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@ -1,39 +1,40 @@
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// digger.cpp
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// Usage: Call with a list of TileClass ids separated by a space,
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// every (visible) tile on the map with that id will be designated for digging.
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// NOTE currently only works with trees
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// TODO add a sort of "sub-target" to dig() to make it able to designate stone as well
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// TODO add proper cli
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// TODO add interactive text based menu
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// TODO add ability to mark num closest to cursor
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#include <iostream>
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#include <integers.h>
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#include <vector>
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#include <list>
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#include <cstdlib>
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#include <algorithm>
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#include <assert.h>
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using namespace std;
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#include <DFTypes.h>
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#include <DFTileTypes.h>
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#include <DFHackAPI.h>
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// counts the occurances of a certain element in a vector
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int vec_count(vector<uint16_t>& vec, uint16_t t)
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{
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int count = 0;
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for (uint32_t i = 0; i < vec.size(); ++i)
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{
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if (vec[i] == t)
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++count;
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}
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return count;
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}
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// digger.cpp
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// Usage: Call with a list of TileClass ids separated by a space,
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// every (visible) tile on the map with that id will be designated for digging.
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// NOTE currently only works with trees
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// TODO add a sort of "sub-target" to dig() to make it able to designate stone as well
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// TODO add proper cli
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// TODO add interactive text based menu
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// TODO add ability to mark num closest to cursor
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#include <iostream>
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#include <integers.h>
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#include <vector>
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#include <list>
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#include <cstdlib>
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#include <algorithm>
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#include <assert.h>
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using namespace std;
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#include <DFTypes.h>
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#include <DFTileTypes.h>
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#include <DFHackAPI.h>
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#include <gopt/gopt.h>
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// counts the occurances of a certain element in a vector
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int vec_count(vector<uint16_t>& vec, uint16_t t)
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{
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int count = 0;
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for (uint32_t i = 0; i < vec.size(); ++i)
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{
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if (vec[i] == t)
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++count;
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}
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return count;
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}
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// splits a string on a certain char
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//
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@ -52,257 +53,263 @@ void string_split(vector<string>& tokens, const std::string& src, const std::str
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break;
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start = end + delim.size(); // skip next delim
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}
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}
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// calculates the manhattan distance between two coords
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int manhattan_distance(int x, int y, int z, int xx, int yy, int zz)
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{
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return abs(x-xx)+abs(y-yy)+abs(z-zz);
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}
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struct DigTarget
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{
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DigTarget() :
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source_distance(0),
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grid_x(0), grid_y(0),
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local_x(0), local_y(0),
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real_x(0), real_y(0), z(0)
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{
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}
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DigTarget(
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int realx, int realy, int _z,
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int sourcex, int sourcey, int sourcez) :
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real_x(realx), real_y(realy), z(_z)
