ensure reachability for selected items

develop
Myk Taylor 2023-02-26 23:06:25 -08:00
parent 9b8400ab40
commit 4f933e0a36
No known key found for this signature in database
1 changed files with 8 additions and 2 deletions

@ -5,6 +5,7 @@
#include "modules/Items.h"
#include "modules/Job.h"
#include "modules/Maps.h"
#include "modules/Materials.h"
#include "df/building_design.h"
@ -151,6 +152,10 @@ static df::building * popInvalidTasks(color_ostream &out, Bucket &task_queue,
return NULL;
}
static bool isAccessibleFrom(df::item *item, df::job *job) {
return Maps::canWalkBetween(Items::getPosition(item), job->pos);
}
static void doVector(color_ostream &out, df::job_item_vector_id vector_id,
map<string, Bucket> &buckets,
unordered_map<int32_t, PlannedBuilding> &planned_buildings) {
@ -182,9 +187,10 @@ static void doVector(color_ostream &out, df::job_item_vector_id vector_id,
auto job = bld->jobs[0];
auto filter_idx = task.second;
auto &pb = planned_buildings.at(id);
if (matchesFilters(item, job->job_items[filter_idx], pb.heat_safety,
if (isAccessibleFrom(item, job)
&& matchesFilters(item, job->job_items[filter_idx], pb.heat_safety,
pb.item_filters[filter_idx])
&& Job::attachJobItem(job, item,
&& Job::attachJobItem(job, item,
df::job_item_ref::Hauled, filter_idx))
{
MaterialInfo material;