From 5583d47b4f95f6e30eee62990af5f28885d5eaec Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Petr=20Mr=C3=A1zek?= Date: Wed, 18 Apr 2012 04:18:08 +0200 Subject: [PATCH] Silly copypasta fail Mixed up tiletype shape and material in readme --- README.rst | 7 ++++--- Readme.html | 7 ++++--- 2 files changed, 8 insertions(+), 6 deletions(-) diff --git a/README.rst b/README.rst index eb11da991..0efe194d7 100644 --- a/README.rst +++ b/README.rst @@ -808,8 +808,8 @@ This will turn all stone fortifications into floors, preserving the material. Or this: :: - filter material FLOOR - filter shape MINERAL + filter shape FLOOR + filter material MINERAL paint shape WALL Turning mineral vein floors back into walls. @@ -821,8 +821,9 @@ Or this: :: paint hidden 1 + paint hidden 0 -This will hide previously revealed tiles. +This will hide previously revealed tiles (or show hidden with the 0 option). Any paint or filter option can be disabled entirely by using the ANY keyword: diff --git a/Readme.html b/Readme.html index bfbab385a..49ddb1984 100644 --- a/Readme.html +++ b/Readme.html @@ -1557,8 +1557,8 @@ paint shape FLOOR

This will turn all stone fortifications into floors, preserving the material.

Or this:

-filter material FLOOR
-filter shape MINERAL
+filter shape FLOOR
+filter material MINERAL
 paint shape WALL
 

Turning mineral vein floors back into walls.

@@ -1566,8 +1566,9 @@ paint shape WALL

Or this:

 paint hidden 1
+paint hidden 0
 
-

This will hide previously revealed tiles.

+

This will hide previously revealed tiles (or show hidden with the 0 option).

Any paint or filter option can be disabled entirely by using the ANY keyword:

 paint hidden ANY