From 52161df42863a14c18c43a95a90495eaf7a2811d Mon Sep 17 00:00:00 2001 From: Tachytaenius Date: Tue, 21 Jun 2022 12:58:36 +0100 Subject: [PATCH] Update docs/guides/modding-guide.rst Co-authored-by: Myk --- docs/guides/modding-guide.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/guides/modding-guide.rst b/docs/guides/modding-guide.rst index dfd143e08..d4514156e 100644 --- a/docs/guides/modding-guide.rst +++ b/docs/guides/modding-guide.rst @@ -16,7 +16,7 @@ Lots of things, and the list grows as more and more hooks and tools are develope DFHack scripts are written in Lua. If you don't already know Lua, there's a great primer at . -A script-maker's environment +A mod-maker's development environment ---------------------------- A script is run by writing its path and name from a script path folder without the file extension. E.g. gui/gm-editor for hack/scripts/gui/gm-editor.lua. You can make all your scripts in hack/scripts/, but this is not recommended as it makes things much harder to maintain each update. It's recommended to make a folder with a name like "own-scripts" and add it to dfhack-config/script-paths.txt. You should also make a folder for external installed scripts from the internet that are not in hack/scripts/.