update documentation for autolabor & autohauler

develop
Kelly Kinkade 2022-11-30 21:54:58 -06:00
parent 9b5a693637
commit 5a2ee6ee23
3 changed files with 7 additions and 2 deletions

@ -44,6 +44,7 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
- `tiletypes`: no longer resets dig priority to the default when updating other properties of a tile
- `automaterial`: fix rendering errors with box boundary markers
- `autolabor` & `autohauler`: properly handle jobs 241, 242, and 243
- `autolabor` & `autohauler`: refactored to use DFHack's messaging system for info/debug/trace messages
- `autofarm`: add missing output flushes
- `hotkeys`: correctly detect hotkeys bound to number keys, F11, or F12
- `labormanager`: fix quern construction labor

@ -22,6 +22,9 @@ Autohauler allows a skill to be used as a flag to exempt a dwarf from
autohauler's effects. By default, this is the unused ALCHEMIST labor, but it
can be changed by the user.
Autohauler uses DFHack's `debug` functionality to display information about the changes it makes. The amount of
information displayed can be controlled through appropriate use of the ``debugfilter`` command.
Usage
-----
@ -42,8 +45,6 @@ Usage
Show the active configuration for all labors.
``autohauler frameskip <number>``
Set the number of frames between runs of autohauler.
``autohauler debug``
In the next cycle, output the state of every dwarf.
Examples
--------

@ -56,6 +56,9 @@ labor, then to additional dwarfs that meet any of these conditions:
We stop assigning dwarves when we reach the maximum allowed.
Autolabor uses DFHack's `debug` functionality to display information about the changes it makes. The amount of
information displayed can be controlled through appropriate use of the ``debugfilter`` command.
Examples
--------