Initial Contribute.rst

Hope to flesh out the code format section more
develop
Chris Dombroski 2015-01-22 23:05:46 -05:00
parent 4c5b6a5282
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Protocol client implementations exist for Java and C#.
Contributing to DFHack
======================
Several things should be kept in mind when contributing to DFHack.
------------
Coding style
------------
DFhack uses ANSI formatting and four spaces as indentation. Line
endings are UNIX. The files use UTF-8 encoding. Code not following this
won't make me happy, because I'll have to fix it. There's a good chance
I'll make *you* fix it ;)
-------------------------------
How to get new code into DFHack
-------------------------------
You can send patches or make a clone of the github repo and ask me on
the IRC channel to pull your code in. I'll review it and see if there
are any problems. I'll fix them if they are minor.
Fixes are higher in priority. If you want to work on something, but
don't know what, check out http://github.com/DFHack/dfhack/issues --
this is also a good place to dump new ideas and/or bugs that need
fixing.
---------------
Memory research
---------------
If you want to do memory research, you'll need some tools and some knowledge.
In general, you'll need a good memory viewer and optionally something
to look at machine code without getting crazy :)
Good windows tools include:
* Cheat Engine
* IDA Pro 5.0 (freely available for non-commercial use)
Good linux tools:
* angavrilov's df-structures gui (visit us on IRC for details).
* edb (Evan's Debugger)
* IDA Pro 5.0 running under Wine
* Some of the tools residing in the ``legacy`` dfhack branch.
Using publicly known information and analyzing the game's data is preferred.

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######################
Contributing to DFHACK
######################
.. contents::
Contributing to DFHack
======================
Several things should be kept in mind when contributing to DFHack.
---------------
C++ code Format
---------------
* Four space indents
* LF (Unix style) line terminators
* UTF-8 encoding
-------------------------------
How to get new code into DFHack
-------------------------------
* Code against the develop branch
* Use new branches for each feature/fix
* If possible, compile on multiple platforms
* Do update NEWS/Contributors.rst
* Do **NOT** run fix-texts.sh or update .html files (unless to locally test changes to .rst files)
* Create a Github Pull Request once finished
* Work done against `issues <http://github.com/DFHack/dfhack/issues>`_ that are tagged "bug report" gets priority
* If you have an idea or bug, go ahead and create an issue for it
---------------
Memory research
---------------
If you want to do memory research, you'll need some tools and some knowledge.
In general, you'll need a good memory viewer and optionally something
to look at machine code without getting crazy :)
Good windows tools include:
* Cheat Engine
* IDA Pro 5.0 (freely available for non-commercial use)
Good linux tools:
* angavrilov's df-structures gui (visit us on IRC for details).
* edb (Evan's Debugger)
* IDA Pro 5.0 running under Wine
* Some of the tools residing in the ``legacy`` dfhack branch.
Using publicly known information and analyzing the game's data is preferred.