From 6105247a1e4fdd311e2f314d2c4f9a431969d8fd Mon Sep 17 00:00:00 2001 From: expwnent Date: Fri, 15 Aug 2014 05:54:33 -0400 Subject: [PATCH] Update NEWS. --- NEWS | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) diff --git a/NEWS b/NEWS index 823512e62..d22351ec1 100644 --- a/NEWS +++ b/NEWS @@ -14,8 +14,6 @@ DFHack v0.40.08-r1 UNIT_ATTACK UNLOAD INTERACTION - sorted CMakeLists for plugins and devel plugins - It is now possible to have a mod-specific folder of scripts in raw/scripts. These will override dfhack scripts with the same name if both exist. New scripts: lua/ @@ -25,9 +23,9 @@ DFHack v0.40.08-r1 makes it easier to deal with unit syndromes scripts/ forum-dwarves.lua - helps copies df viewscreens to a file + helps copy df viewscreens to a file full-heal.lua - fully heals a unit + fully heal a unit remove-wear.lua removes wear from all items in the fort repeat.lua @@ -43,8 +41,6 @@ DFHack v0.40.08-r1 makes it so civs don't bring barrels full of blood ichor or goo feeding-timers.lua reset the feeding timers of all units - growth-bug.lua - fixes the growth bug scripts/gui/ hack-wish.lua creates items out of any material @@ -53,6 +49,8 @@ DFHack v0.40.08-r1 scripts/modtools/ add-syndrome.lua add a syndrome to a unit or remove one + anonymous-script.lua + execute an lua script defined by a string. For example, 'scripts/modtools/anonymous-script "print(args[2] .. args[1])" one two' will print 'twoone'. Useful for the *-trigger scripts. force.lua forces events: caravan, migrants, diplomat, megabeast, curiousbeast, mischievousbeast, flier, siege, nightcreature item-trigger.lua