also be sure to write
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				examples showing specific, practical values being used for any parameter that takes a value.
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    .. _autolabor:
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				Examples should go in their own subheading with a single dash underline (``--------``). The examples
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				themselves should be organized in a list, the same as in option 2 for Usage above. Here is an
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				example Examples section::
 | 
			
		
		
	
		
			
				 | 
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 | 
			
		
		
	
		
			
				 | 
				 | 
			
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				    autolabor
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    =========
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    Examples
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    --------
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				Add link targets if you need them, but otherwise plain headings are preferred.
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				Scripts have link targets created automatically.
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    ``build-now``
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        Completes all unsuspended construction jobs on the map.
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    ``build-now 37,20,154 here``
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        Builds the unsuspended, unconstructed buildings in the box bounded by the coordinate
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        x=37,y=20,z=154 and the cursor.
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				Note that the DFHack documentation is configured so that single backticks (with
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				no prefix or suffix) produce links to internal link targets, such as the
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				``autolabor`` target shown above. This is different from the reStructuredText
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				default behavior of rendering such text in italics (as a reference to a title).
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				For alternative link behaviors, see:
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				Options
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				-------
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				- `The reStructuredText documentation on roles <https://docutils.sourceforge.io/docs/ref/rst/roles.html>`__
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				- `The reStructuredText documentation on external links <https://docutils.sourceforge.io/docs/ref/rst/restructuredtext.html#hyperlink-targets>`__
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				- `The Sphinx documentation on roles <https://www.sphinx-doc.org/en/master/usage/restructuredtext/roles.html>`__
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				The options header should follow the examples, with each option in the same list format as the
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				examples::
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    Options
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    -------
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    ``-h``, ``--help``
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        Show help text.
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    ``-l``, ``--quality <level>``
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        Set the quality of the architecture for built architected builtings.
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    ``-q``, ``--quiet``
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        Suppress informational output (error messages are still printed).
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				Note that for parameters that have both short and long forms, any values that those options
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				take only need to be specified once (e.g. ``<level>``).
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				External scripts and plugins
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				============================
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				Scripts and plugins distributed separately from DFHack's release packages don't have the
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				opportunity to add their documentation to the rendered HTML or text output. However, these
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				scripts and plugins can use a different mechanism to at least make their help text available
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				in-game.
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				Note that since help text for external scripts and plugins is not rendered by Sphinx,
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				it should be written in plain text. Any reStructuredText markup will not be processed.
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				For external scripts, the short description comes from a comment on the first line
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				(the comment marker and extra whitespace is stripped). For Lua, this would look like::
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    -- A short description of my cool script.
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				and for Ruby scripts it would look like::
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    # A short description of my cool script.
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				The main help text for an external script needs to appear between two markers. For
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				Lua, these markers are ``[====[`` and ``]====]``, and for Ruby they are ``=begin`` and
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				``=end``. The documentation standards above still apply to external tools, but there is
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				no need to include backticks for links or monospaced fonts. Here is a Lua example for an
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				entire script header::
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    -- Inventory management for adventurers.
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    -- [====[
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    gui/adv-inventory
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    =================
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    Tags: adventure, map
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    Allows you to quickly move items between containers. This includes yourself
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    and any followers you have.
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    Usage:
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        gui/adv-inventory [<options>]
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    Examples:
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    gui/adv-inventory
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        Opens the GUI with nothing preselected
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    gui/adv-inventory take-all
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        Opens the GUI with all container items already selected and ready to move
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        into the adventurer's inventory.
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    Options:
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    take-all
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        Starts the GUI with container items pre-selected
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    give-all
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        Starts the GUI with your own items pre-selected
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    ]====]
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    - ``:doc:`` is useful for linking to another document
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				For external plugins, help text for provided commands can be passed as the ``usage``
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				parameter when registering the commands with the ``PluginCommand`` constructor. There
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				is currently no way for associating help text with the plugin itself, so any
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				information about what the plugin does when enabled should be combined into the command
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				help.
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				Required dependencies
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				=====================
 | 
			
		
		
	
	
		
			
				
					| 
						
							
								
							
						
						
							
								
							
						
						
					 | 
				
			
			 | 
			 | 
			
				@ -258,8 +404,8 @@ ways to do this:
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				* On Windows, if you prefer to use the batch scripts, you can run
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  ``generate-msvc-gui.bat`` and set ``BUILD_DOCS`` through the GUI. If you are
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  running another file, such as ``generate-msvc-all.bat``, you will need to edit
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  it to add the flag. You can also run ``cmake`` on the command line, similar to
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  other platforms.
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  the batch script to add the flag. You can also run ``cmake`` on the command line,
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  similar to other platforms.
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				By default, both HTML and text docs are built by CMake. The generated
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				documentation is stored in ``docs/html`` and ``docs/text`` (respectively) in the
 | 
			
		
		
	
	
		
			
				
					| 
						
							
								
							
						
						
						
					 | 
				
			
			 | 
			 | 
			
				
 
 |