diff --git a/Readme.html b/Readme.html index ca3194d6c..7d30a4b82 100644 --- a/Readme.html +++ b/Readme.html @@ -528,6 +528,7 @@ access DF memory and allow for easier development of new tools.
Enable the automelt plugin in your dfhack.init with:
++enable automelt ++
When querying a stockpile an option will appear to toggle automelt for this stockpile. +Any items placed in this stockpile will be designated to be melted.
+This script allows to perform jobs in adventure mode. For more complete help diff --git a/Readme.rst b/Readme.rst index cafe22069..250bad89d 100644 --- a/Readme.rst +++ b/Readme.rst @@ -2648,8 +2648,9 @@ enabled materials, you should be able to place complex constructions more conven Stockpile Automation ==================== -Enable the automelt plugin in your dfhack.init with - ``enable automelt`` +Enable the automelt plugin in your dfhack.init with:: + + enable automelt When querying a stockpile an option will appear to toggle automelt for this stockpile. Any items placed in this stockpile will be designated to be melted. diff --git a/dfhack.init-example b/dfhack.init-example index 891fbfa81..f5ac6a016 100644 --- a/dfhack.init-example +++ b/dfhack.init-example @@ -170,7 +170,7 @@ enable search enable automaterial # Other interface improvement tools -#enable dwarfmonitor mousequery autotrade buildingplan resume zone +#enable dwarfmonitor mousequery automelt autotrade buildingplan resume zone # allow the fortress bookkeeper to queue jobs through the manager stockflow enable