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{
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grid_x = realx/16;
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grid_y = realy/16;
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local_x = realx%16;
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local_y = realy%16;
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source_distance = manhattan_distance(
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real_x, real_y, z,
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sourcex, sourcey, sourcez);
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}
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DigTarget(
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int gridx, int gridy, int _z,
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int localx, int localy,
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int sourcex, int sourcey, int sourcez) :
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grid_x(gridx), grid_y(gridy),
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local_x(localx), local_y(localy),
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z(_z)
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{
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real_x = (grid_x*16)+local_x;
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real_y = (grid_y*16)+local_y;
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source_distance = manhattan_distance(
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real_x, real_y, z,
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sourcex, sourcey, sourcez);
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}
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int source_distance; // the distance to the source coords, used for sorting
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int grid_x, grid_y;
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int local_x, local_y;
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int real_x, real_y;
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int z;
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bool operator<(const DigTarget& o) const { return source_distance < o.source_distance; }
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};
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int dig(DFHack::API& DF,
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vector<uint16_t>& targets,
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int num = -1,
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const int x_source = 0,
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const int y_source = 0,
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const int z_source = 0)
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{
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if (num == 0)
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return 0; // max limit of 0, nothing to do
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uint32_t x_max,y_max,z_max;
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DFHack::t_designation designations[16][16];
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uint16_t tiles[16][16];
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DF.getSize(x_max,y_max,z_max);
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// every tile found, will later be sorted by distance to source
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vector<DigTarget> candidates;
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//cout << "============================" << endl;
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//cout << "source is " << x_source << " " << y_source << " " << z_source << endl;
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// walk the map
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for(uint32_t x = 0; x < x_max; x++)
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{
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for(uint32_t y = 0; y < y_max; y++)
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{
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for(uint32_t z = 0; z < z_max; z++)
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{
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if(DF.isValidBlock(x,y,z))
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{
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// read block designations and tiletype
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DF.ReadDesignations(x,y,z, (uint32_t *) designations);
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DF.ReadTileTypes(x,y,z, (uint16_t *) tiles);
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// search all tiles for dig targets:
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// visible, not yet marked for dig and matching tile type
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for(uint32_t lx = 0; lx < 16; lx++)
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{
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for(uint32_t ly = 0; ly < 16; ly++)
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{
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if (designations[lx][ly].bits.hidden == 0 &&
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designations[lx][ly].bits.dig == 0 &&
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vec_count(targets, DFHack::tileTypeTable[tiles[lx][ly]].c) > 0)
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{
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candidates.push_back(DigTarget(
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x, y, z,
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lx, ly,
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x_source, y_source, z_source));
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//cout << "target found at " << world_x << " " << world_y << " " << z;
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//cout << ", " << dt->source_distance << " tiles to source" << endl;
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}
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} // local y
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} // local x
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}
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}
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}
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}
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// if we found more tiles than was requested, sort them by distance to source,
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// keep the front 'num' elements and drop the rest
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if (num != -1 && candidates.size() > (unsigned int)num)
