diff --git a/data/examples/init/onMapLoad_dreamfort.init b/data/examples/init/onMapLoad_dreamfort.init index 4b64925ea..8e9c0134d 100644 --- a/data/examples/init/onMapLoad_dreamfort.init +++ b/data/examples/init/onMapLoad_dreamfort.init @@ -1,12 +1,14 @@ # This dfhack config file automates common tasks for your forts. -# It was written for the "dreamfort" set of quickfort blueprints, but the -# configuration set here is useful for any fort! Feed free to edit or -# override to your liking. +# It was written for the Dreamfort set of quickfort blueprints, but the +# configuration here is useful for any fort! Feed free to edit or override +# to your liking. +# Disallow cooking of otherwise useful item types on-new-fortress ban-cooking tallow; ban-cooking honey; ban-cooking oil; ban-cooking seeds; ban-cooking brew; ban-cooking fruit; ban-cooking mill; ban-cooking thread; ban-cooking milk; ban-cooking booze -# uncomment this next line if you want buildingplan to use only blocks for construction -# if you do uncomment, be sure to bring some blocks with you for starting workshops! +# Uncomment this next line if you want buildingplan (and quickfort) to use only +# blocks for construction. If you do uncomment, be sure to bring some blocks +# with you for starting workshops! #on-new-fortress buildingplan set boulders false; buildingplan set logs false repeat -name warn-starving -time 10 -timeUnits days -command [ warn-starving ] @@ -23,19 +25,23 @@ tweak fast-heat 100 tweak do-job-now fix/blood-del enable -# configure plugins +# manages crop assignment for farm plots enable autofarm autofarm default 30 autofarm threshold 150 GRASS_TAIL_PIG +# allows you to configure a stockpile to automatically mark items for melting enable automelt +# creates manager orders to produce replacements for worn clothing enable tailor tailor enable +# auto-assigns nesting birds to nestbox zones enable zone nestboxes autonestbox start +# manages seed stocks enable seedwatch seedwatch all 30 seedwatch start @@ -43,6 +49,7 @@ seedwatch start # ensures important tasks get assigned to workers. # otherwise these job types can get ignored in busy forts. prioritize -a StoreItemInVehicle StoreItemInBag StoreItemInBarrel PullLever +prioritize -a StoreItemInLocation StoreItemInHospital prioritize -a DestroyBuilding RemoveConstruction RecoverWounded DumpItem prioritize -a CleanSelf SlaughterAnimal PrepareRawFish ExtractFromRawFish prioritize -a TradeAtDepot BringItemToDepot CleanTrap ManageWorkOrders