Send the center with the world map, based off current embark if available, otherwise adventurer position.

develop
Japa 2015-09-16 23:25:23 +05:30
parent b58ccc9e55
commit 5ce6fceacc
1 changed files with 19 additions and 0 deletions

@ -42,6 +42,8 @@
#include "df/region_map_entry.h"
#include "df/world_region_details.h"
#include "df/army.h"
#include "df/army_flags.h"
#include "df/unit.h"
#include "df/creature_raw.h"
@ -1256,6 +1258,23 @@ static command_result GetWorldMap(color_ostream &stream, const EmptyMessage *in,
clouds->set_front((RemoteFortressReader::FrontType)map_entry->clouds.bits.front);
clouds->set_stratus((RemoteFortressReader::StratusType)map_entry->clouds.bits.stratus);
}
int32_t pos_x = 0, pos_y = 0, pos_z = 0;
if (Maps::IsValid())
Maps::getPosition(pos_x, pos_y, pos_z);
else
for (int i = 0; i < df::global::world->armies.all.size(); i++)
{
df::army * thisArmy = df::global::world->armies.all[i];
if (thisArmy->flags.is_set(df::enums::army_flags::player))
{
pos_x = (thisArmy->pos.x / 3) - 1;
pos_y = (thisArmy->pos.y / 3) - 1;
pos_z = thisArmy->pos.z;
}
}
out->set_center_x(pos_x);
out->set_center_y(pos_y);
out->set_center_z(pos_z);
return CR_OK;
}