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{
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sort(candidates.begin(), candidates.end());
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candidates.resize(num);
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}
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num = candidates.size();
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//cout << "============================" << endl;
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//cout << "source is " << x_source << " " << y_source << " " << z_source << endl;
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// mark the tiles for actual digging
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for (vector<DigTarget>::const_iterator i = candidates.begin(); i != candidates.end(); ++i)
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{
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//cout << "designating at " << (*i).real_x << " " << (*i).real_y << " " << (*i).z;
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//cout << ", " << (*i).source_distance << " tiles to source" << endl;
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// TODO this could probably be made much better, theres a big chance the trees are on the same grid
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// TODO move into function in DigTarget
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DF.ReadDesignations((*i).grid_x, (*i).grid_y, (*i).z, (uint32_t *) designations);
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designations[(*i).local_x][(*i).local_y].bits.dig = DFHack::designation_default;
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DF.WriteDesignations((*i).grid_x, (*i).grid_y, (*i).z, (uint32_t *) designations);
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}
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return num;
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}
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void test()
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{
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//////////////////////////
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// DigTarget
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{
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DigTarget dt(
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20, 35, 16,
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10, 12, 14);
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assert(dt.grid_x == 1);
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assert(dt.grid_y == 2);
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assert(dt.local_x == 4);
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assert(dt.local_y == 3);
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assert(dt.real_x == 20);
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assert(dt.real_y == 35);
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assert(dt.z == 16);
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assert(dt.source_distance == 35);
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}
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{
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DigTarget dt(
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2, 4, 16,
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5, 10,
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10, 12, 14);
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assert(dt.grid_x == 2);
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assert(dt.grid_y == 4);
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assert(dt.local_x == 5);
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assert(dt.local_y == 10);
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assert(dt.real_x == 37);
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assert(dt.real_y == 74);
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assert(dt.z == 16);
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assert(dt.source_distance == 91);
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}
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//////////////////////////
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// string splitter
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{
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vector<string> tokens;
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string src = "10,9,11";
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string delim = ",";
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string_split(tokens, src, delim);
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assert(tokens.size() == 3);
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assert(tokens[0] == "10");
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assert(tokens[1] == "9");
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assert(tokens[2] == "11");
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}
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{
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vector<string> tokens;
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string src = "10";
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string delim = ",";
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string_split(tokens, src, delim);
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assert(tokens.size() == 1);
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assert(tokens[0] == "10");
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}
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}
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int main (int argc, const char* argv[])
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{
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test();
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vector<uint16_t> targets;
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for (int i = 1; i < argc; ++i)
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{
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targets.push_back(atoi(argv[i]));
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}
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if (targets.size() == 0)
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{
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cout << "Usage: Call with a list of TileClass ids separated by a space,\n";
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cout << "every (visible) tile on the map with that id will be designated for digging.\n\n";
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}
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else
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{
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DFHack::API DF("Memory.xml");
