use stress face icons for stress and training need

develop
Myk Taylor 2023-09-08 18:48:05 -07:00
parent 5f32042f1a
commit 603f1b16c2
No known key found for this signature in database
1 changed files with 73 additions and 10 deletions

@ -492,8 +492,12 @@ end
local function get_need_rating(unit)
local focus_level = get_need(unit)
if not focus_level then return end
focus_level = math.min(focus_level, 100000)
return get_rating(100000 - focus_level, 0, 100000, 100, 99, 90, 0)
-- convert to stress ratings so we can use stress faces as labels
if focus_level > 100000 then return 0 end
if focus_level > 10000 then return 1 end
if focus_level > 1000 then return 2 end
if focus_level > 100 then return 3 end
return 6
end
local function sort_by_need_desc(unit_id_1, unit_id_2)
@ -556,8 +560,8 @@ local SORT_LIBRARY = {
{label='teacher skill', desc_fn=sort_by_teacher_desc, asc_fn=sort_by_teacher_asc, rating_fn=curry(get_skill_rating, df.job_skill.TEACHING)},
{label='tactics skill', desc_fn=sort_by_tactics_desc, asc_fn=sort_by_tactics_asc, rating_fn=curry(get_skill_rating, df.job_skill.MILITARY_TACTICS)},
{label='migrant wave', desc_fn=sort_by_migrant_wave_desc, asc_fn=sort_by_migrant_wave_asc, rating_fn=get_migrant_wave_rating},
{label='stress level', desc_fn=sort_by_stress_desc, asc_fn=sort_by_stress_asc, rating_fn=get_stress_rating},
{label='need for training', desc_fn=sort_by_need_desc, asc_fn=sort_by_need_asc, rating_fn=get_need_rating},
{label='stress level', desc_fn=sort_by_stress_desc, asc_fn=sort_by_stress_asc, rating_fn=get_stress_rating, use_stress_faces=true},
{label='need for training', desc_fn=sort_by_need_desc, asc_fn=sort_by_need_asc, rating_fn=get_need_rating, use_stress_faces=true},
{label='axe skill', desc_fn=sort_by_axe_desc, asc_fn=sort_by_axe_asc, rating_fn=curry(get_skill_rating, df.job_skill.AXE)},
{label='sword skill', desc_fn=sort_by_sword_desc, asc_fn=sort_by_sword_asc, rating_fn=curry(get_skill_rating, df.job_skill.SWORD)},
{label='mace skill', desc_fn=sort_by_mace_desc, asc_fn=sort_by_mace_asc, rating_fn=curry(get_skill_rating, df.job_skill.MACE)},
@ -569,9 +573,14 @@ local SORT_LIBRARY = {
}
local RATING_FNS = {}
local STRESS_FACE_FNS = {}
for _, opt in ipairs(SORT_LIBRARY) do
RATING_FNS[opt.desc_fn] = opt.rating_fn
RATING_FNS[opt.asc_fn] = opt.rating_fn
if opt.use_stress_faces then
STRESS_FACE_FNS[opt.desc_fn] = true
STRESS_FACE_FNS[opt.asc_fn] = true
end
end
-- ----------------------
@ -857,7 +866,7 @@ function SquadAssignmentOverlay:init()
view_id='infant',
frame={l=0},
key='CUSTOM_SHIFT_M',
label='Mothers carrying infants:',
label='Mothers with infants:',
options={
{label='Include', value='include', pen=COLOR_GREEN},
{label='Only', value='only', pen=COLOR_YELLOW},
@ -869,8 +878,8 @@ function SquadAssignmentOverlay:init()
widgets.CycleHotkeyLabel{
view_id='unstable',
frame={l=0},
key='CUSTOM_SHIFT_U',
label='Easily stressed units:',
key='CUSTOM_SHIFT_F',
label='Weak mental fortitude:',
options={
{label='Include', value='include', pen=COLOR_GREEN},
{label='Only', value='only', pen=COLOR_YELLOW},
@ -931,7 +940,11 @@ local function is_nobility(unit)
end
local function has_infant(unit)
-- TODO
for _, baby in ipairs(df.global.world.units.other.ANY_BABY2) do
if baby.relationship_ids.Mother == unit.id then
return true
end
end
return false
end
@ -943,8 +956,9 @@ local function is_unstable(unit)
end
local function is_maimed(unit)
-- TODO
return false
return unit.flags2.vision_missing or
unit.status2.limbs_grasp_count == 0 or
unit.status2.limbs_stand_count == 0
end
local function filter_matches(unit_id, filter)
@ -1029,9 +1043,11 @@ local function filter_vector(filter, prev_filter)
end
end
local use_stress_faces = false
local rating_annotations = {}
local function annotate_visible_units(sort_fn)
use_stress_faces = STRESS_FACE_FNS[sort_fn]
rating_annotations = {}
rating_fn = RATING_FNS[sort_fn]
local max_idx = math.min(#unit_selector.unid-1, unit_selector.scroll_position+9)
@ -1141,6 +1157,40 @@ function get_annotation_color(idx)
return elem and elem.color or nil
end
local to_pen = dfhack.pen.parse
local DASH_PEN = to_pen{ch='-', fg=COLOR_WHITE, keep_lower=true}
local FACE_TILES = {}
for idx=0,6 do
FACE_TILES[idx] = {}
local face_off = (6 - idx) * 2
for y=0,1 do
for x=0,1 do
local tile = dfhack.screen.findGraphicsTile('INTERFACE_BITS', 32 + face_off + x, 6 + y)
ensure_key(FACE_TILES[idx], y)[x] = tile
end
end
end
local ASCII_FACE_TILES = {}
for idx,color in ipairs{COLOR_RED, COLOR_LIGHTRED, COLOR_YELLOW, COLOR_WHITE, COLOR_GREEN, COLOR_LIGHTGREEN, COLOR_LIGHTCYAN} do
local face = {}
ensure_key(face, 0)[0] = to_pen{ch=1, fg=color}
ensure_key(face, 0)[1] = to_pen{ch='\\', fg=color}
ensure_key(face, 1)[0] = to_pen{ch='\\', fg=color}
ensure_key(face, 1)[1] = to_pen{ch='/', fg=color}
ASCII_FACE_TILES[idx-1] = face
end
function get_stress_face_tile(idx, x, y)
local elem = rating_annotations[idx]
if not elem or not elem.val or elem.val < 0 then
return x == 0 and y == 1 and DASH_PEN or gui.CLEAR_PEN
end
local val = math.min(6, elem.val)
return (dfhack.screen.inGraphicsMode() and FACE_TILES or ASCII_FACE_TILES)[val][y][x]
end
function SquadAnnotationOverlay:init()
for idx = 1, 10 do
self:addviews{
@ -1154,6 +1204,19 @@ function SquadAnnotationOverlay:init()
rjustify=true,
},
},
visible=function() return not use_stress_faces end,
},
widgets.Label{
frame={t=idx*3, r=0, h=2, w=2},
auto_height=false,
text={
{width=1, tile=curry(get_stress_face_tile, idx, 0, 0)},
{width=1, tile=curry(get_stress_face_tile, idx, 1, 0)},
NEWLINE,
{width=1, tile=curry(get_stress_face_tile, idx, 0, 1)},
{width=1, tile=curry(get_stress_face_tile, idx, 1, 1)},
},
visible=function() return use_stress_faces end,
},
}
end