[issue-2888] autodump now conditionally removes an item's dump flag and

sets forbid flag IFF the item is successfully dumped. Otherwise, the
item's original flags are kept intact. This avoids impacting any tasks
associated with the item.
develop
Batt Mush 2023-02-12 15:49:40 -06:00
parent 50e9ad93f3
commit 5c457fc96f
3 changed files with 13 additions and 7 deletions

@ -26,6 +26,7 @@ Ariphaos Ariphaos
arzyu arzyu
Atkana Atkana
AtomicChicken AtomicChicken
Batt Mush hobotron-df
Bearskie Bearskie
belal jimhester
Ben Lubar BenLubar

@ -38,6 +38,7 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
## Fixes
-@ `nestboxes`: fixed bug causing nestboxes themselves to be forbidden, which prevented citizens from using them to lay eggs. Now only eggs are forbidden.
- `autobutcher`: implemented work-around for Dwarf Fortress not setting nicknames properly, so that nicknames created in the in-game interface are detected & protect animals from being butchered properly. Note that nicknames for unnamed units are not currently saved by dwarf fortress - use ``enable fix/protect-nicks`` to fix any nicknames created/removed within dwarf fortress so they can be saved/reloaded when you reload the game.
- `autodump`: changed behaviour to only change `dump` and `forbid` flags if an item is successfully dumped.
## Misc Improvements

@ -396,18 +396,22 @@ static command_result autodump_main(color_ostream &out, vector <string> & parame
if (!need_forbidden && itm->flags.bits.forbid)
continue;
if(!destroy) // move to cursor
if (!destroy) // move to cursor
{
// Change flags to indicate the dump was completed, as if by super-dwarfs
itm->flags.bits.dump = false;
itm->flags.bits.forbid = true;
// Don't move items if they're already at the cursor
if (pos_cursor != pos_item)
{
if (!Items::moveToGround(MC, itm, pos_cursor))
if (Items::moveToGround(MC, itm, pos_cursor))
{
// Change flags to indicate the dump was completed, as if by super-dwarfs
itm->flags.bits.dump = false;
itm->flags.bits.forbid = true;
}
else
{
out.print("Could not move item: %s\n",
Items::getDescription(itm, 0, true).c_str());
Items::getDescription(itm, 0, true).c_str());
}
}
}
else // destroy