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if(!DF.Attach())
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{
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cerr << "DF not found" << endl;
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return 1;
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}
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DF.InitMap();
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// TODO hack until we have a proper cli to specify origin
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int x_source = 134, y_source = 134, z_source = 16; // my wagon starts here; cut trees close to wagon
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//DF.InitViewAndCursor();
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//if (!DF.getViewCoords(x_source, y_source, z_source))
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//{
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// cerr << "Enable cursor" << endl;
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// return 1;
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//}
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int count = dig(DF, targets, 10, x_source, y_source, z_source); // <-- important part
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cout << count << " targets designated" << endl;
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DF.Detach();
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}
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#ifndef LINUX_BUILD
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cout << "Done. Press any key to continue" << endl;
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cin.ignore();
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#endif
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return 0;
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}
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}
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// calculates the manhattan distance between two coords
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int manhattan_distance(int x, int y, int z, int xx, int yy, int zz)
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{
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|
|
|
|
return abs(x-xx)+abs(y-yy)+abs(z-zz);
|
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|
|
|
}
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|
struct DigTarget
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|
{
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DigTarget() :
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source_distance(0),
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|
grid_x(0), grid_y(0),
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|
local_x(0), local_y(0),
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real_x(0), real_y(0), z(0)
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{
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}
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DigTarget(
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int realx, int realy, int _z,
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int sourcex, int sourcey, int sourcez) :
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real_x(realx), real_y(realy), z(_z)
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|
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{
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grid_x = realx/16;
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grid_y = realy/16;
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local_x = realx%16;
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local_y = realy%16;
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source_distance = manhattan_distance(
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real_x, real_y, z,
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sourcex, sourcey, sourcez);
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}
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DigTarget(
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int gridx, int gridy, int _z,
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int localx, int localy,
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int sourcex, int sourcey, int sourcez) :
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grid_x(gridx), grid_y(gridy),
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local_x(localx), local_y(localy),
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|
z(_z)
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|
{
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real_x = (grid_x*16)+local_x;
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real_y = (grid_y*16)+local_y;
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source_distance = manhattan_distance(
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real_x, real_y, z,
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|
sourcex, sourcey, sourcez);
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|
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}
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|
int source_distance; // the distance to the source coords, used for sorting
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|
int grid_x, grid_y;
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|
int local_x, local_y;
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|
int real_x, real_y;
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|
int z;
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bool operator<(const DigTarget& o) const { return source_distance < o.source_distance; }
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|
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|
};
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|
int dig(DFHack::API& DF,
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|
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|
vector<uint16_t>& targets,
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|
int num = -1,
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|
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|
const int x_source = 0,
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|
|
|
const int y_source = 0,
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|
|
|
const int z_source = 0)
|
|
|
|
|
{
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|
|
if (num == 0)
|
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|
|
return 0; // max limit of 0, nothing to do
|
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|
|
|
uint32_t x_max,y_max,z_max;
|
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|
|
|
DFHack::t_designation designations[16][16];
|
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|
|
|
uint16_t tiles[16][16];
