Merge pull request #2431 from myk002/myk_widget_fixes

fix minor errors in ResizablePanel, Label, and HotkeyLabel widgets
develop
Myk 2022-11-29 15:06:15 -08:00 committed by GitHub
commit 5b311163a9
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2 changed files with 9 additions and 3 deletions

@ -34,7 +34,7 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
# Future
## New Plugins
- `overlay`: plugin is transformed from a single line of text that runs `gui/launcher` on click to a fully-featured overlay injection framework. See `overlay-dev-guide` for details.
- `overlay`: plugin is transformed from a single line of text that runs `gui/launcher` on click to a fully-featured overlay injection framework. It now houses a popup menu for active keybindings, all the widgets provided by `dwarfmonitor` (e.g. the current date and number of happy/unhappy dwarves), the overlay that highlights suspended buildings when you pause, and others. See `overlay-dev-guide` for details.
## Fixes
- `automaterial`: fix the cursor jumping up a z level when clicking quickly after box select
@ -115,6 +115,8 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
- ``dfhack.constructions.findAtTile()``: exposed preexisting function to Lua.
- ``dfhack.constructions.insert()``: exposed new function to Lua.
- ``widgets.Panel``: new ``frame_style`` and ``frame_title`` attributes for drawing frames around groups of widgets
- ``widgets.ResizingPanel``: now accounts for frame inset when calculating frame size
- ``widgets.HotkeyLabel``: now ignores mouse clicks when ``on_activate`` is not defined
- ``widgets.EditField`` now allows other widgets to process characters that the ``on_char`` callback rejects.
- ``gui.Screen.show()`` now returns ``self`` as a convenience
- ``gui.View.getMousePos()`` now takes an optional ``ViewRect`` parameter in case the caller wants to get the mouse pos relative to a rect that is not the frame_body (such as the frame_rect)

@ -144,6 +144,9 @@ function ResizingPanel:postUpdateLayout(frame_body)
(s.frame and s.frame.h or frame_body.height))
end
end
local l,t,r,b = gui.parse_inset(self.frame_inset)
w = w + l + r
h = h + t + b
if self.frame_style then
w = w + 2
h = h + 2
@ -827,7 +830,8 @@ function Label:scroll(nlines)
end
end
local n = self.start_line_num + nlines
n = math.min(n, self:getTextHeight() - self.frame_body.height + 1)
local text_height = math.max(1, self:getTextHeight())
n = math.min(n, text_height - self.frame_body.height + 1)
n = math.max(n, 1)
nlines = n - self.start_line_num
self.start_line_num = n
@ -928,7 +932,7 @@ end
function HotkeyLabel:onInput(keys)
if HotkeyLabel.super.onInput(self, keys) then
return true
elseif keys._MOUSE_L_DOWN and self:getMousePos() then
elseif keys._MOUSE_L_DOWN and self:getMousePos() and self.on_activate then
self.on_activate()
return true
end