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|
DF.getSize(x_max,y_max,z_max);
|
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|
// every tile found, will later be sorted by distance to source
|
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|
|
vector<DigTarget> candidates;
|
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|
|
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|
//cout << "============================" << endl;
|
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|
|
|
//cout << "source is " << x_source << " " << y_source << " " << z_source << endl;
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|
|
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|
|
// walk the map
|
|
|
|
|
for(uint32_t x = 0; x < x_max; x++)
|
|
|
|
|
{
|
|
|
|
|
for(uint32_t y = 0; y < y_max; y++)
|
|
|
|
|
{
|
|
|
|
|
for(uint32_t z = 0; z < z_max; z++)
|
|
|
|
|
{
|
|
|
|
|
if(DF.isValidBlock(x,y,z))
|
|
|
|
|
{
|
|
|
|
|
// read block designations and tiletype
|
|
|
|
|
DF.ReadDesignations(x,y,z, (uint32_t *) designations);
|
|
|
|
|
DF.ReadTileTypes(x,y,z, (uint16_t *) tiles);
|
|
|
|
|
|
|
|
|
|
// search all tiles for dig targets:
|
|
|
|
|
// visible, not yet marked for dig and matching tile type
|
|
|
|
|
for(uint32_t lx = 0; lx < 16; lx++)
|
|
|
|
|
{
|
|
|
|
|
for(uint32_t ly = 0; ly < 16; ly++)
|
|
|
|
|
{
|
|
|
|
|
if (designations[lx][ly].bits.hidden == 0 &&
|
|
|
|
|
designations[lx][ly].bits.dig == 0 &&
|
|
|
|
|
vec_count(targets, DFHack::tileTypeTable[tiles[lx][ly]].c) > 0)
|
|
|
|
|
{
|
|
|
|
|
candidates.push_back(DigTarget(
|
|
|
|
|
x, y, z,
|
|
|
|
|
lx, ly,
|
|
|
|
|
x_source, y_source, z_source));
|
|
|
|
|
|
|
|
|
|
//cout << "target found at " << world_x << " " << world_y << " " << z;
|
|
|
|
|
//cout << ", " << dt->source_distance << " tiles to source" << endl;
|
|
|
|
|
}
|
|
|
|
|
} // local y
|
|
|
|
|
} // local x
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
// if we found more tiles than was requested, sort them by distance to source,
|
|
|
|
|
// keep the front 'num' elements and drop the rest
|
|
|
|
|
if (num != -1 && candidates.size() > (unsigned int)num)
|
|
|
|
|
{
|
|
|
|
|
sort(candidates.begin(), candidates.end());
|
|
|
|
|
candidates.resize(num);
|
|
|
|
|
}
|
|
|
|
|
num = candidates.size();
|
|
|
|
|
|
|
|
|
|
//cout << "============================" << endl;
|
|
|
|
|
//cout << "source is " << x_source << " " << y_source << " " << z_source << endl;
|
|
|
|
|
|
|
|
|
|
// mark the tiles for actual digging
|
|
|
|
|
for (vector<DigTarget>::const_iterator i = candidates.begin(); i != candidates.end(); ++i)
|
|
|
|
|
{
|
|
|
|
|
//cout << "designating at " << (*i).real_x << " " << (*i).real_y << " " << (*i).z;
|
|
|
|
|
//cout << ", " << (*i).source_distance << " tiles to source" << endl;
|
|
|
|
|
|
|
|
|
|
// TODO this could probably be made much better, theres a big chance the trees are on the same grid
|
|
|
|
|
// TODO move into function in DigTarget
|
|
|
|
|
DF.ReadDesignations((*i).grid_x, (*i).grid_y, (*i).z, (uint32_t *) designations);
|
|
|
|
|
designations[(*i).local_x][(*i).local_y].bits.dig = DFHack::designation_default;
|
|
|
|
|
DF.WriteDesignations((*i).grid_x, (*i).grid_y, (*i).z, (uint32_t *) designations);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return num;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void test()
|
|
|
|
|
{
|
|
|
|
|
//////////////////////////
|
|
|
|
|
// DigTarget
|
|
|
|
|
{
|
|
|
|
|
DigTarget dt(
|
|
|
|
|
20, 35, 16,
|
|
|
|
|
10, 12, 14);
|
|
|
|
|
|
|
|
|
|
assert(dt.grid_x == 1);
|
|
|
|
|
assert(dt.grid_y == 2);
|
|
|
|
|
|
|
|
|
|
assert(dt.local_x == 4);
|
|
|
|
|
assert(dt.local_y == 3);
|
|
|
|
|
|
|
|
|
|
assert(dt.real_x == 20);
|
|
|
|
|
assert(dt.real_y == 35);
|
|
|
|
|
|
|
|
|
|
assert(dt.z == 16);
|
|
|
|
|
assert(dt.source_distance == 35);
|
|
|
|
|
}
|
|
|
|
|
{
|
|
|
|
|
DigTarget dt(
|
|
|
|
|
2, 4, 16,
|
|
|
|
|
5, 10,
|
|
|
|
|
10, 12, 14);
|
|
|
|
|
|
|
|
|
|
assert(dt.grid_x == 2);
|
|
|
|
|
assert(dt.grid_y == 4);
|
|
|
|
|
|
|
|
|
|
assert(dt.local_x == 5);
|
|
|
|
|
assert(dt.local_y == 10);
|
|
|
|
|
|
|
|
|
|
assert(dt.real_x == 37);
|
|
|
|
|
assert(dt.real_y == 74);
|
|
|
|
|
|
|
|
|
|
assert(dt.z == 16);
|
|
|
|
|
assert(dt.source_distance == 91);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//////////////////////////
|
|
|
|
|
// string splitter
|
|
|
|
|
{
|
|
|
|
|
vector<string> tokens;
|
|
|
|
|
string src = "10,9,11";
|
|
|
|
|
string delim = ",";
|
|
|
|
|
string_split(tokens, src, delim);
|
|
|
|
|
|
|
|
|
|
assert(tokens.size() == 3);
|
|
|
|
|
assert(tokens[0] == "10");
|
|
|
|
|
assert(tokens[1] == "9");
|
|
|
|
|
assert(tokens[2] == "11");
|
|
|
|
|
}
|
|
|
|
|
{
|
|
|
|
|
vector<string> tokens;
|
|
|
|
|
string src = "10";
|
|
|
|
|
string delim = ",";
|
|
|
|
|
string_split(tokens, src, delim);
|
|
|
|
|
|
|
|
|
|
assert(tokens.size() == 1);
|
|
|
|
|
assert(tokens[0] == "10");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int main (int argc, const char* argv[])
|
|
|
|
|
{
|
|
|
|
|
test();
|
|
|
|
|
void *options= gopt_sort( & argc, argv, gopt_start(
|
|
|
|
|
gopt_option( 'h', 0, gopt_shorts( 'h', '?' ), gopt_longs( "help", "HELP" )),
|
|
|
|
|
gopt_option( 'z', 0, gopt_shorts( 0 ), gopt_longs( "version" )),
|
|
|
|
|
gopt_option( 'v', GOPT_REPEAT, gopt_shorts( 'v' ), gopt_longs( "verbose" )),
|
|
|
|
|
gopt_option( 'o', GOPT_ARG, gopt_shorts( 'o' ), gopt_longs( "output" ))));
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
vector<uint16_t> targets;
|
|
|
|
|
for (int i = 1; i < argc; ++i)
|
|
|
|
|
{
|
|
|
|
|
targets.push_back(atoi(argv[i]));
|
|
|
|
|
}
|
|
|
|
|
if (targets.size() == 0)
|
|
|
|
|
{
|
|
|
|
|
cout << "Usage: Call with a list of TileClass ids separated by a space,\n";
|
|
|
|
|
cout << "every (visible) tile on the map with that id will be designated for digging.\n\n";
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
DFHack::API DF("Memory.xml");
|
|
|
|
|
if(!DF.Attach())
|
|
|
|
|
{
|
|
|
|
|
cerr << "DF not found" << endl;
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
DF.InitMap();
|
|
|
|
|
|
|
|
|
|
// TODO hack until we have a proper cli to specify origin
|
|
|
|
|
int x_source = 134, y_source = 134, z_source = 16; // my wagon starts here; cut trees close to wagon
|
|
|
|
|
//DF.InitViewAndCursor();
|
|
|
|
|
//if (!DF.getViewCoords(x_source, y_source, z_source))
|
|
|
|
|
//{
|
|
|
|
|
// cerr << "Enable cursor" << endl;
|
|
|
|
|
// return 1;
|
|
|
|
|
//}
|
|
|
|
|
|
|
|
|
|
int count = dig(DF, targets, 10, x_source, y_source, z_source); // <-- important part
|
|
|
|
|
cout << count << " targets designated" << endl;
|
|
|
|
|
|
|
|
|
|
DF.Detach();
|
|
|
|
|
}
|
|
|
|
|
#ifndef LINUX_BUILD
|
|
|
|
|
cout << "Done. Press any key to continue" << endl;
|
|
|
|
|
cin.ignore();
|
|
|
|
|
#endif
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|